Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization

This commit is contained in:
Simon Lübeß
2023-06-25 17:58:16 +02:00
parent 46693666aa
commit bb520b43ec
20 changed files with 1222 additions and 241 deletions
Binary file not shown.
@@ -0,0 +1,24 @@
{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_isSrgb = true,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeW = .Clamp,
MipMinLOD = -Infinity,
MipMaxLOD = Infinity,
MaxAnisotropy = 1,
BorderColor = {
R = 1,
G = 1,
B = 1,
A = 1
}
}
}
}
@@ -0,0 +1,526 @@
using System.IO;
using System;
using GlitchyEngine;
using System.Collections;
namespace GlitchyEditor.Assets.Importers;
// Based on https://github.com/Diron-P/DDSReader/blob/main/dds_loader.h
public struct LoadedSurface
{
public Span<uint8> Data;
public uint32 Pitch;
public uint32 SlicePitch;
public int ArrayIndex;
public int CubeFace;
public int MipLevel;
}
public struct LoadedTextureInfo
{
public enum Dimension
{
Unknown,
Texture1D,
Texture2D,
Texture3D
}
public uint8[] PixelData = null;
public DirectX.DXGI.Format PixelFormat = .Unknown;
public int MipMapCount = 0;
public int ArraySize = 0;
public Dimension Dimension = .Unknown;
public bool IsCubeMap;
public int Width;
public int Height;
public int Depth;
}
static class DdsImporter
{
private const uint32 MagicWord = 0x20534444; // 'DDS
public enum LoadError
{
Unknown,
WrongMagicWord,
StreamReadFailed
}
private enum HeaderFlags : uint32
{
/// Required in every .dds file.
DDSD_CAPS = 0x1,
/// Required in every .dds file.
DDSD_HEIGHT = 0x2,
/// Required in every .dds file.
DDSD_WIDTH = 0x4,
/// Required in every .dds file.
DDSD_PITCH = 0x8,
/// Required in every .dds file.
DDSD_PIXELFORMAT = 0x1000,
/// Required in a mipmapped texture.
DDSD_MIPMAPCOUNT = 0x20000,
/// Required when pitch is provided for a compressed texture.
DDSD_LINEARSIZE = 0x80000,
/// Required in a depth texture.
DDSD_DEPTH = 0x800000
}
private enum Caps1 : uint32
{
/// Should be set, when the file contains multiple surfaces (e.g. Cubemaps or Mipmaps).
Complex = 0x8,
/// Should be set, if the file contains mipmaps.
MipMap = 0x400000,
/// Should always be set.
Texture = 0x1000
}
[AllowDuplicates]
private enum Caps2 : uint32
{
Cubemap = 0x200,
Cubemap_PositiveX = 0x400,
Cubemap_NegativeX = 0x800,
Cubemap_X = Cubemap_PositiveX | Cubemap_NegativeX,
Cubemap_PositiveY = 0x1000,
Cubemap_NegativeY = 0x2000,
Cubemap_Y = Cubemap_PositiveY | Cubemap_NegativeY,
Cubemap_PositiveZ = 0x4000,
Cubemap_NegativeZ = 0x8000,
Cubemap_Z = Cubemap_PositiveZ | Cubemap_NegativeZ,
/// This is the flag that should be set for Cubemaps in DX10+
Cubemap_AllFaces = Cubemap | Cubemap_X | Cubemap_Y | Cubemap_Z,
Volume = 0x200000,
}
[CRepr]
private struct DdsHeader
{
/// Size of this structure. This member must be set to 124.
private uint32 Size;
/// Flags to indicate which members contain valid data.
public HeaderFlags Flags;
/// Surface height (in pixels).
public uint32 Height;
/// Surface width (in pixels).
public uint32 Width;
public uint32 PitchOrLinearSize;
/// Depth of a volume texture (in pixels), otherwise unused.
public uint32 Depth;
/// Number of mipmap levels, otherwise unused.
public uint32 MipMapCount;
/// Unused.
private uint32[11] Reserved1;
/// The pixel format.
public DdsPixelFormat PixelFormat;
public Caps1 Caps;
public Caps2 Caps2;
/// Unused.
private uint32 dwCaps3;
/// Unused.
private uint32 dwCaps4;
/// Unused.
private uint32 dwReserved2;
}
private enum SurfaceType : uint32
{
/// Texture contains alpha data; dwRGBAlphaBitMask contains valid data.
