mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Better Transform component and edit gui
This commit is contained in:
@@ -22,3 +22,6 @@
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[submodule "GlitchyEngine/vendor/imgui"]
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path = GlitchyEngine/vendor/imgui
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url = https://github.com/aharabada/ImGui_GlitchyEngine.git
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[submodule "GlitchyEngineHelper/vendor/xxHash"]
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path = GlitchyEngineHelper/vendor/xxHash
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url = https://github.com/Cyan4973/xxHash.git
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+2
-1
@@ -1,5 +1,6 @@
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FileVersion = 1
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Projects = {Sandbox = {Path = "Sandbox"}, GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, DirectXTK = {Path = "GlitchyEngine/vendor/DirectXTK/DirectXTK-beef"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}}
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Projects = {Sandbox = {Path = "Sandbox"}, GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, DirectXTK = {Path = "GlitchyEngine/vendor/DirectXTK/DirectXTK-beef"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}}
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WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper"], Dependencies = ["cgltf-beef", "DirectX", "DirectXTK", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef"]}
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[Workspace]
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StartupProject = "GlitchyEditor"
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Binary file not shown.
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After Width: | Height: | Size: 270 B |
@@ -5,6 +5,8 @@ using GlitchyEngine.Math;
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namespace GlitchyEditor.EditWindows
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{
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using internal GlitchyEngine.World.TransformComponent;
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class ComponentEditWindow : EditorWindow
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{
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public const String s_WindowTitle = "Components";
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@@ -77,117 +79,109 @@ namespace GlitchyEditor.EditWindows
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}
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}
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private static void ShowTransformComponentEditor(Entity entity)
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{
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if (!entity.HasComponent<SimpleTransformComponent>())
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return;
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var transform = entity.GetComponent<SimpleTransformComponent>();
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if(ImGui.TreeNodeEx("Transform", .DefaultOpen))
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{
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bool ShowValue(String text, ref float value, String id)
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{
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ImGui.Text(text);
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ImGui.SameLine();
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ImGui.PushID(id);
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bool valueChanged = ImGui.DragFloat(String.Empty, &value, 0.1f);
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ImGui.PopID();
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return valueChanged;
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}
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bool ShowTableRow(String name, ref Vector3 value)
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private static bool Vector3Control(StringView label, ref Vector3 value, Vector3 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f)
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{
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bool changed = false;
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ImGui.TableNextColumn();
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ImGui.PushID(label);
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defer ImGui.PopID();
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ImGui.Text(name);
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ImGui.TableNextColumn();
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changed |= ShowValue("X: ", ref value.X, scope $"{name}X");
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ImGui.TableNextColumn();
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changed |= ShowValue("Y: ", ref value.Y, scope $"{name}Y");
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ImGui.TableNextColumn();
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changed |= ShowValue("Z: ", ref value.Z, scope $"{name}Z");
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ImGui.Columns(2);
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defer ImGui.Columns(1);
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ImGui.SetColumnWidth(0, columnWidth);
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ImGui.TableNextRow();
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ImGui.TextUnformatted(label);
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ImGui.NextColumn();
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ImGui.PushMultiItemsWidths(3, ImGui.CalcItemWidth());
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ImGui.PushStyleVar(.ItemSpacing, ImGui.Vec2.Zero);
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defer ImGui.PopStyleVar();
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float lineHeight = ImGui.GetFont().FontSize + ImGui.GetStyle().FramePadding.y * 2.0f;
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ImGui.Vec2 buttonSize = .(lineHeight + 3.0f, lineHeight);
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ImGui.PushStyleColor(.Button, ImGui.Color(230, 25, 45).Value);
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ImGui.PushStyleColor(.ButtonHovered, ImGui.Color(150, 25, 45).Value);
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ImGui.PushStyleColor(.ButtonActive, ImGui.Color(230, 120, 130).Value);
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if (ImGui.Button("X", buttonSize))
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{
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value.X = resetValues.X;
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changed = true;
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}
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ImGui.SameLine();
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if (ImGui.DragFloat("##X", &value.X, dragSpeed))
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changed = true;
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ImGui.PopItemWidth();
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ImGui.SameLine();
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ImGui.PopStyleColor(3);
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ImGui.PushStyleColor(.Button, ImGui.Color(50, 190, 15).Value);
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ImGui.PushStyleColor(.ButtonHovered, ImGui.Color(50, 120, 15).Value);
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ImGui.PushStyleColor(.ButtonActive, ImGui.Color(116, 190, 99).Value);
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if (ImGui.Button("Y", buttonSize))
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{
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value.Y = resetValues.Y;
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changed = true;
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}
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ImGui.SameLine();
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if (ImGui.DragFloat("##Y", &value.Y, dragSpeed))
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changed = true;
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ImGui.PopItemWidth();
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ImGui.SameLine();
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ImGui.PopStyleColor(3);
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ImGui.PushStyleColor(.Button, ImGui.Color(55, 55, 230).Value);
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ImGui.PushStyleColor(.ButtonHovered, ImGui.Color(55, 55, 150).Value);
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ImGui.PushStyleColor(.ButtonActive, ImGui.Color(90, 90, 230).Value);
