Invoke on collision enter + start of attach child colliders to rigidbody

+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
This commit is contained in:
Simon Lübeß
2023-08-10 19:55:45 +02:00
parent 987246a806
commit aafcc41286
13 changed files with 373 additions and 40 deletions
+1
View File
@@ -5,6 +5,7 @@
<LangVersion>latest</LangVersion>
<BaseOutputPath></BaseOutputPath>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<RootNamespace>GlitchyEngine</RootNamespace>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">