mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Dev settings for using ScriptCore as either dll or csproj
This commit is contained in:
@@ -63,8 +63,6 @@ namespace GlitchyEditor
|
||||
RenderTargetGroup _editorViewportTarget ~ _.ReleaseRef();
|
||||
RenderTargetGroup _gameViewportTarget ~ _.ReleaseRef();
|
||||
|
||||
ProjectUserSettings _projectUserSettings;
|
||||
|
||||
EditorCamera _camera ~ _.Dispose();
|
||||
|
||||
EditorIcons _editorIcons ~ _.ReleaseRef();
|
||||
@@ -1549,6 +1547,7 @@ namespace GlitchyEditor
|
||||
dispatcher.Dispatch<KeyPressedEvent>(scope (e) => OnKeyPressed(e));
|
||||
dispatcher.Dispatch<MouseScrolledEvent>(scope (e) => OnMouseScrolled(e));
|
||||
dispatcher.Dispatch<DragDropEvent>(scope (e) => OnDragDrop(e));
|
||||
dispatcher.Dispatch<SettingsAppliedEvent>(scope (e) => OnSettingsApplied(e));
|
||||
}
|
||||
|
||||
private bool OnWindowResize(WindowResizeEvent e)
|
||||
@@ -1726,5 +1725,15 @@ namespace GlitchyEditor
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
bool OnSettingsApplied(SettingsAppliedEvent settingsAppliedEvent)
|
||||
{
|
||||
#if DEBUG
|
||||
// In DEBUG we can change whether we use ScriptCore as .dll or .csproj
|
||||
_currentProject?.FixupScriptCorePath();
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,6 +10,11 @@ namespace GlitchyEngine
|
||||
{
|
||||
extension Settings
|
||||
{
|
||||
#if DEBUG
|
||||
[SettingContainer, BonInclude]
|
||||
public readonly DevSettings DevSettings = new .() ~ delete _;
|
||||
#endif
|
||||
|
||||
[SettingContainer, BonInclude]
|
||||
public readonly EditorSettings EditorSettings = new .() ~ delete _;
|
||||
|
||||
@@ -18,6 +23,9 @@ namespace GlitchyEngine
|
||||
|
||||
protected override void RegisterEventListeners()
|
||||
{
|
||||
#if DEBUG
|
||||
OnApplySettings.Add(new (s, e) => DevSettings.Apply());
|
||||
#endif
|
||||
OnApplySettings.Add(new (s, e) => EditorSettings.Apply());
|
||||
OnApplySettings.Add(new (s, e) => ScriptSettings.Apply());
|
||||
}
|
||||
@@ -26,6 +34,20 @@ namespace GlitchyEngine
|
||||
|
||||
namespace GlitchyEditor;
|
||||
|
||||
#if DEBUG
|
||||
[Reflect]
|
||||
class DevSettings
|
||||
{
|
||||
[Setting("Dev", "Use ScriptCore csproj", "If enabled the Editor will include the csproj of the ScriptCore instead of the compiled dll."), BonInclude]
|
||||
public bool UseScriptCoreDll = true;
|
||||
|
||||
public void Apply()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
[Reflect]
|
||||
enum ScriptIde
|
||||
{
|
||||
|
||||
@@ -71,6 +71,13 @@ class Project
|
||||
{
|
||||
PathInProject(outTarget, scope $"{Name}.csproj");
|
||||
}
|
||||
|
||||
private static void GetScriptCoreProjectFilePath(String outTarget)
|
||||
{
|
||||
Directory.GetCurrentDirectory(outTarget);
|
||||
Path.Combine(outTarget, "../ScriptCore/ScriptCore.csproj");
|
||||
Path.ToActualPath(outTarget);
|
||||
}
|
||||
|
||||
/// Loads or creates the user specific settings for this project.
|
||||
private void InitUserSettings()
|
||||
@@ -266,21 +273,8 @@ class Project
|
||||
return project;
|
||||
}
|
||||
|
||||
|
||||
#if DEBUG
|
||||
static bool referenceScriptCoreProject = true;
|
||||
#else
|
||||
static bool referenceScriptCoreProject = false;
|
||||
#endif
|
||||
|
||||
private static void GetScriptCoreProjectFilePath(String outTarget)
|
||||
{
|
||||
Directory.GetCurrentDirectory(outTarget);
|
||||
Path.Combine(outTarget, "../ScriptCore/ScriptCore.csproj");
|
||||
}
|
||||
|
||||
/// If necessary adds or removes the reference to ScriptCore.csproj from the solution (.slnx) file.
|
||||
private Result<void> FixupScriptSolutionFile()
|
||||
private Result<void> FixupScriptSolutionFile(bool referenceScriptCoreProject)
|
||||
{
|
||||
String solutionPath = scope .();
|
||||
GetPathToScriptSolutionFile(solutionPath);
|
||||
@@ -345,7 +339,7 @@ class Project
|
||||
}
|
||||
|
||||
/// If necessary adds or removes the reference to ScriptCore.dll from the project (.csproj) file.
|
||||
private Result<void> FixupScriptProjectFile()
|
||||
private Result<void> FixupScriptProjectFile(bool referenceScriptCoreProject)
|
||||
{
|
||||
String csprojPath = scope .();
|
||||
GetPathToScriptProjectFile(csprojPath);
|
||||
@@ -401,6 +395,7 @@ class Project
|
||||
String scriptCoreProjectPath = scope .();
|
||||
Directory.GetCurrentDirectory(scriptCoreProjectPath);
|
||||
Path.Combine(scriptCoreProjectPath, "../ScriptCore/ScriptCore.csproj");
|
||||
Path.ToActualPath(scriptCoreProjectPath);
|
||||
|
||||
scriptCoreProjectReference.SetAttribute("Include", scriptCoreProjectPath);
|
||||
scriptCoreProjectReference.SetAttribute("OutputItemType", "Analyzer");
|
||||
@@ -437,6 +432,7 @@ class Project
|
||||
String pathToScriptCoreDll = scope .();
|
||||
Directory.GetCurrentDirectory(pathToScriptCoreDll);
|
||||
Path.Combine(pathToScriptCoreDll, ScriptEngine.ScriptCorePath);
|
||||
Path.ToActualPath(pathToScriptCoreDll);
|
||||
|
||||
if (!File.Exists(pathToScriptCoreDll))
|
||||
{
|
||||
@@ -459,11 +455,18 @@ class Project
|
||||
return .Ok;
|
||||
}
|
||||
|
||||
private Result<void> FixupScriptCorePath()
|
||||
/// Fixes the references to ScriptCore in the script-project and solution file.
|
||||
public Result<void> FixupScriptCorePath()
|
||||
{
|
||||
Try!(FixupScriptSolutionFile());
|
||||
bool referenceScriptCoreProject = false;
|
||||
|
||||
Try!(FixupScriptProjectFile());
|
||||
#if DEBUG
|
||||
Settings settings = Application.Instance.Settings;
|
||||
referenceScriptCoreProject = settings.DevSettings.UseScriptCoreDll;
|
||||
#endif
|
||||
|
||||
Try!(FixupScriptSolutionFile(referenceScriptCoreProject));
|
||||
Try!(FixupScriptProjectFile(referenceScriptCoreProject));
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace GlitchyEditor
|
||||
{
|
||||
_open = false;
|
||||
|
||||
_settings = Application.Get().Settings;
|
||||
_settings = Application.Instance.Settings;
|
||||
|
||||
Create();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user