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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine + Implicit Casts float2 <-> b2Vec2 + Entity constructor internal + Renamed RigidBody2D to Rigidbody2D (notice the B) + Basic Debug Draw actual 2D Colliders + Added Entity::GetParentWithComponent
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@@ -15,17 +15,13 @@ internal struct EntityHandle
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public class Entity : EngineObject
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{
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//private UUID _uuid;
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//public UUID UUID => _uuid;
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/// <summary>
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/// Empty constructor not used. Do NOT USE!
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/// </summary>
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protected Entity()
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{ }
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private Entity(UUID uuid)
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internal Entity(UUID uuid)
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{
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_uuid = uuid;
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}
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