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if (ImGui.Button("Z", buttonSize))
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{
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value.Z = resetValues.Z;
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changed = true;
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}
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ImGui.SameLine();
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if (ImGui.DragFloat("##Z", &value.Z, dragSpeed))
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changed = true;
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ImGui.PopItemWidth();
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ImGui.PopStyleColor(3);
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return changed;
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}
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Matrix.Decompose(transform.Transform, var position, var rotation, var scale);
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ImGui.BeginTable("posRotScaleTable", 4);
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if (ShowTableRow("Position", ref position))
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private static void ShowTransformComponentEditor(Entity entity)
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{
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transform.Transform.Translation = position;
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}
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if (!entity.HasComponent<TransformComponent>())
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return;
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var oldScale = scale;
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if (ShowTableRow("Scale", ref scale))
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var transform = entity.GetComponent<TransformComponent>();
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if(ImGui.TreeNodeEx("Transform", .DefaultOpen))
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{
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Vector3 v = 1.0f / oldScale * scale;
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transform.Transform.Scale = (Vector3)transform.Transform.Scale * v;
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}
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ImGui.EndTable();
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/*
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Vector3 position = transform.Position;
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bool positionChanged = false;
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if (Vector3Control("Position", ref position))
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transform.Position = position;
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Vector3 rotationEuler = MathHelper.ToDegrees(component.RotationEuler);
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bool rotationChanged = false;
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Vector3 rotationEuler = MathHelper.ToDegrees(transform.EditorRotationEuler);
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if (Vector3Control("Rotation", ref rotationEuler))
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transform.EditorRotationEuler = MathHelper.ToRadians(rotationEuler);
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Vector3 scale = component.Scale;
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bool scaleChanged = false;
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Vector3 scale = transform.Scale;
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if (Vector3Control("Scale", ref scale, .One))
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transform.Scale = scale;
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void ShowValue(String text, ref float value, ref bool valueChanged, String id)
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{
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ImGui.Text(text);
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ImGui.SameLine();
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ImGui.PushID(id);
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valueChanged |= ImGui.DragFloat(String.Empty, &value, 0.1f);
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ImGui.PopID();
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}
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void ShowTableRow(String name, ref Vector3 value, ref bool valueChanged)
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{
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ImGui.TableNextColumn();
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ImGui.Text(name);
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ImGui.TableNextColumn();
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ShowValue("X: ", ref value.X, ref valueChanged, scope $"{name}X");
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ImGui.TableNextColumn();
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ShowValue("Y: ", ref value.Y, ref valueChanged, scope $"{name}Y");
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ImGui.TableNextColumn();
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ShowValue("Z: ", ref value.Z, ref valueChanged, scope $"{name}Z");
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ImGui.TableNextRow();
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}
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ImGui.BeginTable("posRotScaleTable", 4);
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ShowTableRow("Position", ref position, ref positionChanged);
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ShowTableRow("Rotation", ref rotationEuler, ref rotationChanged);
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ShowTableRow("Scale", ref scale, ref scaleChanged);
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ImGui.EndTable();
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if(positionChanged)
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component.Position = position;
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if(rotationChanged)
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component.RotationEuler = MathHelper.ToRadians(rotationEuler);
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if(scaleChanged)
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component.Scale = scale;
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*/
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ImGui.TreePop();
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}
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}
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@@ -55,7 +55,7 @@ namespace GlitchyEditor.EditWindows
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for(var selectedEntity in _selectedEntities)
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{
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var transformComponent = selectedEntity.GetComponent<SimpleTransformComponent>();
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var transformComponent = selectedEntity.GetComponent<TransformComponent>();
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if(parent == .InvalidEntity)
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{
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@@ -73,7 +73,7 @@ namespace GlitchyEditor.EditWindows
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/// Finds all children of the given entity and stores their IDs in the given list.
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internal void FindChildren(EcsEntity entity, List<EcsEntity> entities)
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{
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for(var (child, childTransform) in _scene.[Friend]_ecsWorld.Enumerate<SimpleTransformComponent>())
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for(var (child, childTransform) in _scene.[Friend]_ecsWorld.Enumerate<TransformComponent>())
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{
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if(childTransform.Parent == entity)
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{
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@@ -124,7 +124,7 @@ namespace GlitchyEditor.EditWindows
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{
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var newEntity = _scene.CreateEntity();
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var transformCmp = newEntity.GetComponent<SimpleTransformComponent>();
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var transformCmp = newEntity.GetComponent<TransformComponent>();
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// Last entity in list is the entity that has been selected last.
