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https://github.com/aharabada/glitchy-engine-beef.git
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Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
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@@ -181,7 +181,7 @@ namespace GlitchyEditor
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.(.R8G8B8A8_UNorm))
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});
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_editorIcons = new EditorIcons("Textures/EditorIcons.dds", .(64, 64));
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_editorIcons = new EditorIcons("Resources/Textures/EditorIcons.dds", .(64, 64));
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_editorIcons.SamplerState = SamplerStateManager.AnisotropicClamp;
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ContentBrowserWindow.s_FolderTexture = _editorIcons.Folder;
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@@ -783,6 +783,8 @@ namespace GlitchyEditor
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_currentProject = Project.Load(workspacePath);
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String appAssemblyPath = scope String();
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_contentManager.SetAssetDirectory(_currentProject.AssetsFolder);
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// TODO: obviously change dll name, configurable?
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Path.Combine(appAssemblyPath, _currentProject.AssetsFolder, "Scripts/bin/Sandbox.dll");
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