AlphaPixels = 0x1,
/// Used in some older DDS files for alpha channel only uncompressed data (dwRGBBitCount contains the alpha channel bitcount; dwABitMask contains valid data)
Alpha = 0x2,
/// Texture contains compressed RGB data; dwFourCC contains valid data.
FourCC = 0x4,
/// Texture contains uncompressed RGB data; dwRGBBitCount and the RGB masks (dwRBitMask, dwGBitMask, dwBBitMask) contain valid data.
RGB = 0x40,
RGBA = RGB | AlphaPixels,
/// Used in some older DDS files for YUV uncompressed data (dwRGBBitCount contains the YUV bit count;
/// dwRBitMask contains the Y mask, dwGBitMask contains the U mask, dwBBitMask contains the V mask)
YUV = 0x200,
/// Used in some older DDS files for single channel color uncompressed data (dwRGBBitCount contains the luminance channel bit count;
/// dwRBitMask contains the channel mask). Can be combined with DDPF_ALPHAPIXELS for a two channel DDS file.
Luminance = 0x20000
}
private static uint32 MakeFourCC(char8 c0, char8 c1, char8 c2, char8 c3)
{
return ((uint32)c3 << 24 | (uint32) c2 << 16 | (uint32) c1 << 8 | (uint32) c0);
}
/*private enum FourCC : uint32
{
DXT1 = MakeFourCC('D', 'X', 'T', '1'),
DXT2 = MakeFourCC('D', 'X', 'T', '2'),
DXT3 = MakeFourCC('D', 'X', 'T', '3'),
DXT4 = MakeFourCC('D', 'X', 'T', '4'),
DXT5 = MakeFourCC('D', 'X', 'T', '5'),
/// indicates the prescense of the DDS_HEADER_DXT10 extended header
DX10 = MakeFourCC('D', 'X', '1', '0'),
}*/
[CRepr]
private struct DdsPixelFormat
{
/// Structure size; set to 32 (bytes).
private uint32 Size;
/// Values which indicate what type of data is in the surface.
public SurfaceType SurfaceType;
public uint32 FourCC;
/// Number of bits in an RGB (possibly including alpha) format. Valid when dwFlags includes DDPF_RGB, DDPF_LUMINANCE, or DDPF_YUV.
public uint32 RGBBitCount;
/// Red (or luminance or Y) mask for reading color data. For instance, given the A8R8G8B8 format, the red mask would be 0x00ff0000.
public uint32 RBitMask;
/// Green (or U) mask for reading color data. For instance, given the A8R8G8B8 format, the green mask would be 0x0000ff00.
public uint32 GBitMask;
/// Blue (or V) mask for reading color data. For instance, given the A8R8G8B8 format, the blue mask would be 0x000000ff.
public uint32 BBitMask;
/// Alpha mask for reading alpha data. dwFlags must include DDPF_ALPHAPIXELS or DDPF_ALPHA. For instance, given the A8R8G8B8 format, the alpha mask would be 0xff000000.
public uint32 ABitMask;
}
public enum ResourceDimensions : uint32
{
Texture1D = 2,
Texture2D = 3,
Texture3D = 4
}
public enum MiscFlags : uint32
{
TextureCube = 0x4,
}
public enum AlphaMode : uint32
{
Unknown = 0x0,
Straight = 0x1,
Premultiplied = 0x2,
Opaque = 0x3,
/// Any alpha channel content is being used as a 4th channel and is not intended to represent transparency (straight or premultiplied).
Custom = 0x4
}
/// DDS header extension to handle resource arrays, DXGI pixel formats that don't map to the legacy Microsoft DirectDraw pixel format structures, and additional metadata.
[CRepr]
private struct DdsDxt10Header
{
public DirectX.DXGI.Format PixelFormat;
public ResourceDimensions ResourceDimension;
public MiscFlags MiscFlags;
/// Number of elements in the array. For a 2D cubemap this is the number of cubes, so the file contains ArraySize * 6 2D textures.
