Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization

This commit is contained in:
Simon Lübeß
2023-06-25 17:58:16 +02:00
parent 46693666aa
commit bb520b43ec
20 changed files with 1222 additions and 241 deletions
Binary file not shown.
@@ -0,0 +1,24 @@
{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_isSrgb = true,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeW = .Clamp,
MipMinLOD = -Infinity,
MipMaxLOD = Infinity,
MaxAnisotropy = 1,
BorderColor = {
R = 1,
G = 1,
B = 1,
A = 1
}
}
}
}
@@ -0,0 +1,526 @@
using System.IO;
using System;
using GlitchyEngine;
using System.Collections;
namespace GlitchyEditor.Assets.Importers;
// Based on https://github.com/Diron-P/DDSReader/blob/main/dds_loader.h
public struct LoadedSurface
{
public Span<uint8> Data;
public uint32 Pitch;
public uint32 SlicePitch;
public int ArrayIndex;
public int CubeFace;
public int MipLevel;
}
public struct LoadedTextureInfo
{
public enum Dimension
{
Unknown,
Texture1D,
Texture2D,
Texture3D
}
public uint8[] PixelData = null;
public DirectX.DXGI.Format PixelFormat = .Unknown;
public int MipMapCount = 0;
public int ArraySize = 0;
public Dimension Dimension = .Unknown;
public bool IsCubeMap;
public int Width;
public int Height;
public int Depth;
}
static class DdsImporter
{
private const uint32 MagicWord = 0x20534444; // 'DDS
public enum LoadError
{
Unknown,
WrongMagicWord,
StreamReadFailed
}
private enum HeaderFlags : uint32
{
/// Required in every .dds file.
DDSD_CAPS = 0x1,
/// Required in every .dds file.
DDSD_HEIGHT = 0x2,
/// Required in every .dds file.
DDSD_WIDTH = 0x4,
/// Required in every .dds file.
DDSD_PITCH = 0x8,
/// Required in every .dds file.
DDSD_PIXELFORMAT = 0x1000,
/// Required in a mipmapped texture.
DDSD_MIPMAPCOUNT = 0x20000,
/// Required when pitch is provided for a compressed texture.
DDSD_LINEARSIZE = 0x80000,
/// Required in a depth texture.
DDSD_DEPTH = 0x800000
}
private enum Caps1 : uint32
{
/// Should be set, when the file contains multiple surfaces (e.g. Cubemaps or Mipmaps).
Complex = 0x8,
/// Should be set, if the file contains mipmaps.
MipMap = 0x400000,
/// Should always be set.
Texture = 0x1000
}
[AllowDuplicates]
private enum Caps2 : uint32
{
Cubemap = 0x200,
Cubemap_PositiveX = 0x400,
Cubemap_NegativeX = 0x800,
Cubemap_X = Cubemap_PositiveX | Cubemap_NegativeX,
Cubemap_PositiveY = 0x1000,
Cubemap_NegativeY = 0x2000,
Cubemap_Y = Cubemap_PositiveY | Cubemap_NegativeY,
Cubemap_PositiveZ = 0x4000,
Cubemap_NegativeZ = 0x8000,
Cubemap_Z = Cubemap_PositiveZ | Cubemap_NegativeZ,
/// This is the flag that should be set for Cubemaps in DX10+
Cubemap_AllFaces = Cubemap | Cubemap_X | Cubemap_Y | Cubemap_Z,
Volume = 0x200000,
}
[CRepr]
private struct DdsHeader
{
/// Size of this structure. This member must be set to 124.
private uint32 Size;
/// Flags to indicate which members contain valid data.
public HeaderFlags Flags;
/// Surface height (in pixels).
public uint32 Height;
/// Surface width (in pixels).
public uint32 Width;
public uint32 PitchOrLinearSize;
/// Depth of a volume texture (in pixels), otherwise unused.
public uint32 Depth;
/// Number of mipmap levels, otherwise unused.
public uint32 MipMapCount;
/// Unused.
private uint32[11] Reserved1;
/// The pixel format.
public DdsPixelFormat PixelFormat;
public Caps1 Caps;
public Caps2 Caps2;
/// Unused.
private uint32 dwCaps3;
/// Unused.
private uint32 dwCaps4;
/// Unused.
private uint32 dwReserved2;
}
private enum SurfaceType : uint32
{
/// Texture contains alpha data; dwRGBAlphaBitMask contains valid data.
AlphaPixels = 0x1,
/// Used in some older DDS files for alpha channel only uncompressed data (dwRGBBitCount contains the alpha channel bitcount; dwABitMask contains valid data)
Alpha = 0x2,
/// Texture contains compressed RGB data; dwFourCC contains valid data.
FourCC = 0x4,
/// Texture contains uncompressed RGB data; dwRGBBitCount and the RGB masks (dwRBitMask, dwGBitMask, dwBBitMask) contain valid data.
RGB = 0x40,
RGBA = RGB | AlphaPixels,
/// Used in some older DDS files for YUV uncompressed data (dwRGBBitCount contains the YUV bit count;
/// dwRBitMask contains the Y mask, dwGBitMask contains the U mask, dwBBitMask contains the V mask)
YUV = 0x200,
/// Used in some older DDS files for single channel color uncompressed data (dwRGBBitCount contains the luminance channel bit count;
/// dwRBitMask contains the channel mask). Can be combined with DDPF_ALPHAPIXELS for a two channel DDS file.
Luminance = 0x20000
}
private static uint32 MakeFourCC(char8 c0, char8 c1, char8 c2, char8 c3)
{
return ((uint32)c3 << 24 | (uint32) c2 << 16 | (uint32) c1 << 8 | (uint32) c0);
}
/*private enum FourCC : uint32
{
DXT1 = MakeFourCC('D', 'X', 'T', '1'),
DXT2 = MakeFourCC('D', 'X', 'T', '2'),
DXT3 = MakeFourCC('D', 'X', 'T', '3'),
DXT4 = MakeFourCC('D', 'X', 'T', '4'),
DXT5 = MakeFourCC('D', 'X', 'T', '5'),
/// indicates the prescense of the DDS_HEADER_DXT10 extended header
DX10 = MakeFourCC('D', 'X', '1', '0'),
}*/
[CRepr]
private struct DdsPixelFormat
{
/// Structure size; set to 32 (bytes).
private uint32 Size;
/// Values which indicate what type of data is in the surface.
public SurfaceType SurfaceType;
public uint32 FourCC;
/// Number of bits in an RGB (possibly including alpha) format. Valid when dwFlags includes DDPF_RGB, DDPF_LUMINANCE, or DDPF_YUV.
public uint32 RGBBitCount;
/// Red (or luminance or Y) mask for reading color data. For instance, given the A8R8G8B8 format, the red mask would be 0x00ff0000.
public uint32 RBitMask;
/// Green (or U) mask for reading color data. For instance, given the A8R8G8B8 format, the green mask would be 0x0000ff00.
public uint32 GBitMask;
/// Blue (or V) mask for reading color data. For instance, given the A8R8G8B8 format, the blue mask would be 0x000000ff.
public uint32 BBitMask;
/// Alpha mask for reading alpha data. dwFlags must include DDPF_ALPHAPIXELS or DDPF_ALPHA. For instance, given the A8R8G8B8 format, the alpha mask would be 0xff000000.
public uint32 ABitMask;
}
public enum ResourceDimensions : uint32
{
Texture1D = 2,
Texture2D = 3,
Texture3D = 4
}
public enum MiscFlags : uint32
{
TextureCube = 0x4,
}
public enum AlphaMode : uint32
{
Unknown = 0x0,
Straight = 0x1,
Premultiplied = 0x2,
Opaque = 0x3,
/// Any alpha channel content is being used as a 4th channel and is not intended to represent transparency (straight or premultiplied).
Custom = 0x4
}
/// DDS header extension to handle resource arrays, DXGI pixel formats that don't map to the legacy Microsoft DirectDraw pixel format structures, and additional metadata.
[CRepr]
private struct DdsDxt10Header
{
public DirectX.DXGI.Format PixelFormat;
public ResourceDimensions ResourceDimension;
public MiscFlags MiscFlags;
/// Number of elements in the array. For a 2D cubemap this is the number of cubes, so the file contains ArraySize * 6 2D textures.
