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https://github.com/aharabada/glitchy-engine-beef.git
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Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
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@@ -347,6 +347,7 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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for (let (slotName, textureIdentifier) in materialFile.Textures)
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{
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AssetHandle<Texture> texture = contentManager.LoadAsset(textureIdentifier);
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if (texture.IsInvalid)
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@@ -402,7 +403,7 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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for (let (slotName, texture) in material.[Friend]_textures)
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{
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Texture textureAsset = texture.Get();
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Texture textureAsset = texture.Handle.Get();
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materialFile.Textures.Add(new String(slotName), new String(textureAsset?.Identifier ?? ""));
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}
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