Invoke on collision enter + start of attach child colliders to rigidbody

+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
This commit is contained in:
Simon Lübeß
2023-08-10 19:55:45 +02:00
parent 987246a806
commit aafcc41286
13 changed files with 373 additions and 40 deletions
+1 -5
View File
@@ -15,17 +15,13 @@ internal struct EntityHandle
public class Entity : EngineObject
{
//private UUID _uuid;
//public UUID UUID => _uuid;
/// <summary>
/// Empty constructor not used. Do NOT USE!
/// </summary>
protected Entity()
{ }
private Entity(UUID uuid)
internal Entity(UUID uuid)
{
_uuid = uuid;
}