Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization

This commit is contained in:
Simon Lübeß
2023-06-25 17:58:16 +02:00
parent 46693666aa
commit bb520b43ec
20 changed files with 1222 additions and 241 deletions
@@ -8,6 +8,7 @@ using DirectX.Common;
using DirectX.D3D11;
using DirectX.D3D11.SDKLayers;
using System.Diagnostics;
using System.Threading;
namespace GlitchyEngine.Platform.DX11
{
@@ -18,6 +19,8 @@ namespace GlitchyEngine.Platform.DX11
protected internal static ID3D11Device* NativeDevice;
protected internal static ID3D11DeviceContext* NativeContext;
protected internal static Monitor ContextMonitor = new Monitor() ~ delete _;
#if DEBUG
protected internal static ID3D11Debug* DebugDevice;
#endif
@@ -42,7 +45,10 @@ namespace GlitchyEngine.Platform.DX11
HResult deviceResult;
{
Debug.Profiler.ProfileScope!("D3D11.CreateDevice");
deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &NativeDevice, &deviceLevel, &NativeContext);
using (ContextMonitor.Enter())
{
deviceResult = D3D11.CreateDevice(null, .Hardware, 0, deviceFlags, levels, &NativeDevice, &deviceLevel, &NativeContext);
}
}
Log.EngineLogger.Assert(deviceResult.Succeeded, scope $"Failed to create D3D11 Device. Message({(int32)deviceResult}): {deviceResult}");
@@ -100,14 +100,24 @@ namespace GlitchyEngine.Renderer
{
case .Default:
Box dataBox = .(dstByteOffset, 0, 0, dstByteOffset + byteLength, 1, 1);
NativeContext.UpdateSubresource(nativeBuffer, 0, &dataBox, data, byteLength, byteLength);
using (ContextMonitor.Enter())
{
NativeContext.UpdateSubresource(nativeBuffer, 0, &dataBox, data, byteLength, byteLength);
}
case .Dynamic:
Log.EngineLogger.Assert(mapType == .WriteDiscard || mapType == .WriteNoOverwrite, scope $"When writing to dynamic resources the map type must be {nameof(Renderer.MapType.WriteDiscard)} or {nameof(Renderer.MapType.WriteNoOverwrite)}.");
// Todo: DoNotWaitFlag
MappedSubresource map = ?;
NativeContext.Map(nativeBuffer, 0, (.)mapType, .None, &map);
using (ContextMonitor.Enter())
{
NativeContext.Map(nativeBuffer, 0, (.)mapType, .None, &map);
}
Internal.MemCpy(((uint8*)map.Data) + dstByteOffset, data, byteLength);
NativeContext.Unmap(nativeBuffer, 0);
using (ContextMonitor.Enter())
{
NativeContext.Unmap(nativeBuffer, 0);
}
case .Immutable:
Log.EngineLogger.Error("Can't set the data of an immutable resource.");
return .Err;
@@ -80,13 +80,16 @@ namespace GlitchyEngine.Renderer
public override void Bind()
{
Debug.Profiler.ProfileRendererFunction!();
NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nativeBuffers, &bufferStrides, &bufferOffsets);
GraphicsContext.Get().SetVertexLayout(_vertexLayout);
NativeContext.InputAssembler.SetPrimitiveTopology((.)_primitiveTopology);
if(_indexBuffer != null)
NativeContext.InputAssembler.SetIndexBuffer(_indexBuffer.nativeBuffer, _indexBuffer.Format == .Index32Bit ? .R32_UInt : .R16_UInt, _indexByteOffset);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nativeBuffers, &bufferStrides, &bufferOffsets);
GraphicsContext.Get().SetVertexLayout(_vertexLayout);
NativeContext.InputAssembler.SetPrimitiveTopology((.)_primitiveTopology);
if(_indexBuffer != null)
NativeContext.InputAssembler.SetIndexBuffer(_indexBuffer.nativeBuffer, _indexBuffer.Format == .Index32Bit ? .R32_UInt : .R16_UInt, _indexByteOffset);
}
}
public override void Unbind()
@@ -96,12 +99,15 @@ namespace GlitchyEngine.Renderer
ID3D11Buffer*[nativeBuffers.Count] nullBuffers = .();
uint32[nativeBuffers.Count] zeroStrides = .();
uint32[nativeBuffers.Count] zeroOffsets = .();
NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nullBuffers, &zeroStrides, &zeroOffsets);
NativeContext.InputAssembler.SetInputLayout(null);
NativeContext.InputAssembler.SetPrimitiveTopology(.Undefined);
NativeContext.InputAssembler.SetIndexBuffer(null, .R16_UNorm, 0);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nullBuffers, &zeroStrides, &zeroOffsets);
NativeContext.InputAssembler.SetInputLayout(null);
NativeContext.InputAssembler.SetPrimitiveTopology(.Undefined);
NativeContext.InputAssembler.SetIndexBuffer(null, .R16_UNorm, 0);
}
}
}
}
@@ -158,19 +158,28 @@ namespace GlitchyEngine.Renderer
public override void BindRenderTargets()
{
NativeContext.OutputMerger.SetRenderTargets(MaxRTVCount, &_renderTargets, _depthStencilTarget);
using (ContextMonitor.Enter())
{
NativeContext.OutputMerger.SetRenderTargets(MaxRTVCount, &_renderTargets, _depthStencilTarget);
}
}
public override void ClearRenderTarget(RenderTarget2D renderTarget, ColorRGBA color)
{
NativeContext.ClearRenderTargetView((renderTarget ?? _swapChain.BackBuffer)._nativeRenderTargetView, color);
using (ContextMonitor.Enter())
{
NativeContext.ClearRenderTargetView((renderTarget ?? _swapChain.BackBuffer)._nativeRenderTargetView, color);
}
}
public override void SetVertexBuffer(uint32 slot, Buffer buffer, uint32 stride, uint32 offset = 0)
{
// make stride and offset mutable so that we can take their pointers.
var stride, offset;
NativeContext.InputAssembler.SetVertexBuffers(slot, 1, &buffer.nativeBuffer, &stride, &offset);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetVertexBuffers(slot, 1, &buffer.nativeBuffer, &stride, &offset);
}
}
[Inline]
@@ -180,8 +189,11 @@ namespace GlitchyEngine.Renderer
{
_currentInputLayout = _currentVertexLayout.GetNativeVertexLayout(_currentVertexShader.nativeCode);
_currentInputLayout.AddRef();
NativeContext.InputAssembler.SetInputLayout(_currentInputLayout);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetInputLayout(_currentInputLayout);
}
}
}
@@ -190,7 +202,7 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererFunction!();
BindInputLayout();
if (_hasVs)
NativeContext.VertexShader.SetConstantBuffers(0, _vsBuffers.Count, &_vsBuffers);
@@ -200,33 +212,48 @@ namespace GlitchyEngine.Renderer
public override void Draw(uint32 vertexCount, uint32 startVertexIndex = 0)
{
BindState();
NativeContext.Draw(vertexCount, startVertexIndex);
using (ContextMonitor.Enter())
{
BindState();
NativeContext.Draw(vertexCount, startVertexIndex);
}
}
public override void DrawIndexed(uint32 indexCount, uint32 startIndexLocation = 0, int32 vertexOffset = 0)
{
BindState();
NativeContext.DrawIndexed(indexCount, startIndexLocation, vertexOffset);
using (ContextMonitor.Enter())
{
BindState();
NativeContext.DrawIndexed(indexCount, startIndexLocation, vertexOffset);
}
}
public override void DrawIndexedInstanced(uint32 indexCountPerInstance, uint32 instanceCount, uint32 startIndexLocation, int32 baseVertexLocation, uint32 startInstanceLocation)
{
BindState();
NativeContext.DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
using (ContextMonitor.Enter())
{
BindState();
NativeContext.DrawIndexedInstanced(indexCountPerInstance, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
}
}
public override void SetIndexBuffer(Buffer buffer, IndexFormat indexFormat = .Index16Bit, uint32 byteOffset = 0)
{
NativeContext.InputAssembler.SetIndexBuffer(buffer.nativeBuffer, indexFormat == .Index32Bit ? .R32_UInt : .R16_UInt, byteOffset);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetIndexBuffer(buffer.nativeBuffer, indexFormat == .Index32Bit ? .R32_UInt : .R16_UInt, byteOffset);
