Invoke on collision enter + start of attach child colliders to rigidbody

+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
This commit is contained in:
Simon Lübeß
2023-08-10 19:55:45 +02:00
parent 987246a806
commit aafcc41286
13 changed files with 373 additions and 40 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ using GlitchyEngine.Math;
namespace GlitchyEngine;
public class RigidBody2D : Component
public class Rigidbody2D : Component
{
/// <summary>
/// Apply a force at a world point.