/// For a 3D Texture this must be 1.
public uint32 ArraySize;
public AlphaMode AlphaMode;
}
private static Result<void, LoadError> DecodeHeader(Stream data, out DdsHeader header, out DdsDxt10Header? extendedHeader)
{
header = ?;
extendedHeader = null;
// Check the magic word
Result<uint32> magicWord = data.Read<uint32>();
if (magicWord case .Err)
return .Err(.StreamReadFailed);
if (magicWord != MagicWord)
return .Err(.WrongMagicWord);
// Load the header
Result<DdsHeader> headerResult = data.Read<DdsHeader>();
if (headerResult case .Err)
return .Err(.StreamReadFailed);
header = headerResult;
// If available, load the extended header
if (header.PixelFormat.SurfaceType.HasFlag(.FourCC) && header.PixelFormat.FourCC == MakeFourCC('D', 'X', '1', '0'))
{
Result<DdsDxt10Header> extendedHeaderResult = data.Read<DdsDxt10Header>();
if (headerResult case .Err)
return .Err(.StreamReadFailed);
extendedHeader = extendedHeaderResult;
}
return .Ok;
}
private static bool IsBitMask(DdsPixelFormat ddspf, uint32 rBitMask, uint32 gBitMask, uint32 bBitMask, uint32 aBitMask)
{
return ddspf.RBitMask == rBitMask && ddspf.GBitMask == gBitMask && ddspf.BBitMask == bBitMask && ddspf.ABitMask == aBitMask;
}
private static DirectX.DXGI.Format GetFormat(in DdsHeader header, in DdsDxt10Header? extendedheader, bool isSrgb)
{
if (extendedheader != null)
return extendedheader.Value.PixelFormat;
DdsPixelFormat pixelFormat = header.PixelFormat;
// Currently supports only basic dxgi formats.
if (pixelFormat.SurfaceType.HasFlag(.RGBA))
{
switch (pixelFormat.RGBBitCount)
{
case 32:
if (IsBitMask(pixelFormat, 0xFF, 0xFF00, 0xFF0000, 0xFF000000))
return isSrgb ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm;
if (IsBitMask(pixelFormat, 0xffff, 0xffff0000, 0x0, 0x0))
return .R16G16_UNorm;
if (IsBitMask(pixelFormat, 0x3ff, 0xffc00, 0x3ff00000, 0x0))
return .R10G10B10A2_UNorm;
case 16:
if (IsBitMask(pixelFormat, 0x7c00, 0x3e0, 0x1f, 0x8000))
return .B5G5R5A1_UNorm;
default:
return .Unknown;
}
}
if (pixelFormat.SurfaceType.HasFlag(.RGB))
{
switch (pixelFormat.RGBBitCount)
{
case 32:
if (IsBitMask(pixelFormat, 0xffff, 0xffff0000, 0x0, 0x0))
return .R16G16_UNorm;
break;
case 16:
if (IsBitMask(pixelFormat, 0xf800, 0x7e0, 0x1f, 0x0))
return .B5G6R5_UNorm;
break;
default:
return .Unknown;
}
}
if (pixelFormat.SurfaceType.HasFlag(.FourCC))
{
switch (pixelFormat.FourCC)
{
case MakeFourCC('D', 'X', 'T', '1'):
return isSrgb ? .BC1_UNorm_SRGB : .BC1_UNorm;
case MakeFourCC('D', 'X', 'T', '3'):
return isSrgb ? .BC2_UNorm_SRGB : .BC2_UNorm;
case MakeFourCC('D', 'X', 'T', '5'):
return isSrgb ? .BC3_UNorm_SRGB : .BC3_UNorm;
// Legacy compression formats.
case MakeFourCC('B', 'C', '4', 'U'), MakeFourCC('A', 'T', 'I', '1'):
return .BC4_UNorm;
case MakeFourCC('A', 'T', 'I', '2'):
return .BC5_UNorm;
case MakeFourCC('R', 'G', 'B', 'G'):
return .R8G8_B8G8_UNorm;
case MakeFourCC('G', 'R', 'G', 'B'):
return .G8R8_G8B8_UNorm;
case 36:
return .R16G16B16A16_UNorm;
case 111:
return .R16_Float;
case 112:
return .R16G16_Float;
case 113:
return .R16G16B16A16_Float;
case 114:
return .R32_Float;
case 115:
return .R32G32_Float;
case 116:
return .R32G32B32A32_Float;
default:
return .Unknown;
}
}
return .Unknown;
}
public static Result<void, LoadError> LoadDds(Stream data, bool isSrgb, List<LoadedSurface> surfaces, out LoadedTextureInfo textureInfo)
{
textureInfo = .();
var headerResult = DecodeHeader(data, let header, let extendedHeader);
if (headerResult case .Err)
return headerResult;
int surfaceCount = 1;