/// For a 3D Texture this must be 1.
public uint32 ArraySize;
public AlphaMode AlphaMode;
}
private static Result<void, LoadError> DecodeHeader(Stream data, out DdsHeader header, out DdsDxt10Header? extendedHeader)
{
header = ?;
extendedHeader = null;
// Check the magic word
Result<uint32> magicWord = data.Read<uint32>();
if (magicWord case .Err)
return .Err(.StreamReadFailed);
if (magicWord != MagicWord)
return .Err(.WrongMagicWord);
// Load the header
Result<DdsHeader> headerResult = data.Read<DdsHeader>();
if (headerResult case .Err)
return .Err(.StreamReadFailed);
header = headerResult;
// If available, load the extended header
if (header.PixelFormat.SurfaceType.HasFlag(.FourCC) && header.PixelFormat.FourCC == MakeFourCC('D', 'X', '1', '0'))
{
Result<DdsDxt10Header> extendedHeaderResult = data.Read<DdsDxt10Header>();
if (headerResult case .Err)
return .Err(.StreamReadFailed);
extendedHeader = extendedHeaderResult;
}
return .Ok;
}
private static bool IsBitMask(DdsPixelFormat ddspf, uint32 rBitMask, uint32 gBitMask, uint32 bBitMask, uint32 aBitMask)
{
return ddspf.RBitMask == rBitMask && ddspf.GBitMask == gBitMask && ddspf.BBitMask == bBitMask && ddspf.ABitMask == aBitMask;
}
private static DirectX.DXGI.Format GetFormat(in DdsHeader header, in DdsDxt10Header? extendedheader, bool isSrgb)
{
if (extendedheader != null)
return extendedheader.Value.PixelFormat;
DdsPixelFormat pixelFormat = header.PixelFormat;
// Currently supports only basic dxgi formats.
if (pixelFormat.SurfaceType.HasFlag(.RGBA))
{
switch (pixelFormat.RGBBitCount)
{
case 32:
if (IsBitMask(pixelFormat, 0xFF, 0xFF00, 0xFF0000, 0xFF000000))
return isSrgb ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm;
if (IsBitMask(pixelFormat, 0xffff, 0xffff0000, 0x0, 0x0))
return .R16G16_UNorm;
if (IsBitMask(pixelFormat, 0x3ff, 0xffc00, 0x3ff00000, 0x0))
return .R10G10B10A2_UNorm;
case 16:
if (IsBitMask(pixelFormat, 0x7c00, 0x3e0, 0x1f, 0x8000))
return .B5G5R5A1_UNorm;
default:
return .Unknown;
}
}
if (pixelFormat.SurfaceType.HasFlag(.RGB))
{
switch (pixelFormat.RGBBitCount)
{
case 32:
if (IsBitMask(pixelFormat, 0xffff, 0xffff0000, 0x0, 0x0))
return .R16G16_UNorm;
break;
case 16:
if (IsBitMask(pixelFormat, 0xf800, 0x7e0, 0x1f, 0x0))
return .B5G6R5_UNorm;
break;
default:
return .Unknown;
}
}
if (pixelFormat.SurfaceType.HasFlag(.FourCC))
{
switch (pixelFormat.FourCC)
{
case MakeFourCC('D', 'X', 'T', '1'):
return isSrgb ? .BC1_UNorm_SRGB : .BC1_UNorm;
case MakeFourCC('D', 'X', 'T', '3'):
return isSrgb ? .BC2_UNorm_SRGB : .BC2_UNorm;
case MakeFourCC('D', 'X', 'T', '5'):
return isSrgb ? .BC3_UNorm_SRGB : .BC3_UNorm;
// Legacy compression formats.
case MakeFourCC('B', 'C', '4', 'U'), MakeFourCC('A', 'T', 'I', '1'):
return .BC4_UNorm;
case MakeFourCC('A', 'T', 'I', '2'):
return .BC5_UNorm;
case MakeFourCC('R', 'G', 'B', 'G'):
return .R8G8_B8G8_UNorm;
case MakeFourCC('G', 'R', 'G', 'B'):
return .G8R8_G8B8_UNorm;
case 36:
return .R16G16B16A16_UNorm;
case 111:
return .R16_Float;
case 112:
return .R16G16_Float;
case 113:
return .R16G16B16A16_Float;
case 114:
return .R32_Float;
case 115:
return .R32G32_Float;
case 116:
return .R32G32B32A32_Float;
default:
return .Unknown;
}
}
return .Unknown;
}
public static Result<void, LoadError> LoadDds(Stream data, bool isSrgb, List<LoadedSurface> surfaces, out LoadedTextureInfo textureInfo)
{
textureInfo = .();
var headerResult = DecodeHeader(data, let header, let extendedHeader);
if (headerResult case .Err)
return headerResult;
int surfaceCount = 1;
if (header.Flags.HasFlag(.DDSD_MIPMAPCOUNT) || header.MipMapCount != 0)
{
if (header.MipMapCount == 0)
Log.EngineLogger.Warning("Mipmap count is zero, even though the flags say it shouldn't.");
if (!header.Flags.HasFlag(.DDSD_MIPMAPCOUNT))
Log.EngineLogger.Warning("Mipmap count is not zero, even though the mipmap count flag isn't set.");
textureInfo.MipMapCount = header.MipMapCount;
surfaceCount *= textureInfo.MipMapCount;
}
else
{
textureInfo.MipMapCount = 1;
}
if (extendedHeader != null)
{
textureInfo.ArraySize = extendedHeader.Value.ArraySize;
surfaceCount *= textureInfo.ArraySize;
}
else
{
textureInfo.ArraySize = 1;
}
if (header.Caps2.HasFlag(.Cubemap))
{
if (!header.Caps2.HasFlag(.Cubemap_AllFaces))
Log.EngineLogger.Warning("Texture might only contains partial cubemap, this is not allowed. (Defined Cubemap-Flag, but not all cubemap faces)");
surfaceCount *= 6;
textureInfo.IsCubeMap = true;
}
textureInfo.PixelFormat = GetFormat(header, extendedHeader, isSrgb);
textureInfo.Width = header.Width;
textureInfo.Height = header.Height;
textureInfo.Depth = header.Depth;
switch (extendedHeader?.ResourceDimension)
{
case .Texture1D:
textureInfo.Dimension = .Texture1D;
case .Texture2D:
textureInfo.Dimension = .Texture2D;
case .Texture3D:
textureInfo.Dimension = .Texture3D;
case null:
if (header.Flags.HasFlag(.DDSD_DEPTH))
textureInfo.Dimension = .Texture3D;
else
textureInfo.Dimension = .Texture2D;
}
// Make sure we have enough space in the list (avoid allocations later)
surfaces.Reserve(surfaceCount);
uint32 scanLineSize = 0;
uint32 slicePitch = 0;
uint32 numBytes = 0;
uint32 blockSize = 0; // Block size in bytes.
switch (textureInfo.PixelFormat)
{
case .BC1_UNorm, .BC1_UNorm_SRGB, .BC4_UNorm:
blockSize = 8;
case .BC2_UNorm, .BC2_UNorm_SRGB, .BC3_UNorm, .BC3_UNorm_SRGB, .BC5_UNorm:
blockSize = 16;
default:
}
uint32 width = 0;
uint32 height = 0;
uint32 depth = 0;
uint32 index = 0;
uint offset = 0;
for (uint32 arrayIndex = 0; arrayIndex < textureInfo.ArraySize; arrayIndex++)
{
for (uint32 cubeFace = 0; cubeFace < (textureInfo.IsCubeMap ? 6 : 1); cubeFace++)
{
width = header.Width;
height = header.Height;
depth = header.Depth;
for (uint32 mipLevel = 0; mipLevel < textureInfo.MipMapCount; ++mipLevel)
{
// This will recalculate te pitch of the main image as well.
if (header.Flags.HasFlag(.DDSD_LINEARSIZE))
{
// compressed textures
scanLineSize = Math.Max(1, ((width + 3u) / 4u)) * blockSize;
uint32 numScanLines = Math.Max(1, ((height + 3u) / 4u));
numBytes = scanLineSize * numScanLines;
}
else if (header.Flags.HasFlag(.DDSD_PITCH))
{
// uncompressed data
scanLineSize = (width * header.PixelFormat.RGBBitCount + 7u) / 8u;
numBytes = scanLineSize * height;
}
LoadedSurface surface = .();
// We don't know how large data-array is, so we don't have one yet.