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transformCmp.Parent = _selectedEntities.Back.Handle;
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}
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@@ -134,7 +134,7 @@ namespace GlitchyEditor.EditWindows
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if(ImGui.MenuItem("Empty Parent", null, false, !_selectedEntities.IsEmpty && AllSelectionsOnSameLevel()))
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{
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var commonParent = _selectedEntities.Front.GetComponent<SimpleTransformComponent>();
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var commonParent = _selectedEntities.Front.GetComponent<TransformComponent>();
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var newEntity = _scene.CreateEntity();
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@@ -142,14 +142,14 @@ namespace GlitchyEditor.EditWindows
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{
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// parent of selected entities is parent of the new entity.
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// (which is why this doesn't work if the entities don't have the same parent)
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var newEntityTransform = newEntity.GetComponent<SimpleTransformComponent>();
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var newEntityTransform = newEntity.GetComponent<TransformComponent>();
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newEntityTransform.Parent = commonParent.Parent;
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}
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// new entity is parent of all selected entities.
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for(var selectedEntity in _selectedEntities)
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{
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var selectedTransform = selectedEntity.GetComponent<SimpleTransformComponent>();
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var selectedTransform = selectedEntity.GetComponent<TransformComponent>();
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selectedTransform.Parent = newEntity.Handle;
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}
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}
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@@ -163,7 +163,8 @@ namespace GlitchyEditor.EditWindows
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if(ImGui.IsItemHovered())
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ImGui.SetTooltip("Create a new Entity.");
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if(ImGui.MenuItem("Delete", null, false, !_selectedEntities.IsEmpty) || Input.IsKeyPressed(.Delete))
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if(ImGui.MenuItem("Delete", null, false, !_selectedEntities.IsEmpty) ||
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(Input.IsKeyPressed(.Delete) && ImGui.IsWindowHovered()))
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{
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DeleteSelectedEntities();
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}
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@@ -232,7 +233,7 @@ namespace GlitchyEditor.EditWindows
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// make sure the dropped entity is not a parent of the entity we dropped it on.
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while(true)
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{
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var parentTransform = walker.GetComponent<SimpleTransformComponent>();
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var parentTransform = walker.GetComponent<TransformComponent>();
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if(parentTransform.Parent == .InvalidEntity)
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{
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@@ -250,7 +251,7 @@ namespace GlitchyEditor.EditWindows
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if(dropLegal)
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{
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var movedEntityTransform = movedEntity.GetComponent<SimpleTransformComponent>();
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var movedEntityTransform = movedEntity.GetComponent<TransformComponent>();
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movedEntityTransform.Parent = tree.Value.Handle;
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}
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}
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@@ -302,7 +303,7 @@ namespace GlitchyEditor.EditWindows
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TreeNode<Entity> InsertIntoTree(Entity entity)
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{
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var transform = entity.GetComponent<SimpleTransformComponent>();
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var transform = entity.GetComponent<TransformComponent>();
