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Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
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@@ -36,7 +36,7 @@ namespace GlitchyEditor
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_contentManager.SetAsDefaultAssetLoader<EffectAssetLoader>(".hlsl");
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_contentManager.SetAssetPropertiesEditor<EffectAssetLoader>(=> EffectAssetPropertiesEditor.Factory);
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_contentManager.SetContentDirectory("./content");
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_contentManager.SetResourcesDirectory("./Resources");
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return _contentManager;
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}
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