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https://github.com/aharabada/glitchy-engine-beef.git
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Drag drop Texture
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@@ -299,7 +299,28 @@ namespace GlitchyEditor.EditWindows
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for (let texture in effect.Textures)
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{
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ImGui.Text(texture.key);
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//ImGui.Text(texture.key);
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ImGui.Button(texture.key);
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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if (payload != null)
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{
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Log.EngineLogger.Warning("");
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StringView path = .((char8*)payload.Data, (int)payload.DataSize);
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using (Texture2D newTexture = new Texture2D(path, true))
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{
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newTexture.SamplerState = SamplerStateManager.AnisotropicWrap;
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material.SetTexture(texture.key, newTexture);
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}
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}
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ImGui.EndDragDropTarget();
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}
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}
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for (let (name, arguments) in effect.[Friend]_variableDescriptions)
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@@ -242,7 +242,11 @@ namespace GlitchyEditor.EditWindows
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if (ImGui.BeginDragDropSource())
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{
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String fullpath = scope $"{_currentDirectory}{Path.DirectorySeparatorChar}{entry.Name}";
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// TODO: this is dirty
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if (fullpath.StartsWith(ContentDirectory, .OrdinalIgnoreCase))
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fullpath.Remove(0, ContentDirectory.Length);
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ImGui.SetDragDropPayload("CONTENT_BROWSER_ITEM", fullpath.CStr(), (.)fullpath.Length, .Once);
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ImGui.EndDragDropSource();
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