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https://github.com/aharabada/glitchy-engine-beef.git
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Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine + Implicit Casts float2 <-> b2Vec2 + Entity constructor internal + Renamed RigidBody2D to Rigidbody2D (notice the B) + Basic Debug Draw actual 2D Colliders + Added Entity::GetParentWithComponent
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@@ -5,6 +5,7 @@
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<LangVersion>latest</LangVersion>
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<BaseOutputPath></BaseOutputPath>
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<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
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<RootNamespace>GlitchyEngine</RootNamespace>
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</PropertyGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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