}
}
public override void SetViewports(uint32 viewportsCount, GlitchyEngine.Renderer.Viewport* viewports)
{
NativeContext.Rasterizer.SetViewports(viewportsCount, (.)viewports);
using (ContextMonitor.Enter())
{
NativeContext.Rasterizer.SetViewports(viewportsCount, (.)viewports);
}
}
public override void SetVertexLayout(VertexLayout vertexLayout)
@@ -241,7 +268,10 @@ namespace GlitchyEngine.Renderer
public override void SetPrimitiveTopology(GlitchyEngine.Renderer.PrimitiveTopology primitiveTopology)
{
NativeContext.InputAssembler.SetPrimitiveTopology((DirectX.Common.PrimitiveTopology)primitiveTopology);
using (ContextMonitor.Enter())
{
NativeContext.InputAssembler.SetPrimitiveTopology((DirectX.Common.PrimitiveTopology)primitiveTopology);
}
}
private uint32 _ps_FirstTexture;
@@ -343,19 +373,28 @@ namespace GlitchyEngine.Renderer
public override void UnbindTextures()
{
void** voidArray = scope void*[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]*;
NativeContext.PixelShader.SetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, (.)voidArray);
NativeContext.VertexShader.SetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, (.)voidArray);
using (ContextMonitor.Enter())
{
NativeContext.PixelShader.SetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, (.)voidArray);
NativeContext.VertexShader.SetShaderResources(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT, (.)voidArray);
}
}
public override void BindVertexShader(VertexShader vertexShader)
{
BindShaderToStage(vertexShader);
using (ContextMonitor.Enter())
{
BindShaderToStage(vertexShader);
}
}
public override void BindPixelShader(PixelShader pixelShader)
{
BindShaderToStage(pixelShader);
using (ContextMonitor.Enter())
{
BindShaderToStage(pixelShader);
}
}
public override void BindConstantBuffer(Buffer buffer, int slot, ShaderStage stage)
@@ -443,12 +443,25 @@ namespace GlitchyEngine.Renderer
uint32 srcSubResource = D3D11.CalcSubresource(mipLevel, arraySlice, _mipLevels);
Box srcBox = .(x, y, arraySlice, x + width, y + height, arraySlice + 1);
NativeContext.CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, texture, srcSubResource, &srcBox);
using (ContextMonitor.Enter())
{
NativeContext.CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, texture, srcSubResource, &srcBox);
}
MappedSubresource subresource = ?;
result = NativeContext.Map(stagingTexture, 0, .Read, .None, &subresource);
defer NativeContext.Unmap(stagingTexture, 0);
using (ContextMonitor.Enter())
{
result = NativeContext.Map(stagingTexture, 0, .Read, .None, &subresource);
}
defer
{
using (ContextMonitor.Enter())
{
NativeContext.Unmap(stagingTexture, 0);
}
}
if (result != 0)
return .Err;
@@ -474,8 +487,11 @@ namespace GlitchyEngine.Renderer
// TODO: Mips/Arrays
Box srcBox = .((.)srcTopLeft.X, (.)srcTopLeft.Y, 0, (.)(srcTopLeft.X + size.X), (.)(srcTopLeft.Y + size.Y), 1);
NativeContext.CopySubresourceRegion(dstTexture, 0, (.)dstTopLeft.X, (.)dstTopLeft.Y, 0, srcTexture, 0, &srcBox);
using (ContextMonitor.Enter())
{
NativeContext.CopySubresourceRegion(dstTexture, 0, (.)dstTopLeft.X, (.)dstTopLeft.Y, 0, srcTexture, 0, &srcBox);
}
}
}
}
@@ -44,8 +44,11 @@ namespace GlitchyEngine.Renderer
public override void Clear(RenderTarget2D renderTarget, ColorRGBA color)
{
Debug.Profiler.ProfileRendererFunction!();
NativeContext.ClearRenderTargetView(RtOrBackbuffer!(renderTarget)._nativeRenderTargetView, color);