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if(transform == null)
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{
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@@ -342,7 +343,7 @@ namespace GlitchyEditor.EditWindows
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Entity movedEntity = *(Entity*)payload.Data;
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// Also mark transform as dirty
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var transformComponent = movedEntity.GetComponent<SimpleTransformComponent>();
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var transformComponent = movedEntity.GetComponent<TransformComponent>();
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transformComponent.Parent = .InvalidEntity;
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//transformComponent?.IsDirty = true;
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}
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@@ -10,7 +10,7 @@ namespace GlitchyEditor.EditWindows
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{
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class SceneViewportWindow : EditorWindow
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{
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public OldCamera _camera;
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//public OldCamera _camera;
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public const String s_WindowTitle = "Scene";
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@@ -38,6 +38,8 @@ namespace GlitchyEditor.EditWindows
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private ImGui.Vec2 oldViewportSize;
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private bool viewPortChanged;
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public Entity CameraEntity { get; set; }
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protected override void InternalShow()
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{
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ImGui.PushStyleVar(.WindowPadding, ImGui.Vec2(1, 1));
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@@ -87,8 +89,11 @@ namespace GlitchyEditor.EditWindows
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topLeft.y += cntMin.y;
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ImGuizmo.SetRect(topLeft.x, topLeft.y, viewportSize.x, viewportSize.y);
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var view = _camera.View;
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var projection = _camera.Projection;
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var cameraTransformCmp = CameraEntity.GetComponent<TransformComponent>();
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var view = cameraTransformCmp.WorldTransform.Invert();
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var cameraCmp = CameraEntity.GetComponent<CameraComponent>();
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var projection = cameraCmp.Camera.Projection;
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Matrix mat = .Identity;
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ImGuizmo.DrawGrid((.)&view, (.)&projection, (.)&mat, 10);
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@@ -0,0 +1,63 @@
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using GlitchyEngine;
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using GlitchyEngine.Math;
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using GlitchyEngine.World;
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namespace GlitchyEditor
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{
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class EditorCameraController : ScriptableEntity
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{
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private float _cameraTranslationSpeed = 2.0f;
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private float _cameraRotationSpeedX = 0.001f;
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private float _cameraRotationSpeedY = 0.001f;
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public bool IsEnabled = false;
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protected override void OnUpdate(GameTime gt)
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{
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if (!IsEnabled)
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return;
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Debug.Profiler.ProfileFunction!();
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Vector3 movement = .();
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if(Input.IsKeyPressed(Key.W))
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movement.Z += 1;
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if(Input.IsKeyPressed(Key.S))
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movement.Z -= 1;
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if(Input.IsKeyPressed(Key.A))
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movement.X -= 1;
