mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Better Transform component and edit gui
This commit is contained in:
@@ -16,7 +16,10 @@ namespace GlitchyEngine.World
|
||||
entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.2f, 0.9f, 0.15f)));
|
||||
|
||||
Entity entity2 = CreateEntity("Red Square");
|
||||
entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.95f, 0.1f, 0.3f)));
|
||||
var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.95f, 0.1f, 0.3f)));
|
||||
v.Sprite = new Texture2D("Textures/rocket.png");
|
||||
v.Sprite.SamplerState = SamplerStateManager.PointClamp;
|
||||
|
||||
}
|
||||
|
||||
public ~this()
|
||||
@@ -25,7 +28,7 @@ namespace GlitchyEngine.World
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
//TransformSystem.Update(_ecsWorld);
|
||||
TransformSystem.Update(_ecsWorld);
|
||||
|
||||
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
|
||||
{
|
||||
@@ -40,25 +43,25 @@ namespace GlitchyEngine.World
|
||||
}
|
||||
|
||||
Camera* primaryCamera = null;
|
||||
Matrix* primaryCameraTransform = null;
|
||||
Matrix primaryCameraTransform = default;
|
||||
|
||||
for (var (entity, transform, camera) in _ecsWorld.Enumerate<SimpleTransformComponent, CameraComponent>())
|
||||
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
|
||||
{
|
||||
if (camera.Primary)
|
||||
{
|
||||
primaryCamera = &camera.Camera;
|
||||
primaryCameraTransform = &transform.Transform;
|
||||
primaryCameraTransform = transform.WorldTransform;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite renderer
|
||||
if (primaryCamera != null)
|
||||
{
|
||||
Renderer2D.BeginScene(*primaryCamera, *primaryCameraTransform);
|
||||
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform);
|
||||
|
||||
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<SimpleTransformComponent, SpriterRendererComponent>())
|
||||
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
|
||||
{
|
||||
Renderer2D.DrawQuad(transform.Transform, sprite.Color);
|
||||
Renderer2D.DrawQuad(transform.WorldTransform, sprite.Sprite, sprite.Color);
|
||||
}
|
||||
|
||||
Renderer2D.EndScene();
|
||||
@@ -68,7 +71,7 @@ namespace GlitchyEngine.World
|
||||
public Entity CreateEntity(String name = "")
|
||||
{
|
||||
Entity entity = Entity(_ecsWorld.NewEntity(), this);
|
||||
entity.AddComponent<SimpleTransformComponent>(.(.Identity));
|
||||
entity.AddComponent<TransformComponent>();
|
||||
|
||||
let nameComponent = entity.AddComponent<DebugNameComponent>();
|
||||
nameComponent.SetName(name.IsEmpty ? "Entity" : name);
|
||||
|
||||
Reference in New Issue
Block a user