// Only save the offset, we will adjust the pointer later.
surface.Data = Span<uint8>((uint8*)(void*)offset, numBytes);
surface.Pitch = scanLineSize;
surface.SlicePitch = slicePitch;
surface.ArrayIndex = arrayIndex;
surface.CubeFace = cubeFace;
surface.MipLevel = mipLevel;
surfaces.Add(surface);
++index;
width >>= 1;
height >>= 1;
depth >>= 1;
if (width == 0)
{
width = 1;
}
if (height == 0)
{
height = 1;
}
offset += numBytes;
}
}
}
textureInfo.PixelData = new uint8[offset];
Result<int> pixelDataResult = data.TryRead(textureInfo.PixelData);
if (pixelDataResult case .Err)
{
delete textureInfo.PixelData;
return .Err(.StreamReadFailed);
}
for (ref LoadedSurface surface in ref surfaces)
{
// Data pointer so far only has the offset inside the array.
// Move the pointer, so that it is inside the array.
surface.Data.Ptr += (uint)(void*)textureInfo.PixelData.Ptr;
}
return .Ok;
}
}
@@ -347,6 +347,7 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
for (let (slotName, textureIdentifier) in materialFile.Textures)
{
AssetHandle<Texture> texture = contentManager.LoadAsset(textureIdentifier);
if (texture.IsInvalid)
@@ -402,7 +403,7 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
for (let (slotName, texture) in material.[Friend]_textures)
{
Texture textureAsset = texture.Get();
Texture textureAsset = texture.Handle.Get();
materialFile.Textures.Add(new String(slotName), new String(textureAsset?.Identifier ?? ""));
}
+179 -15
View File
@@ -8,6 +8,7 @@ using GlitchyEngine.Renderer;
using GlitchyEngine.Math;
using DirectXTK;
using ImGui;
using GlitchyEditor.Assets.Importers;
namespace GlitchyEditor.Assets;
@@ -233,19 +234,34 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
private static Texture LoadTexture(Stream data, EditorTextureAssetLoaderConfig config)
{
Debug.Profiler.ProfileResourceFunction!();
List<LoadedSurface> surfaces = scope .();
LoadedTextureInfo textureInfo;
Texture texture = null;
// Make sure we clean up the pixel data
defer { delete textureInfo.PixelData; }
switch(GetTextureType(data))
{
case .DDS:
texture = LoadDds(data, config);
Result<void> result = LoadDds(data, config, surfaces, out textureInfo);
if (result case .Err)
return null;
case .PNG:
texture = LoadPng(data, config);
Result<void> result = LoadPng(data, config, surfaces, out textureInfo);
if (result case .Err)
return null;
case .Unknown:
Log.EngineLogger.Error("Unknown texture format.");
texture = null;
return null;
}
Texture texture = CreateTexture(surfaces, textureInfo);
if (texture != null)
{
@@ -256,9 +272,74 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
return texture;
}
private static Texture2D LoadPng(Stream data, EditorTextureAssetLoaderConfig config)
private static Texture CreateTexture(List<LoadedSurface> surfaces, LoadedTextureInfo textureInfo)
{
switch (textureInfo.Dimension)
{
//case .Texture1D:
case .Texture2D:
if (textureInfo.IsCubeMap)
{
Texture2DDesc staging = .();
staging.Width = (.)textureInfo.Width;
staging.Height = (.)textureInfo.Height;
staging.MipLevels = (.)textureInfo.MipMapCount;
staging.ArraySize = (.)textureInfo.ArraySize;
staging.Format = textureInfo.PixelFormat;
// TODO: allow enabling read/write
staging.CpuAccess = .None;
staging.Usage = .Default;
TextureCube cubeTexture = new TextureCube(staging);
for (let surface in surfaces)
{
cubeTexture.SetData(surface.Data.Ptr, surface.Pitch / staging.Width, (TextureCubeFace)surface.CubeFace, (.)surface.ArrayIndex, (.)surface.MipLevel);
}
return cubeTexture;
}
else
{
Texture2DDesc staging = .();
staging.Width = (.)textureInfo.Width;
staging.Height = (.)textureInfo.Height;
staging.MipLevels = (.)textureInfo.MipMapCount;
staging.ArraySize = (.)textureInfo.ArraySize;
staging.Format = textureInfo.PixelFormat;
// TODO: allow enabling read/write
staging.CpuAccess = .None;
staging.Usage = .Default;
Texture2D stagingTexture = new Texture2D(staging);
for (let surface in surfaces)
{
stagingTexture.[Friend]PlatformSetData(surface.Data.Ptr, surface.Pitch / staging.Width, 0, 0, staging.Width, staging.Height, (.)surface.ArrayIndex, (.)surface.MipLevel, .Write);
}
return stagingTexture;
}
default:
Runtime.NotImplemented();
}
return null;
}
private static Result<void> LoadPng(Stream data, EditorTextureAssetLoaderConfig config, List<LoadedSurface> surfaces, out LoadedTextureInfo textureInfo)
{
Debug.Profiler.ProfileResourceFunction!();
textureInfo = .();
uint8[] pngData = new:ScopedAlloc! uint8[data.Length];
@@ -267,7 +348,7 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
if (result case .Err(let err))
{
Log.EngineLogger.Error($"Failed to read data from stream. Texture: Error: {err}");
return null;
return .Err;
}
uint8* rawData = null;
@@ -285,25 +366,55 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
if (errorCode != 0)
{
Log.EngineLogger.Error($"Failed to decode PNG file {errorCode}.");
return null;
return .Err;
}
}
Texture2DDesc desc = .(width, height, config.IsSRGB ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
Texture2D texture = new Texture2D(desc);
texture.SetData<Color>((.)rawData);
uint8[] pixelData = new uint8[4 * width * height];
Internal.MemCpy(pixelData.Ptr, rawData, pixelData.Count);
LoadedSurface surface = .();
surface.Data = Span<uint8>(pixelData);
surface.Pitch = 4 * width;
surface.SlicePitch = 0;
surface.ArrayIndex = 0;
surface.MipLevel = 0;
surfaces.Add(surface);
//Texture2DDesc desc = .(width, height, config.IsSRGB ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
//Texture2D texture = new Texture2D(desc);
//texture.SetData<Color>((.)rawData);
// TODO: Generate mip maps
return texture;
textureInfo.PixelData = pixelData;
textureInfo.Width = width;
textureInfo.Height = height;
textureInfo.Depth = 1;
textureInfo.ArraySize = 1;
textureInfo.MipMapCount = 1;
textureInfo.Dimension = .Texture2D;
textureInfo.IsCubeMap = false;
textureInfo.PixelFormat = config.IsSRGB ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm;
return .Ok;
//return texture;
}
private static Texture LoadDds(Stream data, EditorTextureAssetLoaderConfig config)
private static Result<void> LoadDds(Stream data, EditorTextureAssetLoaderConfig config, List<LoadedSurface> surfaces, out LoadedTextureInfo textureInfo)
{
// TODO: Move the loading of Dds files here.
