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https://github.com/aharabada/glitchy-engine-beef.git
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Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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ComparisonFunction = .Never,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeW = .Clamp,
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MipMinLOD = -Infinity,
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MipMaxLOD = Infinity,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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G = 1,
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B = 1,
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A = 1
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}
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}
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}
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}
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