using (ContextMonitor.Enter())
{
NativeContext.ClearRenderTargetView(RtOrBackbuffer!(renderTarget)._nativeRenderTargetView, color);
}
}
public override void Clear(DepthStencilTarget target, ClearOptions clearOptions, float depth, uint8 stencil)
@@ -66,37 +69,43 @@ namespace GlitchyEngine.Renderer
{
flags |= .Stencil;
}
NativeContext.ClearDepthStencilView(target.nativeView, flags, depth, stencil);
using (ContextMonitor.Enter())
{
NativeContext.ClearDepthStencilView(target.nativeView, flags, depth, stencil);
}
}
private void ClearRtv(DirectX.D3D11.ID3D11RenderTargetView* rtv, ClearColor clearColor)
{
switch(clearColor)
using (ContextMonitor.Enter())
{
case .Color(let color):
NativeContext.ClearRenderTargetView(rtv, color);
case .UInt(let value):
#unwarn
NativeContext.OutputMerger.SetRenderTargets(1, &rtv, null);
using (BlendState lastBlendState = _currentBlendState..AddRef())
switch(clearColor)
{
SetBlendState(_nonblendingState);
_clearUintFx.Variables["ClearValue"].SetData(value);
_clearUintFx.ApplyChanges();
_clearUintFx.Bind();
case .Color(let color):
NativeContext.ClearRenderTargetView(rtv, color);
case .UInt(let value):
#unwarn
NativeContext.OutputMerger.SetRenderTargets(1, &rtv, null);
FullscreenQuad.Draw();
using (BlendState lastBlendState = _currentBlendState..AddRef())
{
SetBlendState(_nonblendingState);
_clearUintFx.Variables["ClearValue"].SetData(value);
_clearUintFx.ApplyChanges();
_clearUintFx.Bind();
FullscreenQuad.Draw();
SetBlendState(lastBlendState);
}
SetBlendState(lastBlendState);
// Rebind the old render targets
BindRenderTargets();
default:
Runtime.NotImplemented();
}
// Rebind the old render targets
BindRenderTargets();
default:
Runtime.NotImplemented();
}
}
@@ -143,7 +152,10 @@ namespace GlitchyEngine.Renderer
clearDepth = depth ?? clearDepth;
clearStencil = stencil ?? clearStencil;
NativeContext.ClearDepthStencilView(renderTarget._nativeDepthTargetView, flags, clearDepth, clearStencil);
using (ContextMonitor.Enter())
{
NativeContext.ClearDepthStencilView(renderTarget._nativeDepthTargetView, flags, clearDepth, clearStencil);
}
}
}
}
@@ -199,7 +211,10 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererFunction!();
SetReference!(_currentRasterizerState, rasterizerState);
NativeContext.Rasterizer.SetState(_currentRasterizerState.nativeRasterizerState);
using (ContextMonitor.Enter())
{
NativeContext.Rasterizer.SetState(_currentRasterizerState.nativeRasterizerState);
}
}
private BlendState _currentBlendState ~ _?.ReleaseRef();
@@ -209,7 +224,11 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererFunction!();
SetReference!(_currentBlendState, blendState);
NativeContext.OutputMerger.SetBlendState(_currentBlendState.nativeBlendState, blendFactor);
using (ContextMonitor.Enter())
{
NativeContext.OutputMerger.SetBlendState(_currentBlendState.nativeBlendState, blendFactor);
}
}
private DepthStencilState _currentDepthStencilState ~ _?.ReleaseRef();
@@ -219,7 +238,11 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererFunction!();
SetReference!(_currentDepthStencilState, depthStencilState);
NativeContext.OutputMerger.SetDepthStencilState(_currentDepthStencilState.nativeDepthStencilState, stencilReference);
using (ContextMonitor.Enter())
{
NativeContext.OutputMerger.SetDepthStencilState(_currentDepthStencilState.nativeDepthStencilState, stencilReference);
}
}
public override void DrawIndexed(GeometryBinding geometry)
@@ -122,8 +122,11 @@ namespace GlitchyEngine.Renderer
public override void Bind(uint32 slot)