Texture2D texture = new [Friend]Texture2D(data);
var result = DdsImporter.LoadDds(data, config.IsSRGB, surfaces, out textureInfo);
return texture;
if (result case .Err)
return .Err;
return .Ok;
}
private static void SetSampler(Texture texture, EditorTextureAssetLoaderConfig config)
@@ -315,12 +426,38 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
}
private static Texture2D _placeholder2D;
private static TextureCube _placeholderCube;
private static Texture2D _error2D;
private static TextureCube _errorCube;
public Asset GetPlaceholderAsset(Type assetType)
{
switch (assetType)
{
case typeof(TextureCube):
if (_placeholderCube == null)
{
// TODO: immutable
Texture2DDesc desc = .(1, 1, .R8G8B8A8_UNorm, 1, 1, .Default, .None);
_placeholderCube = new TextureCube(desc);
_placeholderCube.SamplerState = SamplerStateManager.PointWrap;
Color color = Color.Cyan;
_placeholderCube.SetData<Color>(&color, .PositiveX);
_placeholderCube.SetData<Color>(&color, .NegativeX);
_placeholderCube.SetData<Color>(&color, .PositiveY);
_placeholderCube.SetData<Color>(&color, .NegativeY);
_placeholderCube.SetData<Color>(&color, .PositiveZ);
_placeholderCube.SetData<Color>(&color, .NegativeZ);
Content.ManageAsset(_placeholderCube);
_placeholderCube.ReleaseRef();
_placeholderCube.[Friend]Complete = false;
}
return _placeholderCube;
case typeof(Texture2D):
fallthrough;
default:
@@ -347,6 +484,31 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
{
switch (assetType)
{
case typeof(TextureCube):
if (_placeholderCube == null)
{
// TODO: immutable
Texture2DDesc desc = .(2, 2, .R8G8B8A8_UNorm, 1, 1, .Default, .None);
_errorCube = new TextureCube(desc);
_errorCube.SamplerState = SamplerStateManager.PointWrap;
Color[4] color = .(Color.HotPink, Color.Black, Color.Black, Color.HotPink);
_errorCube.SetData<Color>(&color, .PositiveX);
_errorCube.SetData<Color>(&color, .NegativeX);
_errorCube.SetData<Color>(&color, .PositiveY);
_errorCube.SetData<Color>(&color, .NegativeY);
_errorCube.SetData<Color>(&color, .PositiveZ);
_errorCube.SetData<Color>(&color, .NegativeZ);
Content.ManageAsset(_errorCube);
_errorCube.ReleaseRef();
_errorCube.[Friend]Complete = false;
}
return _placeholderCube;
case typeof(Texture2D):
fallthrough;
default:
@@ -356,7 +518,9 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
_error2D = new Texture2D(desc);
_error2D.SamplerState = SamplerStateManager.PointWrap;
Color[4] color = .(Color.HotPink, Color.Black, Color.Black, Color.HotPink);
_error2D.SetData<Color>(&color);
Content.ManageAsset(_error2D);
+5 -1
View File
@@ -142,7 +142,11 @@ namespace GlitchyEngine.ImGui
RenderCommand.BindRenderTargets();
#if GE_GRAPHICS_DX11
ImGuiImplDX11.RenderDrawData(ImGui.GetDrawData());
using (ContextMonitor.Enter())
{
ImGuiImplDX11.RenderDrawData(ImGui.GetDrawData());
}
#endif
ImGui.CleanupFrame();
@@ -8,6 +8,7 @@ using DirectX.Common;
using DirectX.D3D11;
using DirectX.D3D11.SDKLayers;
using System.Diagnostics;
using System.Threading;
namespace GlitchyEngine.Platform.DX11
{
@@ -18,6 +19,8 @@ namespace GlitchyEngine.Platform.DX11
protected internal static ID3D11Device* NativeDevice;
protected internal static ID3D11DeviceContext* NativeContext;
protected internal static Monitor ContextMonitor = new Monitor() ~ delete _;
#if DEBUG
protected internal static ID3D11Debug* DebugDevice;
#endif
@@ -42,7 +45,10 @@ namespace GlitchyEngine.Platform.DX11
HResult deviceResult;
{
Debug.Profiler.ProfileScope!("D3D11.CreateDevice");
deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &NativeDevice, &deviceLevel, &NativeContext);
using (ContextMonitor.Enter())
{
deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &NativeDevice, &deviceLevel, &NativeContext);
}
}
Log.EngineLogger.Assert(deviceResult.Succeeded, scope $"Failed to create D3D11 Device. Message({(int32)deviceResult}): {deviceResult}");
@@ -100,14 +100,24 @@ namespace GlitchyEngine.Renderer
{
case .Default:
Box dataBox = .(dstByteOffset, 0, 0, dstByteOffset + byteLength, 1, 1);
NativeContext.UpdateSubresource(nativeBuffer, 0, &dataBox, data, byteLength, byteLength);
using (ContextMonitor.Enter())
{
NativeContext.UpdateSubresource(nativeBuffer, 0, &dataBox, data, byteLength, byteLength);
}
case .Dynamic:
Log.EngineLogger.Assert(mapType == .WriteDiscard || mapType == .WriteNoOverwrite, scope $"When writing to dynamic resources the map type must be {nameof(Renderer.MapType.WriteDiscard)} or {nameof(Renderer.MapType.WriteNoOverwrite)}.");
// Todo: DoNotWaitFlag
MappedSubresource map = ?;
NativeContext.Map(nativeBuffer, 0, (.)mapType, .None, &map);
using (ContextMonitor.Enter())
{
NativeContext.Map(nativeBuffer, 0, (.)mapType, .None, &map);
}
Internal.MemCpy(((uint8*)map.Data) + dstByteOffset, data, byteLength);
NativeContext.Unmap(nativeBuffer, 0);
using (ContextMonitor.Enter())
{
NativeContext.Unmap(nativeBuffer, 0);
}
case .Immutable:
Log.EngineLogger.Error("Can't set the data of an immutable resource.");
return .Err;
@@ -80,13 +80,16 @@ namespace GlitchyEngine.Renderer
public override void Bind()
{
Debug.Profiler.ProfileRendererFunction!();
NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nativeBuffers, &bufferStrides, &bufferOffsets);
GraphicsContext.Get().SetVertexLayout(_vertexLayout);
NativeContext.InputAssembler.SetPrimitiveTopology((.)_primitiveTopology);
if(_indexBuffer != null)
NativeContext.InputAssembler.SetIndexBuffer(_indexBuffer.nativeBuffer, _indexBuffer.Format == .Index32Bit ? .R32_UInt : .R16_UInt, _indexByteOffset);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nativeBuffers, &bufferStrides, &bufferOffsets);
GraphicsContext.Get().SetVertexLayout(_vertexLayout);
NativeContext.InputAssembler.SetPrimitiveTopology((.)_primitiveTopology);
if(_indexBuffer != null)
NativeContext.InputAssembler.SetIndexBuffer(_indexBuffer.nativeBuffer, _indexBuffer.Format == .Index32Bit ? .R32_UInt : .R16_UInt, _indexByteOffset);
}
}
public override void Unbind()
@@ -96,12 +99,15 @@ namespace GlitchyEngine.Renderer
ID3D11Buffer*[nativeBuffers.Count] nullBuffers = .();
uint32[nativeBuffers.Count] zeroStrides = .();
uint32[nativeBuffers.Count] zeroOffsets = .();
NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nullBuffers, &zeroStrides, &zeroOffsets);
NativeContext.InputAssembler.SetInputLayout(null);
NativeContext.InputAssembler.SetPrimitiveTopology(.Undefined);
NativeContext.InputAssembler.SetIndexBuffer(null, .R16_UNorm, 0);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nullBuffers, &zeroStrides, &zeroOffsets);
NativeContext.InputAssembler.SetInputLayout(null);
NativeContext.InputAssembler.SetPrimitiveTopology(.Undefined);
NativeContext.InputAssembler.SetIndexBuffer(null, .R16_UNorm, 0);
}
}
}
}
@@ -158,19 +158,28 @@ namespace GlitchyEngine.Renderer
public override void BindRenderTargets()
{
NativeContext.OutputMerger.SetRenderTargets(MaxRTVCount, &_renderTargets, _depthStencilTarget);
using (ContextMonitor.Enter())
{
NativeContext.OutputMerger.SetRenderTargets(MaxRTVCount, &_renderTargets, _depthStencilTarget);
}
}
public override void ClearRenderTarget(RenderTarget2D renderTarget, ColorRGBA color)
{
NativeContext.ClearRenderTargetView((renderTarget ?? _swapChain.BackBuffer)._nativeRenderTargetView, color);
using (ContextMonitor.Enter())
{
NativeContext.ClearRenderTargetView((renderTarget ?? _swapChain.BackBuffer)._nativeRenderTargetView, color);
}
}
public override void SetVertexBuffer(uint32 slot, Buffer buffer, uint32 stride, uint32 offset = 0)
{
// make stride and offset mutable so that we can take their pointers.