if (header.Flags.HasFlag(.DDSD_MIPMAPCOUNT) || header.MipMapCount != 0)
{
if (header.MipMapCount == 0)
Log.EngineLogger.Warning("Mipmap count is zero, even though the flags say it shouldn't.");
if (!header.Flags.HasFlag(.DDSD_MIPMAPCOUNT))
Log.EngineLogger.Warning("Mipmap count is not zero, even though the mipmap count flag isn't set.");
textureInfo.MipMapCount = header.MipMapCount;
surfaceCount *= textureInfo.MipMapCount;
}
else
{
textureInfo.MipMapCount = 1;
}
if (extendedHeader != null)
{
textureInfo.ArraySize = extendedHeader.Value.ArraySize;
surfaceCount *= textureInfo.ArraySize;
}
else
{
textureInfo.ArraySize = 1;
}
if (header.Caps2.HasFlag(.Cubemap))
{
if (!header.Caps2.HasFlag(.Cubemap_AllFaces))
Log.EngineLogger.Warning("Texture might only contains partial cubemap, this is not allowed. (Defined Cubemap-Flag, but not all cubemap faces)");
surfaceCount *= 6;
textureInfo.IsCubeMap = true;
}
textureInfo.PixelFormat = GetFormat(header, extendedHeader, isSrgb);
textureInfo.Width = header.Width;
textureInfo.Height = header.Height;
textureInfo.Depth = header.Depth;
switch (extendedHeader?.ResourceDimension)
{
case .Texture1D:
textureInfo.Dimension = .Texture1D;
case .Texture2D:
textureInfo.Dimension = .Texture2D;
case .Texture3D:
textureInfo.Dimension = .Texture3D;
case null:
if (header.Flags.HasFlag(.DDSD_DEPTH))
textureInfo.Dimension = .Texture3D;
else
textureInfo.Dimension = .Texture2D;
}
// Make sure we have enough space in the list (avoid allocations later)
surfaces.Reserve(surfaceCount);
uint32 scanLineSize = 0;
uint32 slicePitch = 0;
uint32 numBytes = 0;
uint32 blockSize = 0; // Block size in bytes.
switch (textureInfo.PixelFormat)
{
case .BC1_UNorm, .BC1_UNorm_SRGB, .BC4_UNorm:
blockSize = 8;
case .BC2_UNorm, .BC2_UNorm_SRGB, .BC3_UNorm, .BC3_UNorm_SRGB, .BC5_UNorm:
blockSize = 16;
default:
}
uint32 width = 0;
uint32 height = 0;
uint32 depth = 0;
uint32 index = 0;
uint offset = 0;
for (uint32 arrayIndex = 0; arrayIndex < textureInfo.ArraySize; arrayIndex++)
{
for (uint32 cubeFace = 0; cubeFace < (textureInfo.IsCubeMap ? 6 : 1); cubeFace++)
{
width = header.Width;
height = header.Height;
depth = header.Depth;
for (uint32 mipLevel = 0; mipLevel < textureInfo.MipMapCount; ++mipLevel)
{
// This will recalculate te pitch of the main image as well.
if (header.Flags.HasFlag(.DDSD_LINEARSIZE))
{
// compressed textures
scanLineSize = Math.Max(1, ((width + 3u) / 4u)) * blockSize;
uint32 numScanLines = Math.Max(1, ((height + 3u) / 4u));
numBytes = scanLineSize * numScanLines;
}
else if (header.Flags.HasFlag(.DDSD_PITCH))
{
// uncompressed data
scanLineSize = (width * header.PixelFormat.RGBBitCount + 7u) / 8u;
numBytes = scanLineSize * height;
}
LoadedSurface surface = .();
// We don't know how large data-array is, so we don't have one yet.
// Only save the offset, we will adjust the pointer later.
surface.Data = Span<uint8>((uint8*)(void*)offset, numBytes);
surface.Pitch = scanLineSize;
surface.SlicePitch = slicePitch;
surface.ArrayIndex = arrayIndex;
surface.CubeFace = cubeFace;
surface.MipLevel = mipLevel;
surfaces.Add(surface);
++index;
width >>= 1;
height >>= 1;
depth >>= 1;
if (width == 0)
{
width = 1;
}
if (height == 0)
{
height = 1;
}
offset += numBytes;
}
}
}
textureInfo.PixelData = new uint8[offset];
Result<int> pixelDataResult = data.TryRead(textureInfo.PixelData);
if (pixelDataResult case .Err)
{
delete textureInfo.PixelData;
return .Err(.StreamReadFailed);
}
for (ref LoadedSurface surface in ref surfaces)
{
// Data pointer so far only has the offset inside the array.
