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Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
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@@ -7,4 +7,4 @@ TargetType = "BeefGUIApplication"
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StartupObject = "GlitchyEngine.Program"
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[Configs.Debug.Win64]
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DebugCommandArguments = "\"content\\Scenes\\physics2D.scene\""
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DebugCommandArguments = "\"D:\\Development\\Projects\\Beef\\GlitchyEngine\\GlitchyEditor\\SandboxProject\""
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