Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
|
After Width: | Height: | Size: 119 B |
@@ -0,0 +1,23 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
{
|
||||
Effect = "Resources/Shaders/myEffect.hlsl",
|
||||
Textures = [
|
||||
"AlbedoTexture": "Assets/Textures/rocket.png",
|
||||
"NormalTexture": "Assets/Textures/TestMat/rustediron2_normal.png",
|
||||
"MetallicTexture": "Assets/Textures/TestMat/rustediron2_metallic.png",
|
||||
"RoughnessTexture": "Assets/Textures/TestMat/rustediron2_roughness.png"
|
||||
],
|
||||
Variables = [
|
||||
"AlbedoColor": .ColorRGBA{
|
||||
Value = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
},
|
||||
"NormalScaling": .Float2{
|
||||
Value = {
|
||||
X = 1,
|
||||
Y = 1
|
||||
}
|
||||
},
|
||||
"MetallicFactor": .Float{
|
||||
Value = 0
|
||||
},
|
||||
"RoughnessFactor": .Float{
|
||||
Value = 1
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
AssetLoader = "MaterialAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */
|
||||
}
|
||||
|
After Width: | Height: | Size: 119 B |
@@ -0,0 +1,23 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 10 MiB |
@@ -0,0 +1,27 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_generateMipMaps = true,
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Anisotropic,
|
||||
MagFilter = .Anisotropic,
|
||||
MipFilter = .Anisotropic,
|
||||
FilterMode = .Default,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Wrap,
|
||||
AddressModeV = .Wrap,
|
||||
AddressModeW = .Wrap,
|
||||
MipLODBias = 0,
|
||||
MipMinLOD = 0,
|
||||
MipMaxLOD = 3,
|
||||
MaxAnisotropy = 16,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.3 MiB |
@@ -0,0 +1,23 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Anisotropic,
|
||||
MagFilter = .Anisotropic,
|
||||
MipFilter = .Anisotropic,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Wrap,
|
||||
AddressModeV = .Wrap,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -Infinity,
|
||||
MipMaxLOD = Infinity,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 7.4 MiB |
@@ -0,0 +1,27 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_generateMipMaps = false,
|
||||
_isSrgb = false,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
FilterMode = .Default,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Wrap,
|
||||
AddressModeV = .Wrap,
|
||||
AddressModeW = .Clamp,
|
||||
MipLODBias = 2.5999999,
|
||||
MipMinLOD = -Infinity,
|
||||
MipMaxLOD = Infinity,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 3.0 MiB |
@@ -0,0 +1,27 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_generateMipMaps = false,
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
FilterMode = .Default,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Wrap,
|
||||
AddressModeV = .Wrap,
|
||||
AddressModeW = .Clamp,
|
||||
MipLODBias = 0,
|
||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
{
|
||||
Effect = "Resources/Shaders/myEffect.hlsl",
|
||||
Textures = [
|
||||
"AlbedoTexture": "Assets/Textures/TestMat/rustediron2_albedo.png",
|
||||
"NormalTexture": "Assets/Textures/TestMat/rustediron2_normal.png",
|
||||
"MetallicTexture": "Assets/Textures/TestMat/rustediron2_metallic.png",
|
||||
"RoughnessTexture": "Assets/Textures/TestMat/rustediron2_roughness.png",
|
||||
"EmissiveTexture": "Assets/Textures/rocket.png"
|
||||
],
|
||||
Variables = [
|
||||
"AlbedoColor": .ColorRGBA{
|
||||
Value = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
},
|
||||
"NormalScaling": .Float2{
|
||||
Value = {
|
||||
X = 1,
|
||||
Y = 1
|
||||
}
|
||||
},
|
||||
"MetallicFactor": .Float{
|
||||
Value = 1
|
||||
},
|
||||
"RoughnessFactor": .Float{
|
||||
Value = 1
|
||||
},
|
||||
"EmissiveColor": .ColorRGB{
|
||||
Value = {
|
||||
R = 1,
|
||||
G = 0,
|
||||
B = 0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
AssetLoader = "MaterialAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}
|
||||
}
|
||||
|
After Width: | Height: | Size: 119 B |
@@ -0,0 +1,23 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 258 B |
@@ -0,0 +1,22 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -Infinity,
|
||||
MipMaxLOD = Infinity,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
G = 1,
|
||||
B = 1,
|
||||
A = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||