// Move the pointer, so that it is inside the array.
surface.Data.Ptr += (uint)(void*)textureInfo.PixelData.Ptr;
}
return .Ok;
}
}
@@ -347,6 +347,7 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
for (let (slotName, textureIdentifier) in materialFile.Textures)
{
AssetHandle<Texture> texture = contentManager.LoadAsset(textureIdentifier);
if (texture.IsInvalid)
@@ -402,7 +403,7 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
for (let (slotName, texture) in material.[Friend]_textures)
{
Texture textureAsset = texture.Get();
Texture textureAsset = texture.Handle.Get();
materialFile.Textures.Add(new String(slotName), new String(textureAsset?.Identifier ?? ""));
}
+179 -15
View File
@@ -8,6 +8,7 @@ using GlitchyEngine.Renderer;
using GlitchyEngine.Math;
using DirectXTK;
using ImGui;
using GlitchyEditor.Assets.Importers;
namespace GlitchyEditor.Assets;
@@ -233,19 +234,34 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
private static Texture LoadTexture(Stream data, EditorTextureAssetLoaderConfig config)
{
Debug.Profiler.ProfileResourceFunction!();
List<LoadedSurface> surfaces = scope .();
LoadedTextureInfo textureInfo;
Texture texture = null;
// Make sure we clean up the pixel data
defer { delete textureInfo.PixelData; }
switch(GetTextureType(data))
{
case .DDS:
texture = LoadDds(data, config);
Result<void> result = LoadDds(data, config, surfaces, out textureInfo);
if (result case .Err)
return null;
case .PNG:
texture = LoadPng(data, config);
Result<void> result = LoadPng(data, config, surfaces, out textureInfo);
if (result case .Err)
return null;
case .Unknown:
Log.EngineLogger.Error("Unknown texture format.");
texture = null;
return null;
}
Texture texture = CreateTexture(surfaces, textureInfo);
if (texture != null)
{
@@ -256,9 +272,74 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
return texture;
}
private static Texture2D LoadPng(Stream data, EditorTextureAssetLoaderConfig config)
private static Texture CreateTexture(List<LoadedSurface> surfaces, LoadedTextureInfo textureInfo)
{
switch (textureInfo.Dimension)
{
//case .Texture1D:
case .Texture2D:
if (textureInfo.IsCubeMap)
{
Texture2DDesc staging = .();
staging.Width = (.)textureInfo.Width;
staging.Height = (.)textureInfo.Height;
staging.MipLevels = (.)textureInfo.MipMapCount;
staging.ArraySize = (.)textureInfo.ArraySize;
staging.Format = textureInfo.PixelFormat;
// TODO: allow enabling read/write
staging.CpuAccess = .None;
staging.Usage = .Default;
TextureCube cubeTexture = new TextureCube(staging);
for (let surface in surfaces)
{
cubeTexture.SetData(surface.Data.Ptr, surface.Pitch / staging.Width, (TextureCubeFace)surface.CubeFace, (.)surface.ArrayIndex, (.)surface.MipLevel);
}
return cubeTexture;
}
else
{
Texture2DDesc staging = .();
staging.Width = (.)textureInfo.Width;
staging.Height = (.)textureInfo.Height;
staging.MipLevels = (.)textureInfo.MipMapCount;
staging.ArraySize = (.)textureInfo.ArraySize;
staging.Format = textureInfo.PixelFormat;
// TODO: allow enabling read/write
staging.CpuAccess = .None;
staging.Usage = .Default;
Texture2D stagingTexture = new Texture2D(staging);
for (let surface in surfaces)
{
stagingTexture.[Friend]PlatformSetData(surface.Data.Ptr, surface.Pitch / staging.Width, 0, 0, staging.Width, staging.Height, (.)surface.ArrayIndex, (.)surface.MipLevel, .Write);
}
return stagingTexture;
}
default:
Runtime.NotImplemented();
}
return null;
}
private static Result<void> LoadPng(Stream data, EditorTextureAssetLoaderConfig config, List<LoadedSurface> surfaces, out LoadedTextureInfo textureInfo)
{
Debug.Profiler.ProfileResourceFunction!();
textureInfo = .();
uint8[] pngData = new:ScopedAlloc! uint8[data.Length];
@@ -267,7 +348,7 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
if (result case .Err(let err))
{
Log.EngineLogger.Error($"Failed to read data from stream. Texture: Error: {err}");
return null;
return .Err;
}
uint8* rawData = null;
@@ -285,25 +366,55 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
if (errorCode != 0)
