mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
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@@ -80,13 +80,16 @@ namespace GlitchyEngine.Renderer
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public override void Bind()
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{
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Debug.Profiler.ProfileRendererFunction!();
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NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nativeBuffers, &bufferStrides, &bufferOffsets);
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GraphicsContext.Get().SetVertexLayout(_vertexLayout);
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NativeContext.InputAssembler.SetPrimitiveTopology((.)_primitiveTopology);
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if(_indexBuffer != null)
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NativeContext.InputAssembler.SetIndexBuffer(_indexBuffer.nativeBuffer, _indexBuffer.Format == .Index32Bit ? .R32_UInt : .R16_UInt, _indexByteOffset);
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using (ContextMonitor.Enter())
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{
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NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nativeBuffers, &bufferStrides, &bufferOffsets);
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GraphicsContext.Get().SetVertexLayout(_vertexLayout);
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NativeContext.InputAssembler.SetPrimitiveTopology((.)_primitiveTopology);
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if(_indexBuffer != null)
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NativeContext.InputAssembler.SetIndexBuffer(_indexBuffer.nativeBuffer, _indexBuffer.Format == .Index32Bit ? .R32_UInt : .R16_UInt, _indexByteOffset);
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}
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}
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public override void Unbind()
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@@ -96,12 +99,15 @@ namespace GlitchyEngine.Renderer
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ID3D11Buffer*[nativeBuffers.Count] nullBuffers = .();
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uint32[nativeBuffers.Count] zeroStrides = .();
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uint32[nativeBuffers.Count] zeroOffsets = .();
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NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nullBuffers, &zeroStrides, &zeroOffsets);
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NativeContext.InputAssembler.SetInputLayout(null);
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NativeContext.InputAssembler.SetPrimitiveTopology(.Undefined);
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NativeContext.InputAssembler.SetIndexBuffer(null, .R16_UNorm, 0);
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using (ContextMonitor.Enter())
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{
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NativeContext.InputAssembler.SetVertexBuffers(0, nativeBuffers.Count, &nullBuffers, &zeroStrides, &zeroOffsets);
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NativeContext.InputAssembler.SetInputLayout(null);
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NativeContext.InputAssembler.SetPrimitiveTopology(.Undefined);
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NativeContext.InputAssembler.SetIndexBuffer(null, .R16_UNorm, 0);
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}
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}
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}
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}
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