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https://github.com/aharabada/glitchy-engine-beef.git
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Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
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@@ -142,7 +142,11 @@ namespace GlitchyEngine.ImGui
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RenderCommand.BindRenderTargets();
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#if GE_GRAPHICS_DX11
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ImGuiImplDX11.RenderDrawData(ImGui.GetDrawData());
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using (ContextMonitor.Enter())
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{
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ImGuiImplDX11.RenderDrawData(ImGui.GetDrawData());
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}
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#endif
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ImGui.CleanupFrame();
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