{
Log.EngineLogger.Error($"Failed to decode PNG file {errorCode}.");
return null;
return .Err;
}
}
Texture2DDesc desc = .(width, height, config.IsSRGB ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
Texture2D texture = new Texture2D(desc);
texture.SetData<Color>((.)rawData);
uint8[] pixelData = new uint8[4 * width * height];
Internal.MemCpy(pixelData.Ptr, rawData, pixelData.Count);
LoadedSurface surface = .();
surface.Data = Span<uint8>(pixelData);
surface.Pitch = 4 * width;
surface.SlicePitch = 0;
surface.ArrayIndex = 0;
surface.MipLevel = 0;
surfaces.Add(surface);
//Texture2DDesc desc = .(width, height, config.IsSRGB ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
//Texture2D texture = new Texture2D(desc);
//texture.SetData<Color>((.)rawData);
// TODO: Generate mip maps
return texture;
textureInfo.PixelData = pixelData;
textureInfo.Width = width;
textureInfo.Height = height;
textureInfo.Depth = 1;
textureInfo.ArraySize = 1;
textureInfo.MipMapCount = 1;
textureInfo.Dimension = .Texture2D;
textureInfo.IsCubeMap = false;
textureInfo.PixelFormat = config.IsSRGB ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm;
return .Ok;
//return texture;
}
private static Texture LoadDds(Stream data, EditorTextureAssetLoaderConfig config)
private static Result<void> LoadDds(Stream data, EditorTextureAssetLoaderConfig config, List<LoadedSurface> surfaces, out LoadedTextureInfo textureInfo)
{
// TODO: Move the loading of Dds files here.
Texture2D texture = new [Friend]Texture2D(data);
var result = DdsImporter.LoadDds(data, config.IsSRGB, surfaces, out textureInfo);
return texture;
if (result case .Err)
return .Err;
return .Ok;
}
private static void SetSampler(Texture texture, EditorTextureAssetLoaderConfig config)
@@ -315,12 +426,38 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
}
private static Texture2D _placeholder2D;
private static TextureCube _placeholderCube;
private static Texture2D _error2D;
private static TextureCube _errorCube;
public Asset GetPlaceholderAsset(Type assetType)
{
switch (assetType)
{
case typeof(TextureCube):
if (_placeholderCube == null)
{
// TODO: immutable
Texture2DDesc desc = .(1, 1, .R8G8B8A8_UNorm, 1, 1, .Default, .None);
_placeholderCube = new TextureCube(desc);
_placeholderCube.SamplerState = SamplerStateManager.PointWrap;
Color color = Color.Cyan;
_placeholderCube.SetData<Color>(&color, .PositiveX);
_placeholderCube.SetData<Color>(&color, .NegativeX);
_placeholderCube.SetData<Color>(&color, .PositiveY);
_placeholderCube.SetData<Color>(&color, .NegativeY);
_placeholderCube.SetData<Color>(&color, .PositiveZ);
_placeholderCube.SetData<Color>(&color, .NegativeZ);
Content.ManageAsset(_placeholderCube);
_placeholderCube.ReleaseRef();
_placeholderCube.[Friend]Complete = false;
}
return _placeholderCube;
case typeof(Texture2D):
fallthrough;
default:
@@ -347,6 +484,31 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
{
switch (assetType)
{
case typeof(TextureCube):
if (_placeholderCube == null)
{
// TODO: immutable
Texture2DDesc desc = .(2, 2, .R8G8B8A8_UNorm, 1, 1, .Default, .None);
_errorCube = new TextureCube(desc);
_errorCube.SamplerState = SamplerStateManager.PointWrap;
Color[4] color = .(Color.HotPink, Color.Black, Color.Black, Color.HotPink);
_errorCube.SetData<Color>(&color, .PositiveX);
_errorCube.SetData<Color>(&color, .NegativeX);
_errorCube.SetData<Color>(&color, .PositiveY);
_errorCube.SetData<Color>(&color, .NegativeY);
_errorCube.SetData<Color>(&color, .PositiveZ);
_errorCube.SetData<Color>(&color, .NegativeZ);
Content.ManageAsset(_errorCube);
_errorCube.ReleaseRef();
_errorCube.[Friend]Complete = false;
}
return _placeholderCube;
case typeof(Texture2D):
fallthrough;
default:
@@ -356,7 +518,9 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
_error2D = new Texture2D(desc);
_error2D.SamplerState = SamplerStateManager.PointWrap;
Color[4] color = .(Color.HotPink, Color.Black, Color.Black, Color.HotPink);
_error2D.SetData<Color>(&color);
Content.ManageAsset(_error2D);