{
NativeContext.VertexShader.SetSamplers(slot, 1, &nativeSamplerState);
NativeContext.PixelShader.SetSamplers(slot, 1, &nativeSamplerState);
using (ContextMonitor.Enter())
{
NativeContext.VertexShader.SetSamplers(slot, 1, &nativeSamplerState);
NativeContext.PixelShader.SetSamplers(slot, 1, &nativeSamplerState);
}
}
}
}
@@ -205,7 +205,30 @@ namespace GlitchyEngine.Renderer
buffer.ReleaseRef();
}
case .Texture:
_textures.Add(scope String(bindDesc.Name), bindDesc.BindPoint, TextureViewBinding(null, null));
TextureDimension texDim;
switch (bindDesc.Dimension)
{
case .Texture1D:
texDim = .Texture1D;
case .Texture1DArray:
texDim = .Texture1DArray;
case .Texture2D:
texDim = .Texture2D;
case .Texture2DArray:
texDim = .Texture2DArray;
case .Texture3D:
texDim = .Texture3D;
case .TextureCube:
texDim = .TextureCube;
case .TextureCubeArray:
texDim = .TextureCubeArray;
default:
texDim = .Unknown;
}
_textures.Add(scope String(bindDesc.Name), bindDesc.BindPoint, TextureViewBinding(null, null), texDim);
case .Sampler:
// TODO: do we have to do something for samplers?
default:
@@ -19,43 +19,6 @@ namespace GlitchyEngine.Renderer
extension Texture
{
protected internal ID3D11ShaderResourceView* _nativeResourceView ~ _?.Release();
/** \brief Loads the texture from the specified path.
* @param path The path of the texture to load.
* @param texture The reference to the pointer that will hold the texture.
* @returns true if the texture was loaded successfully; false otherwise.
*/
protected bool LoadDdsResourcePlatform<T>(Stream stream, ref T* texture) where T : ID3D11Resource
{
Debug.Profiler.ProfileResourceFunction!();
uint8[] ddsData = new:ScopedAlloc! uint8[stream.Length];
var result = stream.TryRead(ddsData);
if (result case .Err(let err))
{
Log.EngineLogger.Error($"Failed to read texture data from stream. Error: {err}");
}
((ID3D11Resource*)texture)?.Release();
_nativeResourceView?.Release();
HResult loadResult = DDSTextureLoader.CreateDDSTextureFromMemory(NativeDevice,
ddsData.Ptr, (uint)ddsData.Count, (.)&texture, &_nativeResourceView);
if(loadResult.Failed)
{
Log.EngineLogger.Error($"Failed to load texture. Error({(int)loadResult}): {loadResult}");
ReleaseAndNullify!(texture);
ReleaseAndNullify!(_nativeResourceView);
return false;
}
return true;
}
}
extension Texture2DDesc
@@ -94,18 +57,6 @@ namespace GlitchyEngine.Renderer
public override uint32 ArraySize => nativeDesc.ArraySize;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void LoadDdsPlatform(Stream stream)
{
Debug.Profiler.ProfileResourceFunction!();
LoadDdsResourcePlatform(stream, ref nativeTexture);
let resType = nativeTexture.GetResourceType();
Log.EngineLogger.Assert(resType == .Texture2D, scope $"The texture is not a 2D texture (it is {resType}).");
nativeTexture.GetDescription(out nativeDesc);
}
protected override void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch)
{
Debug.Profiler.ProfileResourceFunction!();
@@ -177,7 +128,12 @@ namespace GlitchyEngine.Renderer
case .Default:
Box dataBox = .(destX, destY, 0, destX + destWidth, destY + destHeight, 1);
var rowPitch = elementSize * destWidth;
NativeContext.UpdateSubresource(nativeTexture, subresourceIndex, &dataBox, data, rowPitch, rowPitch * destHeight);
using (ContextMonitor.Enter())
{
NativeContext.UpdateSubresource(nativeTexture, subresourceIndex, &dataBox, data, rowPitch, rowPitch * destHeight);
}
case .Dynamic:
Runtime.NotImplemented();
/*
@@ -220,6 +176,186 @@ namespace GlitchyEngine.Renderer
sourceBox.Back = 1;
