mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Dev settings for using ScriptCore as either dll or csproj
This commit is contained in:
@@ -63,8 +63,6 @@ namespace GlitchyEditor
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RenderTargetGroup _editorViewportTarget ~ _.ReleaseRef();
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RenderTargetGroup _gameViewportTarget ~ _.ReleaseRef();
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ProjectUserSettings _projectUserSettings;
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EditorCamera _camera ~ _.Dispose();
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EditorIcons _editorIcons ~ _.ReleaseRef();
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@@ -1549,6 +1547,7 @@ namespace GlitchyEditor
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dispatcher.Dispatch<KeyPressedEvent>(scope (e) => OnKeyPressed(e));
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dispatcher.Dispatch<MouseScrolledEvent>(scope (e) => OnMouseScrolled(e));
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dispatcher.Dispatch<DragDropEvent>(scope (e) => OnDragDrop(e));
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dispatcher.Dispatch<SettingsAppliedEvent>(scope (e) => OnSettingsApplied(e));
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}
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private bool OnWindowResize(WindowResizeEvent e)
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@@ -1726,5 +1725,15 @@ namespace GlitchyEditor
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}
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#endregion
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bool OnSettingsApplied(SettingsAppliedEvent settingsAppliedEvent)
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{
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#if DEBUG
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// In DEBUG we can change whether we use ScriptCore as .dll or .csproj
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_currentProject?.FixupScriptCorePath();
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#endif
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return false;
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}
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}
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}
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@@ -10,6 +10,11 @@ namespace GlitchyEngine
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{
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extension Settings
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{
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#if DEBUG
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[SettingContainer, BonInclude]
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public readonly DevSettings DevSettings = new .() ~ delete _;
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#endif
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[SettingContainer, BonInclude]
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public readonly EditorSettings EditorSettings = new .() ~ delete _;
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@@ -18,6 +23,9 @@ namespace GlitchyEngine
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protected override void RegisterEventListeners()
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{
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#if DEBUG
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OnApplySettings.Add(new (s, e) => DevSettings.Apply());
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#endif
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OnApplySettings.Add(new (s, e) => EditorSettings.Apply());
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OnApplySettings.Add(new (s, e) => ScriptSettings.Apply());
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}
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@@ -26,6 +34,20 @@ namespace GlitchyEngine
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namespace GlitchyEditor;
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#if DEBUG
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[Reflect]
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class DevSettings
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{
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[Setting("Dev", "Use ScriptCore csproj", "If enabled the Editor will include the csproj of the ScriptCore instead of the compiled dll."), BonInclude]
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public bool UseScriptCoreDll = true;
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public void Apply()
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{
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}
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}
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#endif
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[Reflect]
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enum ScriptIde
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{
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@@ -71,6 +71,13 @@ class Project
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{
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PathInProject(outTarget, scope $"{Name}.csproj");
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}
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private static void GetScriptCoreProjectFilePath(String outTarget)
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{
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Directory.GetCurrentDirectory(outTarget);
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Path.Combine(outTarget, "../ScriptCore/ScriptCore.csproj");
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Path.ToActualPath(outTarget);
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}
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/// Loads or creates the user specific settings for this project.
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private void InitUserSettings()
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@@ -266,21 +273,8 @@ class Project
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return project;
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}
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#if DEBUG
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static bool referenceScriptCoreProject = true;
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#else
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static bool referenceScriptCoreProject = false;
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#endif
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private static void GetScriptCoreProjectFilePath(String outTarget)
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{
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Directory.GetCurrentDirectory(outTarget);
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Path.Combine(outTarget, "../ScriptCore/ScriptCore.csproj");
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}
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/// If necessary adds or removes the reference to ScriptCore.csproj from the solution (.slnx) file.
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private Result<void> FixupScriptSolutionFile()
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private Result<void> FixupScriptSolutionFile(bool referenceScriptCoreProject)
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{
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String solutionPath = scope .();
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GetPathToScriptSolutionFile(solutionPath);
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@@ -345,7 +339,7 @@ class Project
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}
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/// If necessary adds or removes the reference to ScriptCore.dll from the project (.csproj) file.