var stride, offset;
NativeContext.InputAssembler.SetVertexBuffers(slot, 1, &buffer.nativeBuffer, &stride, &offset);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetVertexBuffers(slot, 1, &buffer.nativeBuffer, &stride, &offset);
}
}
[Inline]
@@ -180,8 +189,11 @@ namespace GlitchyEngine.Renderer
{
_currentInputLayout = _currentVertexLayout.GetNativeVertexLayout(_currentVertexShader.nativeCode);
_currentInputLayout.AddRef();
NativeContext.InputAssembler.SetInputLayout(_currentInputLayout);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetInputLayout(_currentInputLayout);
}
}
}
@@ -190,7 +202,7 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererFunction!();
BindInputLayout();
if (_hasVs)
NativeContext.VertexShader.SetConstantBuffers(0, _vsBuffers.Count, &_vsBuffers);
@@ -200,33 +212,48 @@ namespace GlitchyEngine.Renderer
public override void Draw(uint32 vertexCount, uint32 startVertexIndex = 0)
{
BindState();
NativeContext.Draw(vertexCount, startVertexIndex);
using (ContextMonitor.Enter())
{
BindState();
NativeContext.Draw(vertexCount, startVertexIndex);
}
}
public override void DrawIndexed(uint32 indexCount, uint32 startIndexLocation = 0, int32 vertexOffset = 0)
{
BindState();
NativeContext.DrawIndexed(indexCount, startIndexLocation, vertexOffset);
using (ContextMonitor.Enter())
{
BindState();
NativeContext.DrawIndexed(indexCount, startIndexLocation, vertexOffset);
}
}
public override void DrawIndexedInstanced(uint32 indexCountPerInstance, uint32 instanceCount, uint32 startIndexLocation, int32 baseVertexLocation, uint32 startInstanceLocation)
{
BindState();
NativeContext.DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
using (ContextMonitor.Enter())
{
BindState();
NativeContext.DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
}
}
public override void SetIndexBuffer(Buffer buffer, IndexFormat indexFormat = .Index16Bit, uint32 byteOffset = 0)
{
NativeContext.InputAssembler.SetIndexBuffer(buffer.nativeBuffer, indexFormat == .Index32Bit ? .R32_UInt : .R16_UInt, byteOffset);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetIndexBuffer(buffer.nativeBuffer, indexFormat == .Index32Bit ? .R32_UInt : .R16_UInt, byteOffset);
}
}
public override void SetViewports(uint32 viewportsCount, GlitchyEngine.Renderer.Viewport* viewports)
{
NativeContext.Rasterizer.SetViewports(viewportsCount, (.)viewports);
using (ContextMonitor.Enter())
{
NativeContext.Rasterizer.SetViewports(viewportsCount, (.)viewports);
}
}
public override void SetVertexLayout(VertexLayout vertexLayout)
@@ -241,7 +268,10 @@ namespace GlitchyEngine.Renderer
public override void SetPrimitiveTopology(GlitchyEngine.Renderer.PrimitiveTopology primitiveTopology)
{
NativeContext.InputAssembler.SetPrimitiveTopology((DirectX.Common.PrimitiveTopology)primitiveTopology);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetPrimitiveTopology((DirectX.Common.PrimitiveTopology)primitiveTopology);
}
}
private uint32 _ps_FirstTexture;
@@ -343,19 +373,28 @@ namespace GlitchyEngine.Renderer
public override void UnbindTextures()
{
void** voidArray = scope void*[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]*;
NativeContext.PixelShader.SetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, (.)voidArray);
NativeContext.VertexShader.SetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, (.)voidArray);
using (ContextMonitor.Enter())
{
NativeContext.PixelShader.SetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, (.)voidArray);
NativeContext.VertexShader.SetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, (.)voidArray);
}
}
public override void BindVertexShader(VertexShader vertexShader)
{
BindShaderToStage(vertexShader);
using (ContextMonitor.Enter())
{
BindShaderToStage(vertexShader);
}
}
public override void BindPixelShader(PixelShader pixelShader)
{
BindShaderToStage(pixelShader);
using (ContextMonitor.Enter())
{
BindShaderToStage(pixelShader);
}
}
public override void BindConstantBuffer(Buffer buffer, int slot, ShaderStage stage)
@@ -443,12 +443,25 @@ namespace GlitchyEngine.Renderer
uint32 srcSubResource = D3D11.CalcSubresource(mipLevel, arraySlice, _mipLevels);
Box srcBox = .(x, y, arraySlice, x + width, y + height, arraySlice + 1);
NativeContext.CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, texture, srcSubResource, &srcBox);
using (ContextMonitor.Enter())
{
NativeContext.CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, texture, srcSubResource, &srcBox);
}
MappedSubresource subresource = ?;
result = NativeContext.Map(stagingTexture, 0, .Read, .None, &subresource);
defer NativeContext.Unmap(stagingTexture, 0);
using (ContextMonitor.Enter())
{
result = NativeContext.Map(stagingTexture, 0, .Read, .None, &subresource);
}
defer
{
using (ContextMonitor.Enter())
{
NativeContext.Unmap(stagingTexture, 0);
}
}
if (result != 0)
return .Err;
@@ -474,8 +487,11 @@ namespace GlitchyEngine.Renderer
// TODO: Mips/Arrays
Box srcBox = .((.)srcTopLeft.X, (.)srcTopLeft.Y, 0, (.)(srcTopLeft.X + size.X), (.)(srcTopLeft.Y + size.Y), 1);
NativeContext.CopySubresourceRegion(dstTexture, 0, (.)dstTopLeft.X, (.)dstTopLeft.Y, 0, srcTexture, 0, &srcBox);
using (ContextMonitor.Enter())
{
NativeContext.CopySubresourceRegion(dstTexture, 0, (.)dstTopLeft.X, (.)dstTopLeft.Y, 0, srcTexture, 0, &srcBox);
}
}
}
}
@@ -44,8 +44,11 @@ namespace GlitchyEngine.Renderer
public override void Clear(RenderTarget2D renderTarget, ColorRGBA color)
{
Debug.Profiler.ProfileRendererFunction!();
NativeContext.ClearRenderTargetView(RtOrBackbuffer!(renderTarget)._nativeRenderTargetView, color);
using (ContextMonitor.Enter())
{
NativeContext.ClearRenderTargetView(RtOrBackbuffer!(renderTarget)._nativeRenderTargetView, color);
}
}
public override void Clear(DepthStencilTarget target, ClearOptions clearOptions, float depth, uint8 stencil)
@@ -66,37 +69,43 @@ namespace GlitchyEngine.Renderer
{
flags |= .Stencil;
}
NativeContext.ClearDepthStencilView(target.nativeView, flags, depth, stencil);
using (ContextMonitor.Enter())
{
NativeContext.ClearDepthStencilView(target.nativeView, flags, depth, stencil);
}
}
private void ClearRtv(DirectX.D3D11.ID3D11RenderTargetView* rtv, ClearColor clearColor)
{
switch(clearColor)
using (ContextMonitor.Enter())
{
case .Color(let color):
NativeContext.ClearRenderTargetView(rtv, color);
case .UInt(let value):
#unwarn
NativeContext.OutputMerger.SetRenderTargets(1, &rtv, null);
using (BlendState lastBlendState = _currentBlendState..AddRef())
switch(clearColor)
{
SetBlendState(_nonblendingState);
_clearUintFx.Variables["ClearValue"].SetData(value);
_clearUintFx.ApplyChanges();
_clearUintFx.Bind();
case .Color(let color):
NativeContext.ClearRenderTargetView(rtv, color);
case .UInt(let value):
#unwarn
NativeContext.OutputMerger.SetRenderTargets(1, &rtv, null);
FullscreenQuad.Draw();
using (BlendState lastBlendState = _currentBlendState..AddRef())
{
SetBlendState(_nonblendingState);
_clearUintFx.Variables["ClearValue"].SetData(value);
_clearUintFx.ApplyChanges();
_clearUintFx.Bind();
FullscreenQuad.Draw();
SetBlendState(lastBlendState);
}
SetBlendState(lastBlendState);
// Rebind the old render targets
BindRenderTargets();
default:
Runtime.NotImplemented();
}
// Rebind the old render targets
BindRenderTargets();
default:
Runtime.NotImplemented();
}
}
@@ -143,7 +152,10 @@ namespace GlitchyEngine.Renderer
clearDepth = depth ?? clearDepth;
clearStencil = stencil ?? clearStencil;
NativeContext.ClearDepthStencilView(renderTarget._nativeDepthTargetView, flags, clearDepth, clearStencil);
using (ContextMonitor.Enter())
{
NativeContext.ClearDepthStencilView(renderTarget._nativeDepthTargetView, flags, clearDepth, clearStencil);
}
}
}
}
@@ -199,7 +211,10 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererFunction!();