}
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
using (ContextMonitor.Enter())
{
NativeContext.CopySubresourceRegion(destination.nativeTexture,
D3D11.CalcSubresource(destMipSlice, destArraySlice, destination.MipLevels), destX, destY, 0,
source.nativeTexture, D3D11.CalcSubresource(srcMipSlice, srcArraySlice, source.MipLevels), (.)&sourceBox);
}
}
public override void CopyTo(Texture2D destination)
{
Debug.Profiler.ProfileResourceFunction!();
if(nativeTexture == null)
return;
Log.EngineLogger.AssertDebug(nativeDesc.Format == destination.nativeDesc.Format,
"Source and destination resources must have the same texel-format.");
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
uint32 arraySlices = Math.Min(ArraySize, destination.ArraySize);
uint32 mipSlices = Math.Min(MipLevels, destination.MipLevels);
for(uint32 arraySlice < arraySlices)
for(uint32 mipSlice < mipSlices)
{
Box sourceBox = .(0, 0, 0, Width, Height, 1);
using (ContextMonitor.Enter())
{
NativeContext.CopySubresourceRegion(destination.nativeTexture,
D3D11.CalcSubresource(mipSlice, arraySlice, destination.MipLevels), 0, 0, 0,
nativeTexture, D3D11.CalcSubresource(mipSlice, arraySlice, MipLevels), (.)&sourceBox);
}
}
}
protected override TextureViewBinding PlatformGetViewBinding()
{
return .(_nativeResourceView, _samplerState?.nativeSamplerState);
}
}
extension TextureCube
{
protected internal ID3D11Texture2D* nativeTexture ~ _?.Release();
protected internal NativeTex2DDesc nativeDesc;
public override uint32 Width => nativeDesc.Width;
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize / 6;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void CreateTexturePlatform(Texture2DDesc desc, bool isRenderTarget, void* data, uint32 linePitch)
{
Debug.Profiler.ProfileResourceFunction!();
PrepareTexturePlatform(desc, isRenderTarget);
InternalCreateTexture(data, linePitch, 0);
}
protected override void PrepareTexturePlatform(Texture2DDesc desc, bool isRenderTarget)
{
Debug.Profiler.ProfileResourceFunction!();
nativeTexture?.Release();
nativeTexture = null;
_nativeResourceView?.Release();
_nativeResourceView = null;
nativeDesc = (NativeTex2DDesc)desc;
// Make it a texture cube
nativeDesc.MiscFlags |= .TextureCube;
nativeDesc.ArraySize *= 6;
if(isRenderTarget)
nativeDesc.BindFlags |= .RenderTarget;
}
private void InternalCreateTexture(void* data, uint32 linePitch, uint32 slicePitch)
{
Debug.Profiler.ProfileResourceFunction!();
SubresourceData resData = .(data, linePitch, slicePitch);
// If data is null, set subresourceData null
SubresourceData* resDataPtr = null;//data == null ? null : &resData;
var result = NativeDevice.CreateTexture2D(ref nativeDesc, resDataPtr, &nativeTexture);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture 2D. Error ({result.Underlying}): {result}");
result = NativeDevice.CreateShaderResourceView(nativeTexture, null, &_nativeResourceView);
Log.EngineLogger.Assert(result.Succeeded, scope $"Failed to create texture view. Error ({result.Underlying}): {result}");
}
// TODO: Update Texture Arrays!
protected override Result<void> PlatformSetData(void* data, uint32 elementSize, uint32 destX,
uint32 destY, uint32 destWidth, uint32 destHeight, uint32 arraySlice, uint32 mipLevel, GlitchyEngine.Renderer.MapType mapType)
{
Debug.Profiler.ProfileResourceFunction!();
if(nativeTexture == null)
{
if(destX == 0 && destY == 0 && destWidth == nativeDesc.Width && destHeight == nativeDesc.Height)
{
// We can pass the data while creating the buffer, so we can return here.
