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https://github.com/aharabada/glitchy-engine-beef.git
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Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
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@@ -0,0 +1,31 @@
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cbuffer Constants : register(b0)
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{
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float4x4 ViewProjection;
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float4 Color;
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};
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struct VS_Input
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{
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float4 Position : POSITION;
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};
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struct PS_Input
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{
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float4 Position : SV_Position;
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};
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PS_Input VS(VS_Input input)
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{
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PS_Input output;
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output.Position = mul(ViewProjection, input.Position);
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return output;
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}
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float4 PS(PS_Input input) : SV_Target0
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{
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return Color;
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}
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#pragma Effect[VS=VS; PS=PS]
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