SetReference!(_currentRasterizerState, rasterizerState);
NativeContext.Rasterizer.SetState(_currentRasterizerState.nativeRasterizerState);
using (ContextMonitor.Enter())
{
NativeContext.Rasterizer.SetState(_currentRasterizerState.nativeRasterizerState);
}
}
private BlendState _currentBlendState ~ _?.ReleaseRef();
@@ -209,7 +224,11 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererFunction!();
SetReference!(_currentBlendState, blendState);
NativeContext.OutputMerger.SetBlendState(_currentBlendState.nativeBlendState, blendFactor);
using (ContextMonitor.Enter())
{
NativeContext.OutputMerger.SetBlendState(_currentBlendState.nativeBlendState, blendFactor);
}
}
private DepthStencilState _currentDepthStencilState ~ _?.ReleaseRef();
@@ -219,7 +238,11 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererFunction!();
SetReference!(_currentDepthStencilState, depthStencilState);
NativeContext.OutputMerger.SetDepthStencilState(_currentDepthStencilState.nativeDepthStencilState, stencilReference);
using (ContextMonitor.Enter())
{
NativeContext.OutputMerger.SetDepthStencilState(_currentDepthStencilState.nativeDepthStencilState, stencilReference);
}
}
public override void DrawIndexed(GeometryBinding geometry)
@@ -122,8 +122,11 @@ namespace GlitchyEngine.Renderer
public override void Bind(uint32 slot)
{
NativeContext.VertexShader.SetSamplers(slot, 1, &nativeSamplerState);
NativeContext.PixelShader.SetSamplers(slot, 1, &nativeSamplerState);
using (ContextMonitor.Enter())
{
NativeContext.VertexShader.SetSamplers(slot, 1, &nativeSamplerState);
NativeContext.PixelShader.SetSamplers(slot, 1, &nativeSamplerState);
}
}
}
}
@@ -205,7 +205,30 @@ namespace GlitchyEngine.Renderer
buffer.ReleaseRef();
}
case .Texture:
_textures.Add(scope String(bindDesc.Name), bindDesc.BindPoint, TextureViewBinding(null, null));
TextureDimension texDim;
switch (bindDesc.Dimension)
{
case .Texture1D:
texDim = .Texture1D;
case .Texture1DArray:
texDim = .Texture1DArray;
case .Texture2D:
texDim = .Texture2D;
case .Texture2DArray:
texDim = .Texture2DArray;
case .Texture3D:
texDim = .Texture3D;
case .TextureCube:
texDim = .TextureCube;
case .TextureCubeArray:
texDim = .TextureCubeArray;
default:
texDim = .Unknown;
}
_textures.Add(scope String(bindDesc.Name), bindDesc.BindPoint, TextureViewBinding(null, null), texDim);
case .Sampler:
// TODO: do we have to do something for samplers?
default:
@@ -19,43 +19,6 @@ namespace GlitchyEngine.Renderer
extension Texture
{
protected internal ID3D11ShaderResourceView* _nativeResourceView ~ _?.Release();
/** \brief Loads the texture from the specified path.
* @param path The path of the texture to load.
* @param texture The reference to the pointer that will hold the texture.
* @returns true if the texture was loaded successfully; false otherwise.
*/
protected bool LoadDdsResourcePlatform<T>(Stream stream, ref T* texture) where T : ID3D11Resource
{
Debug.Profiler.ProfileResourceFunction!();
uint8[] ddsData = new:ScopedAlloc! uint8[stream.Length];
var result = stream.TryRead(ddsData);
if (result case .Err(let err))
{
Log.EngineLogger.Error($"Failed to read texture data from stream. Error: {err}");
}
((ID3D11Resource*)texture)?.Release();
_nativeResourceView?.Release();
HResult loadResult = DDSTextureLoader.CreateDDSTextureFromMemory(NativeDevice,
ddsData.Ptr, (uint)ddsData.Count, (.)&texture, &_nativeResourceView);
if(loadResult.Failed)
{
Log.EngineLogger.Error($"Failed to load texture. Error({(int)loadResult}): {loadResult}");
ReleaseAndNullify!(texture);
ReleaseAndNullify!(_nativeResourceView);
return false;
}
return true;
}
}
extension Texture2DDesc
@@ -94,18 +57,6 @@ namespace GlitchyEngine.Renderer
public override uint32 ArraySize => nativeDesc.ArraySize;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void LoadDdsPlatform(Stream stream)
{
Debug.Profiler.ProfileResourceFunction!();
LoadDdsResourcePlatform(stream, ref nativeTexture);
let resType = nativeTexture.GetResourceType();
Log.EngineLogger.Assert(resType == .Texture2D, scope $"The texture is not a 2D texture (it is {resType}).");
nativeTexture.GetDescription(out nativeDesc);
}
protected override void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch)
{
Debug.Profiler.ProfileResourceFunction!();
@@ -177,7 +128,12 @@ namespace GlitchyEngine.Renderer
case .Default:
Box dataBox = .(destX, destY, 0, destX + destWidth, destY + destHeight, 1);
var rowPitch = elementSize * destWidth;
NativeContext.UpdateSubresource(nativeTexture, subresourceIndex, &dataBox, data, rowPitch, rowPitch * destHeight);
using (ContextMonitor.Enter())
{
NativeContext.UpdateSubresource(nativeTexture, subresourceIndex, &dataBox, data, rowPitch, rowPitch * destHeight);
}
case .Dynamic:
Runtime.NotImplemented();
/*
@@ -220,6 +176,186 @@ namespace GlitchyEngine.Renderer
sourceBox.Back = 1;
}
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
using (ContextMonitor.Enter())
{
NativeContext.CopySubresourceRegion(destination.nativeTexture,
D3D11.CalcSubresource(destMipSlice, destArraySlice, destination.MipLevels), destX, destY, 0,
source.nativeTexture, D3D11.CalcSubresource(srcMipSlice, srcArraySlice, source.MipLevels), (.)&sourceBox);
}
}
public override void CopyTo(Texture2D destination)
{
Debug.Profiler.ProfileResourceFunction!();
if(nativeTexture == null)
return;
Log.EngineLogger.AssertDebug(nativeDesc.Format == destination.nativeDesc.Format,
"Source and destination resources must have the same texel-format.");
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
uint32 arraySlices = Math.Min(ArraySize, destination.ArraySize);
uint32 mipSlices = Math.Min(MipLevels, destination.MipLevels);
for(uint32 arraySlice < arraySlices)
for(uint32 mipSlice < mipSlices)
{
Box sourceBox = .(0, 0, 0, Width, Height, 1);
using (ContextMonitor.Enter())
{
NativeContext.CopySubresourceRegion(destination.nativeTexture,
D3D11.CalcSubresource(mipSlice, arraySlice, destination.MipLevels), 0, 0, 0,
nativeTexture, D3D11.CalcSubresource(mipSlice, arraySlice, MipLevels), (.)&sourceBox);
}
}
}
protected override TextureViewBinding PlatformGetViewBinding()
{
return .(_nativeResourceView, _samplerState?.nativeSamplerState);
}
}
extension TextureCube
{
protected internal ID3D11Texture2D* nativeTexture ~ _?.Release();
protected internal NativeTex2DDesc nativeDesc;
public override uint32 Width => nativeDesc.Width;
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize / 6;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch)
{
Debug.Profiler.ProfileResourceFunction!();
PrepareTexturePlatform(desc, isRenderTarget);
InternalCreateTexture(data, linePitch, 0);
}
protected override void PrepareTexturePlatform(Texture2DDesc desc, bool isRenderTarget)
{
Debug.Profiler.ProfileResourceFunction!();
nativeTexture?.Release();
nativeTexture = null;
_nativeResourceView?.Release();
_nativeResourceView = null;
nativeDesc = (NativeTex2DDesc)desc;
// Make it a texture cube
nativeDesc.MiscFlags |= .TextureCube;
nativeDesc.ArraySize *= 6;
if(isRenderTarget)
nativeDesc.BindFlags |= .RenderTarget;
}
private void InternalCreateTexture(void* data, uint32 linePitch, uint32 slicePitch)
{
Debug.Profiler.ProfileResourceFunction!();
SubresourceData resData = .(data, linePitch, slicePitch);
// If data is null, set subresourceData null
SubresourceData* resDataPtr = null;//data == null ? null : &resData;
var result = NativeDevice.CreateTexture2D(ref nativeDesc, resDataPtr, &nativeTexture);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture 2D. Error ({result.Underlying}): {result}");
result = NativeDevice.CreateShaderResourceView(nativeTexture, null, &_nativeResourceView);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture view. Error ({result.Underlying}): {result}");
}
// TODO: Update Texture Arrays!