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if(Input.IsKeyPressed(Key.D))
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movement.X += 1;
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if(Input.IsKeyPressed(Key.Space))
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movement.Y += 1;
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if(Input.IsKeyPressed(Key.Control))
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movement.Y -= 1;
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var transformComponent = transform;
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if(movement != .Zero)
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{
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movement.Normalize();
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movement *= (float)(gt.FrameTime.TotalSeconds) * _cameraTranslationSpeed;
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Matrix view = transformComponent.WorldTransform.Invert();
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Vector4 delta = Vector4(movement, 1.0f) * view;
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transformComponent.Position = transformComponent.Position + delta.XYZ;
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}
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// Camera rotation
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var mouseDelta = Input.GetMouseMovement();
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float rotY = mouseDelta.X * _cameraRotationSpeedX;
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float rotX = mouseDelta.Y * _cameraRotationSpeedY;
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transformComponent.RotationEuler = transformComponent.RotationEuler + .(rotX, rotY, 0);
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}
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}
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}
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@@ -25,8 +25,6 @@ namespace GlitchyEditor
|
||||
|
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Editor _editor ~ delete _;
|
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|
||||
PerspectiveCameraController _cameraController ~ delete _;
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RenderTarget2D _viewportTarget ~ _?.ReleaseRef();
|
||||
|
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Entity _cameraEntity;
|
||||
@@ -41,24 +39,28 @@ namespace GlitchyEditor
|
||||
|
||||
protected override void OnUpdate(GameTime gameTime)
|
||||
{
|
||||
var transformCmp = GetComponent<SimpleTransformComponent>();
|
||||
var transformCmp = GetComponent<TransformComponent>();
|
||||
|
||||
Vector3 position = transformCmp.Position;
|
||||
|
||||
if (Input.IsKeyPressed(Key.A))
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||||
{
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||||
transformCmp.Transform.Translation.X -= gameTime.DeltaTime;
|
||||
position.X -= gameTime.DeltaTime;
|
||||
}
|
||||
if (Input.IsKeyPressed(Key.D))
|
||||
{
|
||||
transformCmp.Transform.Translation.X += gameTime.DeltaTime;
|
||||
position.X += gameTime.DeltaTime;
|
||||
}
|
||||
if (Input.IsKeyPressed(Key.W))
|
||||
{
|
||||
transformCmp.Transform.Translation.Y += gameTime.DeltaTime;
|
||||
position.Y += gameTime.DeltaTime;
|
||||
}
|
||||
if (Input.IsKeyPressed(Key.S))
|
||||
{
|
||||
transformCmp.Transform.Translation.Y -= gameTime.DeltaTime;
|
||||
position.Y -= gameTime.DeltaTime;
|
||||
}
|
||||
|
||||
transformCmp.Position = position;
|
||||
}
|
||||
|
||||
protected override void OnDestroy()
|
||||
@@ -72,8 +74,6 @@ namespace GlitchyEditor
|
||||
Application.Get().Window.IsVSync = false;
|
||||
|
||||
InitGraphics();
|
||||
//InitEcs();
|
||||
InitEditor();
|
||||
|
||||
{
|
||||
_cameraEntity = _scene.CreateEntity("Camera Entity");
|
||||
@@ -81,10 +81,10 @@ namespace GlitchyEditor
|
||||
camera.Camera.SetPerspective(MathHelper.ToRadians(75), 0.1f, 10000.0f);
|
||||
camera.Primary = true;
|
||||
camera.FixedAspectRatio = false;
|
||||
let transform = _cameraEntity.GetComponent<SimpleTransformComponent>();
|
||||
transform.Transform = Matrix.Translation(0, 0, -5);
|
||||
let transform = _cameraEntity.GetComponent<TransformComponent>();
|
||||
transform.Position = .(0, 0, -5);
|
||||
|
||||
_cameraEntity.AddComponent<NativeScriptComponent>().Bind<CameraController>();
|
||||
_cameraEntity.AddComponent<NativeScriptComponent>().Bind<EditorCameraController>();
|
||||
_cameraEntity.AddComponent<EditorComponent>();
|
||||
}
|
||||
|
||||
@@ -94,12 +94,14 @@ namespace GlitchyEditor
|
||||
camera.Camera.SetPerspective(MathHelper.ToRadians(45), 0.1f, 1000.0f);
|
||||
camera.Primary = false;
|
||||
camera.FixedAspectRatio = false;
|
||||
let transform = _otherCameraEntity.GetComponent<SimpleTransformComponent>();
|
||||
transform.Transform = Matrix.Translation(0, 0, -5);
|
||||
let transform = _otherCameraEntity.GetComponent<TransformComponent>();
|
||||
transform.Position = .(0, 0, -5);
|
||||
|
||||
_otherCameraEntity.AddComponent<NativeScriptComponent>().Bind<CameraController>();
|
||||
_otherCameraEntity.AddComponent<NativeScriptComponent>().Bind<EditorCameraController>();
