mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
This commit is contained in:
@@ -175,8 +175,8 @@ class TexturererViewerer
|
||||
|
||||
public this()
|
||||
{
|
||||
_effect = Content.LoadAsset("Shaders\\textureViewerShader.hlsl");
|
||||
_renderTargetEffect = Content.LoadAsset("Shaders\\RenderTargetGroupViewer.hlsl");
|
||||
_effect = Content.LoadAsset("Resources/Shaders/textureViewerShader.hlsl");
|
||||
_renderTargetEffect = Content.LoadAsset("Resources/Shaders/RenderTargetGroupViewer.hlsl");
|
||||
}
|
||||
|
||||
float2 _position;
|
||||
|
||||
Reference in New Issue
Block a user