protected override Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType)
{
Debug.Profiler.ProfileResourceFunction!();
if(nativeTexture == null)
{
if(destX == 0 && destY == 0 && destWidth == nativeDesc.Width && destHeight == nativeDesc.Height)
{
// We can pass the data while creating the buffer, so we can return here.
var rowPitch = elementSize * destWidth;
InternalCreateTexture(data, rowPitch, rowPitch * destHeight);
}
else
{
// If we don't set the entire texture we need to create the texture with unknown content and set it manually
Log.EngineLogger.Assert(nativeDesc.Usage != .Immutable, "The entire immutable texture has to be initialized.");
InternalCreateTexture(null, 0, 0);
}
}
//Log.EngineLogger.AssertDebug();
// TODO: Debug.Assert(dstByteOffset + byteLength <= _description.Size, "The destination offset and byte length are too long for the target buffer.");
uint32 subresourceIndex = D3D11.CalcSubresource(mipLevel, arraySlice, nativeDesc.MipLevels);
switch(nativeDesc.Usage)
{
case .Default:
Box dataBox = .(destX, destY, 0, destX + destWidth, destY + destHeight, 1);
var rowPitch = elementSize * destWidth;
using (ContextMonitor.Enter())
{
NativeContext.UpdateSubresource(nativeTexture, subresourceIndex, &dataBox, data, rowPitch, rowPitch * destHeight);
}
case .Dynamic:
Runtime.NotImplemented();
/*
Log.EngineLogger.Assert(mapType.CanWrite, "The map type has to have write access.");
// Todo: DoNotWaitFlag
MappedSubresource map = ?;
_context.nativeContext.Map(nativeBuffer, 0, (.)mapType, .None, &map);
Internal.MemCpy(((uint8*)map.Data) + dstByteOffset, data, byteLength);
_context.nativeContext.Unmap(nativeBuffer, 0);
*/
case .Immutable:
Log.EngineLogger.Error("Can't set the data of an immutable resource.");
return .Err;
default:
Log.EngineLogger.Error($"Unknown resource usage: {nativeDesc.Usage}");
return .Err;
}
return .Ok;
}
/*public static override void CopySubresourceRegion(Texture2D source, Texture2D destination,
ResourceBox sourceBox = default, uint32 destX = 0, uint32 destY = 0,
uint32 srcArraySlice = 0, uint32 srcMipSlice = 0, uint32 destArraySlice = 0, uint32 destMipSlice = 0)
{
Debug.Profiler.ProfileResourceFunction!();
Log.EngineLogger.AssertDebug(source != destination || srcArraySlice != destArraySlice
|| srcMipSlice != destMipSlice, "Cannot copy from and to the same sub resource.");
Log.EngineLogger.AssertDebug(source.nativeDesc.Format == destination.nativeDesc.Format,
"Source and destination resources must have the same texel-format.");
var sourceBox;
if(sourceBox.Right == 0)
{
sourceBox.Right = source.Width;
sourceBox.Bottom = source.Height;
sourceBox.Back = 1;
}
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
@@ -255,44 +391,13 @@ namespace GlitchyEngine.Renderer
D3D11.CalcSubresource(mipSlice, arraySlice, destination.MipLevels), 0, 0, 0,
nativeTexture, D3D11.CalcSubresource(mipSlice, arraySlice, MipLevels), (.)&sourceBox);
}
}
}*/
protected override TextureViewBinding PlatformGetViewBinding()
{
return .(_nativeResourceView, _samplerState?.nativeSamplerState);
}
}
extension TextureCube
{
protected internal ID3D11Texture2D* nativeTexture ~ _?.Release();
protected internal NativeTex2DDesc nativeDesc;
public override uint32 Width => nativeDesc.Width;
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize / 6;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void LoadTexturePlatform(Stream stream)
{
Debug.Profiler.ProfileResourceFunction!();
LoadDdsResourcePlatform(stream, ref nativeTexture);
let resType = nativeTexture.GetResourceType();
Log.EngineLogger.Assert(resType == .Texture2D, scope $"The texture \"{_path}\" is not a texture cube (it is {resType}).");
nativeTexture.GetDescription(out nativeDesc);
Log.EngineLogger.Assert(nativeDesc.MiscFlags.HasFlag(.TextureCube), scope $"The texture \"{_path}\" is not a texture cube.");
// TODO: load fallback texture
}
protected override TextureViewBinding PlatformGetViewBinding()
{
return .(_nativeResourceView, _samplerState.nativeSamplerState);
}
}
}
#endif
+16 -2
View File
@@ -104,6 +104,18 @@ public class EffectLibrary
public bool Exists(String effectName) => _effects.ContainsKey(effectName);
}*/
public enum TextureDimension
{
Unknown,
Texture1D,
Texture1DArray,
Texture2D,
Texture2DArray,
Texture3D,
TextureCube,
TextureCubeArray
}
public class Effect : Asset
{
internal VertexShader _vs ~ _?.ReleaseRef();
@@ -137,14 +149,16 @@ public class Effect : Asset
public struct TextureEntry
{
public TextureViewBinding BoundTexture;
public TextureDimension TextureDimension;
public ShaderTextureCollection.ResourceEntry* VsSlot;
public ShaderTextureCollection.ResourceEntry* PsSlot;
public this(TextureViewBinding boundTexture, ShaderTextureCollection.ResourceEntry* vsSlot, ShaderTextureCollection.ResourceEntry* psSlot)
public this(TextureViewBinding boundTexture, TextureDimension textureDimension, ShaderTextureCollection.ResourceEntry* vsSlot, ShaderTextureCollection.ResourceEntry* psSlot)
{
BoundTexture = boundTexture;
VsSlot = vsSlot;
PsSlot = psSlot;
TextureDimension = textureDimension;
}
}
@@ -741,7 +755,7 @@ public class Effect : Asset
// Get existing entry or create new
if(!_textures.TryGetValue(shaderEntry.Name, out entry))
{
entry = .(shaderEntry.BoundTexture, null, null);
entry = .(shaderEntry.BoundTexture, shaderEntry.Dimension, null, null);
entry.BoundTexture.AddRef();
}
+31 -5
View File
@@ -14,7 +14,7 @@ public class Material : Asset
private uint8[] _rawVariables ~ delete _;
private Dictionary<String, AssetHandle<Texture>> _textures = new .() ~ delete _;
private Dictionary<String, (AssetHandle<Texture> Handle, TextureDimension Dimension)> _textures = new .() ~ delete _;
private Dictionary<String, (uint32 Offset, BufferVariable Variable)> _variables = new .() ~ delete _;
@@ -34,7 +34,7 @@ public class Material : Asset
// At best whole paths. Shouldn't be that hard to do...
