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https://github.com/aharabada/glitchy-engine-beef.git
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Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
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{
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Effect = "Resources/Shaders/myEffect.hlsl",
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Textures = [
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"AlbedoTexture": "Assets/Textures/TestMat/rustediron2_albedo.png",
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"NormalTexture": "Assets/Textures/TestMat/rustediron2_normal.png",
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"MetallicTexture": "Assets/Textures/TestMat/rustediron2_metallic.png",
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"RoughnessTexture": "Assets/Textures/TestMat/rustediron2_roughness.png",
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"EmissiveTexture": "Assets/Textures/rocket.png"
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],
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Variables = [
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"AlbedoColor": .ColorRGBA{
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Value = {
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R = 1,
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G = 1,
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B = 1,
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A = 1
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}
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},
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"NormalScaling": .Float2{
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Value = {
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X = 1,
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Y = 1
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}
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},
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"MetallicFactor": .Float{
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Value = 1
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},
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"RoughnessFactor": .Float{
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Value = 1
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},
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"EmissiveColor": .ColorRGB{
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Value = {
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R = 1,
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G = 0,
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B = 0
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}
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}
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]
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}
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