|
||||
_otherCameraEntity.AddComponent<EditorComponent>();
|
||||
}
|
||||
|
||||
InitEditor();
|
||||
}
|
||||
|
||||
private void InitGraphics()
|
||||
@@ -129,19 +131,19 @@ namespace GlitchyEditor
|
||||
_editor = new Editor(_scene);
|
||||
_editor.SceneViewportWindow.ViewportSizeChangedEvent.Add(new (s, e) => ViewportSizeChanged(s, e));
|
||||
|
||||
_cameraController = new .(_context.SwapChain.AspectRatio);
|
||||
_cameraController.CameraPosition = .(0, 0, -5);
|
||||
_cameraController.TranslationSpeed = 10;
|
||||
|
||||
//_editor.[Friend]CreateEntityWithTransform();
|
||||
|
||||
_editor.SceneViewportWindow._camera = _cameraController.Camera;
|
||||
_editor.SceneViewportWindow.CameraEntity = _cameraEntity;
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
if(_editor.SceneViewportWindow.HasFocus && Input.IsMouseButtonPressed(.RightButton))
|
||||
_cameraController.Update(gameTime);
|
||||
var scriptComponent = _cameraEntity.GetComponent<NativeScriptComponent>();
|
||||
|
||||
if (var camController = scriptComponent.Instance as EditorCameraController)
|
||||
{
|
||||
camController.IsEnabled = (_editor.SceneViewportWindow.HasFocus && Input.IsMouseButtonPressed(.RightButton));
|
||||
}
|
||||
|
||||
//TransformSystem.Update(_world);
|
||||
|
||||
@@ -173,8 +175,6 @@ namespace GlitchyEditor
|
||||
|
||||
public override void OnEvent(Event event)
|
||||
{
|
||||
_cameraController.OnEvent(event);
|
||||
|
||||
EventDispatcher dispatcher = EventDispatcher(event);
|
||||
|
||||
dispatcher.Dispatch<ImGuiRenderEvent>(scope (e) => OnImGuiRender(e));
|
||||
@@ -257,8 +257,6 @@ namespace GlitchyEditor
|
||||
|
||||
_viewportTarget.Resize(sizeX, sizeY);
|
||||
|
||||
_cameraController.AspectRatio = (float)sizeX / (float)sizeY;
|
||||
|
||||
_scene.OnViewportResize(sizeX, sizeY);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using GlitchyEngine.Events;
|
||||
using GlitchyEngine.ImGui;
|
||||
using GlitchyEngine.Renderer;
|
||||
using GlitchyEngine.Debug;
|
||||
using GlitchyEngine.Content;
|
||||
|
||||
namespace GlitchyEngine
|
||||
{
|
||||
@@ -25,11 +26,15 @@ namespace GlitchyEngine
|
||||
|
||||
private GameTime _gameTime;
|
||||
|
||||
private IContentManager _contentManager;
|
||||
|
||||
public bool IsRunning => _running;
|
||||
public Window Window => _window;
|
||||
|
||||
public EffectLibrary EffectLibrary => _effectLibrary;
|
||||
|
||||
public IContentManager ContentManager => _contentManager;
|
||||
|
||||
public bool IsMinimized => _isMinimized;
|
||||
|
||||
[Inline]
|
||||
@@ -51,6 +56,8 @@ namespace GlitchyEngine
|
||||
_rendererApi = new RendererAPI();
|
||||
_rendererApi.Context = _window.Context;
|
||||
|
||||
_contentManager = new ContentManager("./content");
|
||||
|
||||
SamplerStateManager.Init();
|
||||
|
||||
RenderCommand.RendererAPI = _rendererApi;
|
||||
@@ -73,6 +80,9 @@ namespace GlitchyEngine
|
||||
Renderer.Deinit();
|
||||
|
||||
delete _effectLibrary;
|
||||
|
||||
delete _contentManager;
|
||||
|
||||
delete _rendererApi;
|
||||
delete _window;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using GlitchyEngine.Math;
|
||||
using GlitchyEngine.Renderer;
|
||||
using System;
|
||||
|
||||
namespace ImGui
|
||||
{
|
||||
@@ -21,6 +22,10 @@ namespace ImGui
|
||||
// Wouldn't be necesseary if RenderTarget2D was Texture2D
|
||||
public static extern void Image(RenderTarget2D texture, Vec2 size, Vec2 uv0 = Vec2.Zero, Vec2 uv1 = Vec2.Ones, Vec4 tint_col = Vec4.Ones, Vec4 border_col = Vec4.Zero);
|
||||
|
||||
public static void TextUnformatted(StringView text) => TextUnformattedImpl(text.Ptr, text.Ptr + text.Length);
|
||||
|
||||
public static void PushID(StringView id) => PushID(id.Ptr, id.Ptr + id.Length);
|
||||
|
||||
/// Releases references that accumulated calls like ImGui::Image
|
||||
protected internal static extern void CleanupFrame();
|
||||
|
||||
|
||||
@@ -18,10 +18,10 @@ namespace GlitchyEngine.Math
|
||||
public const float PiOverFour = 0.785398163f;
|
||||
|
||||
/// Converts radians to degrees
|
||||
const float RadToDeg = 180.0f / Pi;
|
||||
public const float RadToDeg = 180.0f / Pi;
|
||||
|
||||
/// Converts radians to degrees
|
||||
const float DegToRad = Pi / 180.0f;
|
||||
public const float DegToRad = Pi / 180.0f;
|
||||
|
||||
// Converts the given radians to degrees
|
||||
public static float ToDegrees(float radians)
|
||||
|
||||
@@ -314,35 +314,65 @@ namespace GlitchyEngine.Math
|
||||
return result;
|
||||
}
|
||||
|
||||
public static Vector3 ToEulerAngles(Quaternion q1)
|
||||
public static Vector3 ToEulerAngles(Quaternion q)
|
||||
{
|
||||
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/
|
||||
|
||||
Vector3 result;
|
||||
|
||||
float sqw = q1.W*q1.W;
|
||||
float sqx = q1.X*q1.X;
|
||||
float sqy = q1.Y*q1.Y;
|
||||
float sqz = q1.Z*q1.Z;
|
||||
float sqw = q.W*q.W;
|
||||
float sqx = q.X*q.X;
|
||||
float sqy = q.Y*q.Y;
|
||||
float sqz = q.Z*q.Z;
|
||||
float unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
|
||||
float test = q1.X*q1.Y + q1.Z*q1.W;
|
||||
if (test > 0.499f*unit) { // singularity at north pole
|
||||
result.Y = 2.0f * Math.Atan2(q1.X,q1.W);
|
||||