/*var texture = entry.BoundTexture;*/
_textures.Add(name, .Invalid);
_textures.Add(name, (AssetHandle<Texture>.Invalid, entry.TextureDimension));
}
InitRawData();
@@ -66,7 +66,19 @@ public class Material : Asset
for(let (name, texture) in _textures)
{
_effect.SetTexture(name, texture);
switch (texture.Dimension)
{
//case .Texture1D, .Texture1DArray:
case .Texture2D, .Texture2DArray:
AssetHandle<Texture2D> handle2D = .(texture.Handle);
_effect.SetTexture(name, handle2D);
case .TextureCube, .TextureCubeArray:
AssetHandle<TextureCube> cubeHandle = .(texture.Handle);
_effect.SetTexture(name, cubeHandle);
//case .Texture3D:
default:
Log.EngineLogger.Error("Tryied to bind undefined texture dimension!");
}
}
for(let (name, variable) in _variables)
@@ -86,13 +98,27 @@ public class Material : Asset
{
if(_textures.TryGetValue(name, var entry))
{
/*switch (texture.Get().GetType())
{
//case .Texture1D:
// _textures[name].Dimension = .Texture1D;
case typeof(Texture2D):
_textures[name].Dimension = .Texture2D;
case typeof(TextureCube):
_textures[name].Dimension = .TextureCube;
//case .Texture3D:
// _textures[name].Dimension = .Texture3D;
default:
_textures[name].Dimension = .Unknown;
}*/
//entry?.ReleaseRef();
_textures[name] = texture;
_textures[name].Handle = texture;
//texture?.AddRef();
}
else
{
Log.EngineLogger.Assert(false);
Log.EngineLogger.Error($"Material doesn't have the texture slot \"{name}\"");
//Log.EngineLogger.Assert(false);
}
}
@@ -79,15 +79,6 @@ namespace GlitchyEngine.Renderer
protected extern TextureViewBinding PlatformGetViewBinding();
protected internal override void SneakySwappyTexture(Texture otherTexture)
{
Log.EngineLogger.AssertDebug(otherTexture is RenderTarget2D, "Swapping texture must be a RenderTarget2D!");
SamplerState = otherTexture.SamplerState;
PlatformSneakySwappyTexture(otherTexture as RenderTarget2D);
}
protected extern void PlatformSneakySwappyTexture(RenderTarget2D otherTexture);
}
@@ -3,9 +3,9 @@ using System.Collections;
namespace GlitchyEngine.Renderer
{
public class ShaderTextureCollection : IEnumerable<(String Name, uint32 Index, TextureViewBinding BoundTexture)>
public class ShaderTextureCollection : IEnumerable<(String Name, uint32 Index, TextureViewBinding BoundTexture, TextureDimension Dimension)>
{
public typealias ResourceEntry = (String Name, uint32 Index, TextureViewBinding BoundTexture);
public typealias ResourceEntry = (String Name, uint32 Index, TextureViewBinding BoundTexture, TextureDimension Dimension);
List<ResourceEntry> _textures ~ DeleteTextureEntries!(_);
@@ -39,14 +39,14 @@ namespace GlitchyEngine.Renderer
// TODO: finish implementation (like BufferCollection)
public void Add(String name, uint32 index, TextureViewBinding texture)
public void Add(String name, uint32 index, TextureViewBinding texture, TextureDimension dimension)
{
Add((name, index, texture));
Add((name, index, texture, dimension));
}
public void Add(ResourceEntry entry)
{
ResourceEntry copy = (new String(entry.Name), entry.Index, entry.BoundTexture);
ResourceEntry copy = (new String(entry.Name), entry.Index, entry.BoundTexture, entry.Dimension);
entry.BoundTexture.AddRef();
_textures.Add(copy);
+45 -45
View File
@@ -30,11 +30,6 @@ namespace GlitchyEngine.Renderer
public abstract uint32 MipLevels {get;}
public abstract TextureViewBinding GetViewBinding();
/// Very dirtily swaps the internals with the given texture.
/// TODO: Please do this differently!!!!!!!!!!!!!!!!!!!!!!
/// This is for texture hot reloading POC, I know... it's bad...
protected internal abstract void SneakySwappyTexture(Texture otherTexture);
}
public struct Texture2DDesc
@@ -69,17 +64,6 @@ namespace GlitchyEngine.Renderer
//public override extern uint32 ArraySize {get;}
//public override extern uint32 MipLevels {get;}
// TODO: remove
private this(Stream data)
{
LoadDds(data);
}
protected void LoadDds(Stream stream)
{
LoadDdsPlatform(stream);
}
public this(Texture2DDesc desc)
{
PrepareTexturePlatform(desc, false);
@@ -100,8 +84,6 @@ namespace GlitchyEngine.Renderer
uint32 mipLevels = 1, uint32 arraySize = 1, Usage usage = .Default, CPUAccessFlags cpuAccess = .None
*/
protected extern void LoadDdsPlatform(Stream stream);
protected extern void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch);
/**
@@ -130,17 +112,16 @@ namespace GlitchyEngine.Renderer
}
protected extern TextureViewBinding PlatformGetViewBinding();
}
protected internal override void SneakySwappyTexture(Texture otherTexture)
{
Log.EngineLogger.AssertDebug(otherTexture is Texture2D, "Swapping texture must be a Texture2D!");
SamplerState = otherTexture.SamplerState;
PlatformSneakySwappyTexture(otherTexture as Texture2D);
}
protected extern void PlatformSneakySwappyTexture(Texture2D otherTexture);
public enum TextureCubeFace
{
PositiveX = 0,
NegativeX = 1,
PositiveY = 2,
NegativeY = 3,
PositiveZ = 4,
NegativeZ = 5,
}
public class TextureCube : Texture
@@ -152,24 +133,48 @@ namespace GlitchyEngine.Renderer
public override uint32 Depth => 1;
// public override extern uint32 ArraySize {get;}
// public override extern uint32 MipLevels {get;}
public this(String path)
public this(Texture2DDesc desc)
{
this._path = new String(path);
LoadTexture();
PrepareTexturePlatform(desc, false);
}
private void LoadTexture()
public void SetData(void* data, int elementSize, TextureCubeFace cubeFace, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
Debug.Profiler.ProfileResourceFunction!();
Stream data = Application.Get().ContentManager.GetStream(_path);
defer delete data;
LoadTexturePlatform(data);
PlatformSetData(data, (.)elementSize, 0, 0, Width, Height, arraySlice * 6 + (uint32)cubeFace, mipSlice, .Write);
}
protected extern void LoadTexturePlatform(Stream stream);
public void SetData<T>(T* data, TextureCubeFace cubeFace, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), 0, 0, Width, Height, arraySlice * 6 + (uint32)cubeFace, mipSlice, .Write);
}
public void SetData<T>(T* data, uint32 x, uint32 y, uint32 width, uint32 height, TextureCubeFace cubeFace, uint32 arraySlice = 0, uint32 mipSlice = 0)
{
PlatformSetData(data, (.)sizeof(T), x, y, width, height, arraySlice * 6 + (uint32)cubeFace, mipSlice, .Write);
}
protected extern void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch);
/**
* Prepares the texture so that a call to SetData can successfully upload the data to the gpu.
*/
protected extern void PrepareTexturePlatform(Texture2DDesc desc, bool isRenderTarget);
protected extern Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType);
/**
* Copies the texel-data of this texture to the given destination texture.
*/
public static extern void CopySubresourceRegion(Texture2D source, Texture2D destination,
ResourceBox sourceBox = default, uint32 destX = 0, uint32 destY = 0,
uint32 srcArraySlice = 0, uint32 srcMipSlice = 0, uint32 destArraySlice = 0, uint32 destMipSlice = 0);
/**
* Copies the data to the given destination.
*/
//public extern void CopyTo(TextureCube destination);
public override TextureViewBinding GetViewBinding()
{
@@ -177,10 +182,5 @@ namespace GlitchyEngine.Renderer
}
protected extern TextureViewBinding PlatformGetViewBinding();
protected internal override void SneakySwappyTexture(Texture otherTexture)
{
Runtime.NotImplemented();
}
}
}