mirror of
https://github.com/aharabada/glitchy-engine-beef.git
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Settings / SettingsWindow
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@@ -0,0 +1,121 @@
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using System;
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using ImGui;
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using System.Collections;
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using System.IO;
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using Bon;
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namespace GlitchyEngine
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{
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interface ISettings
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{
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void Apply();
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}
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/// Fields with this Attribute will be scanned for Settings.
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[AttributeUsage(.Field, .ReflectAttribute)]
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struct SettingContainerAttribute : Attribute
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{
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}
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/// Fields with this Attribute will be exposed as settings.
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[AttributeUsage(.Field, .ReflectAttribute)]
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struct SettingAttribute : Attribute
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{
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public String Category;
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public String Name;
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public this(String category, String name)
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{
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Category = category;
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Name = name;
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}
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}
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[Reflect, BonTarget]
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class Settings
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{
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#if IMGUI
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[SettingContainer, BonInclude]
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public readonly ImGuiSettings ImGuiSettings = new .() ~ delete _;
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#endif
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/*
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[BonInclude]
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private List<ISettings> _userSettings ~ ClearAndDeleteItems!(_);
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*/
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[AllowAppend]
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public this()
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{
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/*List<ISettings> userSettings = append .();
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_userSettings = userSettings;*/
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}
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public void Apply()
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{
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#if IMGUI
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ImGuiSettings.Apply();
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#endif
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/*for (let settings in _userSettings)
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{
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settings.Apply();
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}*/
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}
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public static void Load()
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{
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Settings settings = Application.Get().Settings;
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var result = Bon.DeserializeFromFile(ref settings, "./settings.bon");
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if (result case .Err)
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Log.EngineLogger.Error("Failed to deserialze settings.");
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Application.Get().Settings.Apply();
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}
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public void Save()
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{
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gBonEnv.serializeFlags |= .Verbose;
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Bon.SerializeIntoFile(this, "./settings.bon");
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}
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/*
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/// Registers a instance of a settings interface. Note: Takes ownership of the instance.
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public void RegisterUserSettings(ISettings settings)
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{
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_userSettings.Add(settings);
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}
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public T GetUserSettings<T>() where T : ISettings, class
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{
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for (let v in _userSettings)
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{
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if (v is T)
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{
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return (T)v;
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}
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}
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return null;
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}*/
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}
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#if IMGUI
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[Reflect]
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class ImGuiSettings
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{
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[Setting("UI", "Font Size"), BonInclude]
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public int32 FontSize = 16;
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[Setting("UI", "Font name"), BonInclude]
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public readonly String FontName = new .("Fonts/CascadiaCode.ttf") ~ delete _;
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public void Apply()
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{
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Application.Get().[Friend]_imGuiLayer.SettingsInvalid = true;
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}
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}
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#endif
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}
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