float test = q.X*q.Y + q.Z*q.W;
|
||||
if (test > 0.4999f*unit) { // singularity at north pole
|
||||
result.Y = 2.0f * Math.Atan2(q.X,q.W);
|
||||
result.Z = Math.PI_f / 2.0f;
|
||||
result.X = 0.0f;
|
||||
return result;
|
||||
}
|
||||
if (test < -0.499f*unit) { // singularity at south pole
|
||||
result.Y = -2.0f * Math.Atan2(q1.X,q1.W);
|
||||
if (test < -0.4999f*unit) { // singularity at south pole
|
||||
result.Y = -2.0f * Math.Atan2(q.X,q.W);
|
||||
result.Z = -Math.PI_f / 2.0f;
|
||||
result.X = 0.0f;
|
||||
return result;
|
||||
}
|
||||
result.Y = Math.Atan2(2*q1.Y*q1.W-2*q1.X*q1.Z , sqx - sqy - sqz + sqw);
|
||||
result.Y = Math.Atan2(2*q.Y*q.W-2*q.X*q.Z , sqx - sqy - sqz + sqw);
|
||||
result.Z = Math.Asin(2*test/unit);
|
||||
result.X = Math.Atan2(2*q1.X*q1.W-2*q1.Y*q1.Z , -sqx + sqy - sqz + sqw);
|
||||
result.X = Math.Atan2(2*q.X*q.W-2*q.Y*q.Z , -sqx + sqy - sqz + sqw);
|
||||
|
||||
return result;
|
||||
|
||||
//return .(q.Pitch(), q.Yaw(), q.Roll());
|
||||
}
|
||||
/*
|
||||
public float Pitch()
|
||||
{
|
||||
float y = 2.0f * (Y * Z + W * X);
|
||||
float x = W * W - X * X - Y * Y + Z * Z;
|
||||
|
||||
if (Vector2(x, y).Equals(.Zero)) //avoid atan2(0,0) - handle singularity - Matiis
|
||||
return 2.0f * Math.Atan2(X, W);
|
||||
|
||||
return Math.Atan2(y, x);
|
||||
}
|
||||
|
||||
public float Yaw()
|
||||
{
|
||||
return Math.Asin(Math.Clamp(-2.0f * (X * Z - W * Y), -1.0f, 1.0f));
|
||||
}
|
||||
|
||||
public float Roll()
|
||||
{
|
||||
float y = 2.0f * (X * Y + W * Z);
|
||||
float x = W * W + X * X - Y * Y - Z * Z;
|
||||
|
||||
if (Vector2(x, y).Equals(.Zero)) //avoid atan2(0,0) - handle singularity - Matiis
|
||||
return 0;
|
||||
|
||||
return Math.Atan2(y, x);
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -284,5 +284,10 @@ namespace GlitchyEngine.Math
|
||||
|
||||
[Inline]
|
||||
public static explicit operator Self(float value) => Self(value);
|
||||
|
||||
public bool Equals(Vector2 v, float epsilon = Math.[Friend]sMachineEpsilonFloat)
|
||||
{
|
||||
return (Math.Abs(v.X - X) < epsilon) && (Math.Abs(v.Y - Y) < epsilon);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,35 +14,24 @@ namespace GlitchyEngine.World
|
||||
}
|
||||
}
|
||||
|
||||
struct SimpleTransformComponent
|
||||
{
|
||||
public EcsEntity Parent = .InvalidEntity;
|
||||
public Matrix Transform = Matrix.Identity;
|
||||
|
||||
public this()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public this(Matrix transform)
|
||||
{
|
||||
Transform = transform;
|
||||
}
|
||||
}
|
||||
|
||||
struct SpriterRendererComponent
|
||||
struct SpriterRendererComponent : IDisposableComponent
|
||||
{
|
||||
public Texture2D Sprite = null;
|
||||
public ColorRGBA Color = .White;
|
||||
|
||||
public this()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public this(ColorRGBA color)
|
||||
{
|
||||
Color = color;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Sprite?.ReleaseRef();
|
||||
}
|
||||
}
|
||||
|
||||
struct SceneCamera : Camera
|
||||
@@ -229,7 +218,7 @@ namespace GlitchyEngine.World
|
||||
|
||||
private void CalculateProjection() mut
|
||||
{
|
||||
if (_projectionType case .Orthographic)//(let nearPlane, let farPlane, let projectionHeight))
|
||||
if (_projectionType case .Orthographic)
|
||||
{
|
||||
float halfHeight = _orthographicHeight / 2.0f;
|
||||
float halfWidth = halfHeight * _aspectRatio;
|
||||
@@ -237,11 +226,11 @@ namespace GlitchyEngine.World
|
||||
_projection = Matrix.OrthographicProjectionOffCenter(-halfWidth, halfWidth, halfHeight, -halfHeight,
|
||||
_orthographicNearPlane, _orthographicFarPlane);
|
||||
}
|
||||
else if (_projectionType case .Perspective)//(let nearPlane, let farPlane, let fovY))
|
||||
else if (_projectionType case .Perspective)
|
||||
{
|
||||
_projection = Matrix.PerspectiveProjection(_perspectiveFovY, _aspectRatio, _perspectiveNearPlane, _perspectiveFarPlane);
|
||||
}
|
||||
else if (_projectionType case .InfinitePerspective)//(let nearPlane, let fovY))
|
||||
else if (_projectionType case .InfinitePerspective)
|
||||
{
|
||||
_projection = Matrix.InfinitePerspectiveProjection(_perspectiveFovY, _aspectRatio, _perspectiveNearPlane);
|
||||
}
|
||||
|
||||
@@ -16,7 +16,10 @@ namespace GlitchyEngine.World
|
||||
entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.2f, 0.9f, 0.15f)));
|
||||
|
||||
Entity entity2 = CreateEntity("Red Square");
|
||||
entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.95f, 0.1f, 0.3f)));
|
||||
var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA(0.95f, 0.1f, 0.3f)));
|
||||
v.Sprite = new Texture2D("Textures/rocket.png");
|
||||
v.Sprite.SamplerState = SamplerStateManager.PointClamp;
|
||||
|
||||
}
|
||||
|
||||
public ~this()
|
||||
@@ -25,7 +28,7 @@ namespace GlitchyEngine.World
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
//TransformSystem.Update(_ecsWorld);
|
||||
TransformSystem.Update(_ecsWorld);
|
||||
|
||||
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
|
||||
{
|
||||
@@ -40,25 +43,25 @@ namespace GlitchyEngine.World
|
||||
}
|
||||
|
||||
Camera* primaryCamera = null;
|
||||
Matrix* primaryCameraTransform = null;
|
||||
Matrix primaryCameraTransform = default;
