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https://github.com/aharabada/glitchy-engine-beef.git
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File filter for open and save scene
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@@ -1153,6 +1153,7 @@ namespace GlitchyEditor
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SaveFileDialog sfd = scope .();
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SaveFileDialog sfd = scope .();
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sfd.InitialDirectory = _currentProject.AssetsFolder;
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sfd.InitialDirectory = _currentProject.AssetsFolder;
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sfd.SetFilter("scene file (*.scene)|*.scene");
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if (sfd.ShowDialog() case .Ok(let result) && result == .OK)
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if (sfd.ShowDialog() case .Ok(let result) && result == .OK)
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{
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{
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@@ -1166,6 +1167,7 @@ namespace GlitchyEditor
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{
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{
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OpenFileDialog ofd = scope .();
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OpenFileDialog ofd = scope .();
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ofd.InitialDirectory = _currentProject.AssetsFolder;
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ofd.InitialDirectory = _currentProject.AssetsFolder;
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ofd.SetFilter("scene file (*.scene)|*.scene");
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if (ofd.ShowDialog() case .Ok(let result) && result == .OK)
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if (ofd.ShowDialog() case .Ok(let result) && result == .OK)
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{
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{
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