Separated Assets to Resources (Engine assets) and Assets (Project specific)

+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
    + Fixed InternalDeleteTreeAndChildren for null trees
This commit is contained in:
Simon Lübeß
2023-07-30 20:30:06 +02:00
parent 20dae92be7
commit c1a87ed946
85 changed files with 413 additions and 240 deletions
@@ -0,0 +1,39 @@
{
Effect = "Resources/Shaders/myEffect.hlsl",
Textures = [
"AlbedoTexture": "Assets/Textures/TestMat/rustediron2_albedo.png",
"NormalTexture": "Assets/Textures/TestMat/rustediron2_normal.png",
"MetallicTexture": "Assets/Textures/TestMat/rustediron2_metallic.png",
"RoughnessTexture": "Assets/Textures/TestMat/rustediron2_roughness.png",
"EmissiveTexture": "Assets/Textures/rocket.png"
],
Variables = [
"AlbedoColor": .ColorRGBA{
Value = {
R = 1,
G = 1,
B = 1,
A = 1
}
},
"NormalScaling": .Float2{
Value = {
X = 1,
Y = 1
}
},
"MetallicFactor": .Float{
Value = 1
},
"RoughnessFactor": .Float{
Value = 1
},
"EmissiveColor": .ColorRGB{
Value = {
R = 1,
G = 0,
B = 0
}
}
]
}