var rowPitch = elementSize * destWidth;
InternalCreateTexture(data, rowPitch, rowPitch * destHeight);
}
else
{
// If we don't set the entire texture we need to create the texture with unknown content and set it manually
Log.EngineLogger.Assert(nativeDesc.Usage != .Immutable, "The entire immutable texture has to be initialized.");
InternalCreateTexture(null, 0, 0);
}
}
//Log.EngineLogger.AssertDebug();
// TODO: Debug.Assert(dstByteOffset + byteLength <= _description.Size, "The destination offset and byte length are too long for the target buffer.");
uint32 subresourceIndex = D3D11.CalcSubresource(mipLevel, arraySlice, nativeDesc.MipLevels);
switch(nativeDesc.Usage)
{
case .Default:
Box dataBox = .(destX, destY, 0, destX + destWidth, destY + destHeight, 1);
var rowPitch = elementSize * destWidth;
using (ContextMonitor.Enter())
{
NativeContext.UpdateSubresource(nativeTexture, subresourceIndex, &dataBox, data, rowPitch, rowPitch * destHeight);
}
case .Dynamic:
Runtime.NotImplemented();
/*
Log.EngineLogger.Assert(mapType.CanWrite, "The map type has to have write access.");
// Todo: DoNotWaitFlag
MappedSubresource map = ?;
_context.nativeContext.Map(nativeBuffer, 0, (.)mapType, .None, &map);
Internal.MemCpy(((uint8*)map.Data) + dstByteOffset, data, byteLength);
_context.nativeContext.Unmap(nativeBuffer, 0);
*/
case .Immutable:
Log.EngineLogger.Error("Can't set the data of an immutable resource.");
return .Err;
default:
Log.EngineLogger.Error($"Unknown resource usage: {nativeDesc.Usage}");
return .Err;
}
return .Ok;
}
/*public static override void CopySubresourceRegion(Texture2D source, Texture2D destination,
ResourceBox sourceBox = default, uint32 destX = 0, uint32 destY = 0,
uint32 srcArraySlice = 0, uint32 srcMipSlice = 0, uint32 destArraySlice = 0, uint32 destMipSlice = 0)
{
Debug.Profiler.ProfileResourceFunction!();
Log.EngineLogger.AssertDebug(source != destination || srcArraySlice != destArraySlice
|| srcMipSlice != destMipSlice, "Cannot copy from and to the same sub resource.");
Log.EngineLogger.AssertDebug(source.nativeDesc.Format == destination.nativeDesc.Format,
"Source and destination resources must have the same texel-format.");
var sourceBox;
if(sourceBox.Right == 0)
{
sourceBox.Right = source.Width;
sourceBox.Bottom = source.Height;
sourceBox.Back = 1;
}
// Make sure the destination was initialized
if(destination.nativeTexture == null)
destination.InternalCreateTexture(null, 0, 0);
@@ -255,44 +391,13 @@ namespace GlitchyEngine.Renderer
D3D11.CalcSubresource(mipSlice, arraySlice, destination.MipLevels), 0, 0, 0,
nativeTexture, D3D11.CalcSubresource(mipSlice, arraySlice, MipLevels), (.)&sourceBox);
}
}
}*/
protected override TextureViewBinding PlatformGetViewBinding()
{
return .(_nativeResourceView, _samplerState?.nativeSamplerState);
}
}
extension TextureCube
{
protected internal ID3D11Texture2D* nativeTexture ~ _?.Release();
protected internal NativeTex2DDesc nativeDesc;
public override uint32 Width => nativeDesc.Width;
public override uint32 Height => nativeDesc.Height;
public override uint32 ArraySize => nativeDesc.ArraySize / 6;
public override uint32 MipLevels => nativeDesc.MipLevels;
protected override void LoadTexturePlatform(Stream stream)
{
Debug.Profiler.ProfileResourceFunction!();
LoadDdsResourcePlatform(stream, ref nativeTexture);
let resType = nativeTexture.GetResourceType();
Log.EngineLogger.Assert(resType == .Texture2D, scope $"The texture \"{_path}\" is not a texture cube (it is {resType}).");
nativeTexture.GetDescription(out nativeDesc);
Log.EngineLogger.Assert(nativeDesc.MiscFlags.HasFlag(.TextureCube), scope $"The texture \"{_path}\" is not a texture cube.");
// TODO: load fallback texture
}
protected override TextureViewBinding PlatformGetViewBinding()
{
return .(_nativeResourceView, _samplerState.nativeSamplerState);
}
}
}
#endif