|
||||
|
||||
for (var (entity, transform, camera) in _ecsWorld.Enumerate<SimpleTransformComponent, CameraComponent>())
|
||||
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
|
||||
{
|
||||
if (camera.Primary)
|
||||
{
|
||||
primaryCamera = &camera.Camera;
|
||||
primaryCameraTransform = &transform.Transform;
|
||||
primaryCameraTransform = transform.WorldTransform;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite renderer
|
||||
if (primaryCamera != null)
|
||||
{
|
||||
Renderer2D.BeginScene(*primaryCamera, *primaryCameraTransform);
|
||||
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform);
|
||||
|
||||
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<SimpleTransformComponent, SpriterRendererComponent>())
|
||||
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
|
||||
{
|
||||
Renderer2D.DrawQuad(transform.Transform, sprite.Color);
|
||||
Renderer2D.DrawQuad(transform.WorldTransform, sprite.Sprite, sprite.Color);
|
||||
}
|
||||
|
||||
Renderer2D.EndScene();
|
||||
@@ -68,7 +71,7 @@ namespace GlitchyEngine.World
|
||||
public Entity CreateEntity(String name = "")
|
||||
{
|
||||
Entity entity = Entity(_ecsWorld.NewEntity(), this);
|
||||
entity.AddComponent<SimpleTransformComponent>(.(.Identity));
|
||||
entity.AddComponent<TransformComponent>();
|
||||
|
||||
let nameComponent = entity.AddComponent<DebugNameComponent>();
|
||||
nameComponent.SetName(name.IsEmpty ? "Entity" : name);
|
||||
|
||||
@@ -4,6 +4,8 @@ namespace GlitchyEngine.World
|
||||
{
|
||||
internal Entity _entity;
|
||||
|
||||
protected TransformComponent* transform => GetComponent<TransformComponent>();
|
||||
|
||||
public T* AddComponent<T>(T value = T()) where T: struct, new
|
||||
{
|
||||
return _entity.AddComponent<T>(value);
|
||||
|
||||
@@ -4,9 +4,13 @@ namespace GlitchyEngine.World
|
||||
{
|
||||
public struct TransformComponent
|
||||
{
|
||||
Vector3 _position = .Zero;
|
||||
Quaternion _rotation = .Identity;
|
||||
Vector3 _scale = .One;
|
||||
EcsEntity _parent = .InvalidEntity;
|
||||
|
||||
Vector3 _position = .(0, 0, 0);
|
||||
Quaternion _rotation = .(0, 0, 0, 1);
|
||||
Vector3 _scale = .(1, 1, 1);
|
||||
|
||||
Vector3 _editorRotationEuler = .Zero;
|
||||
|
||||
Matrix _localTransform = .Identity;
|
||||
public bool IsDirty = false;
|
||||
@@ -16,6 +20,19 @@ namespace GlitchyEngine.World
|
||||
/// The frame when the transform was recalculated
|
||||
public uint Frame;
|
||||
|
||||
public EcsEntity Parent
|
||||
{
|
||||
get => _parent;
|
||||
set mut
|
||||
{
|
||||
if (_parent == value)
|
||||
return;
|
||||
|
||||
_parent = value;
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public Matrix LocalTransform
|
||||
{
|
||||
get => _localTransform;
|
||||
@@ -55,6 +72,24 @@ namespace GlitchyEngine.World
|
||||
|
||||
_rotation = value;
|
||||
IsDirty = true;
|
||||
|
||||
_editorRotationEuler = Quaternion.ToEulerAngles(_rotation);
|
||||
}
|
||||
}
|
||||
|
||||
/// Allows the user to edit the euler angles in the editor without rotations getting funky because of singularities or ambiguity of angles.
|
||||
internal Vector3 EditorRotationEuler
|
||||
{
|
||||
get => _editorRotationEuler;
|
||||
set mut
|
||||
{
|
||||
if (_editorRotationEuler == value)
|
||||
return;
|
||||
|
||||
_editorRotationEuler = value;
|
||||
|
||||
_rotation = Quaternion.FromEulerAngles(_editorRotationEuler.Y, _editorRotationEuler.X, _editorRotationEuler.Z);
|
||||
IsDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,16 +100,7 @@ namespace GlitchyEngine.World
|
||||
public Vector3 RotationEuler
|
||||
{
|
||||
get => Quaternion.ToEulerAngles(_rotation);
|
||||
set mut
|
||||
{
|
||||
Quaternion quat = Quaternion.FromEulerAngles(value.Y, value.X, value.Z);
|
||||
|
||||
if(_rotation == quat)
|
||||
return;
|
||||
|
||||
_rotation = quat;
|
||||
IsDirty = true;
|
||||
}
|
||||
set mut => Rotation = Quaternion.FromEulerAngles(value.Y, value.X, value.Z);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace GlitchyEngine.World
|
||||
|
||||
transform.Frame = _frame;
|
||||
|
||||
var parent = world.GetComponent<ParentComponent>(entity);
|
||||
//var parent = world.GetComponent<ParentComponent>(entity);
|
||||
|
||||
if(transform.IsDirty)
|
||||
{
|
||||
@@ -35,18 +35,16 @@ namespace GlitchyEngine.World
|
||||
|
||||
transform.IsDirty = false;
|
||||
|
||||
if(parent == null)
|
||||
if(transform.Parent == EcsEntity.InvalidEntity)
|
||||
{
|
||||
transform.WorldTransform = transform.LocalTransform;
|
||||
}
|
||||
}
|
||||
|
||||
if(parent != null)
|
||||
if(transform.Parent != EcsEntity.InvalidEntity)
|
||||
{
|
||||
var parentEntity = parent.Entity;
|
||||
|
||||
var parentTransform = world.GetComponent<TransformComponent>(parentEntity);
|
||||
UpdateEntity(parentEntity, parentTransform, world);
|
||||
var parentTransform = world.GetComponent<TransformComponent>(transform.Parent);
|
||||
UpdateEntity(transform.Parent, parentTransform, world);
|
||||
|
||||
// TODO: I think we unnecessarily recalculate world transform every frame
|
||||
// Parent transform is newer than our transform or was updated this frame
|
||||
|
||||
Reference in New Issue
Block a user