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private Result<void> FixupScriptProjectFile()
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private Result<void> FixupScriptProjectFile(bool referenceScriptCoreProject)
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{
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String csprojPath = scope .();
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GetPathToScriptProjectFile(csprojPath);
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@@ -401,6 +395,7 @@ class Project
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String scriptCoreProjectPath = scope .();
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Directory.GetCurrentDirectory(scriptCoreProjectPath);
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Path.Combine(scriptCoreProjectPath, "../ScriptCore/ScriptCore.csproj");
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Path.ToActualPath(scriptCoreProjectPath);
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scriptCoreProjectReference.SetAttribute("Include", scriptCoreProjectPath);
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scriptCoreProjectReference.SetAttribute("OutputItemType", "Analyzer");
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@@ -437,6 +432,7 @@ class Project
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String pathToScriptCoreDll = scope .();
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Directory.GetCurrentDirectory(pathToScriptCoreDll);
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Path.Combine(pathToScriptCoreDll, ScriptEngine.ScriptCorePath);
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Path.ToActualPath(pathToScriptCoreDll);
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if (!File.Exists(pathToScriptCoreDll))
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{
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@@ -459,11 +455,18 @@ class Project
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return .Ok;
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}
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private Result<void> FixupScriptCorePath()
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/// Fixes the references to ScriptCore in the script-project and solution file.
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public Result<void> FixupScriptCorePath()
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{
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Try!(FixupScriptSolutionFile());
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bool referenceScriptCoreProject = false;
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Try!(FixupScriptProjectFile());
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#if DEBUG
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Settings settings = Application.Instance.Settings;
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referenceScriptCoreProject = settings.DevSettings.UseScriptCoreDll;
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#endif
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Try!(FixupScriptSolutionFile(referenceScriptCoreProject));
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Try!(FixupScriptProjectFile(referenceScriptCoreProject));
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return .Ok;
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}
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@@ -59,7 +59,7 @@ namespace GlitchyEditor
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{
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_open = false;
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_settings = Application.Get().Settings;
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_settings = Application.Instance.Settings;
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Create();
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}
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@@ -84,6 +84,9 @@ namespace GlitchyEngine
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#endif
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GlitchyEngine.Settings.Load();
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Settings.OnApplySettings.Add(new (s, e) => {
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OnEvent(scope SettingsAppliedEvent());
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});
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Settings.Apply();
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}
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@@ -129,4 +129,24 @@ namespace GlitchyEngine.Events
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strBuffer.AppendF("WindowDeactivatedEvent");
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}
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}
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public class SettingsAppliedEvent : Event, IEvent
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{
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public override EventType EventType => .SettingsApplied;
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public override StringView Name => "SettingsApplied";
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public override EventCategory Category => .Application;
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public static EventType StaticType => .SettingsApplied;
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public this()
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{
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}
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("SettingsAppliedEvent");
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}
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}
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}
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@@ -5,7 +5,7 @@ namespace GlitchyEngine.Events
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{
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None = 0,
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WindowClose, WindowResize, WindowFocus, WindowLostFocus, WindowMoved, WindowActivated, WindowDeactivated,
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AppTick, AppUpdate, AppRender,
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AppTick, AppUpdate, AppRender, SettingsApplied,
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KeyPressed, KeyReleased, KeyTyped,
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MouseButtonPressed, MouseButtonReleased, MouseMoved, MouseScrolled
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}
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@@ -35,6 +35,13 @@ extension Path
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path.Remove(0, 1);
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}
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public static void ToActualPath(String path)
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{
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String tmp = scope .(path);
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path.Clear();
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Path.GetActualPathName(tmp, path);
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}
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// Compared to the original Combine, this one makes sure we don't add multiple seperators. Also makes sure, the path contains only the main Separator char.
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new public static void Combine(String target, params StringView[] components)
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{
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@@ -83,6 +83,8 @@ class EngineClasses
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static class ScriptEngine
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{
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// TODO: Maybe make it possible to set the path to ScriptCore just like for the script project?
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// This would probably require a separate small project that just handles the script-engine interface.
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public const String ScriptCorePath = "Resources/Scripts/ScriptCore.dll";
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private static Scene s_Context ~ _?.ReleaseRef();
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