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https://github.com/aharabada/glitchy-engine-beef.git
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Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
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@@ -176,8 +176,8 @@ namespace GlitchyEngine.Renderer
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static void InitDeferredRenderer()
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{
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TestFullscreenEffect = Content.LoadAsset("Shaders\\simpleLight.hlsl");
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s_tonemappingEffect = Content.LoadAsset("Shaders\\SimpleTonemapping.hlsl");
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TestFullscreenEffect = Content.LoadAsset("Resources/Shaders/simpleLight.hlsl");
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s_tonemappingEffect = Content.LoadAsset("Resources/Shaders/SimpleTonemapping.hlsl");
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_gBuffer = new GBuffer();
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BlendStateDescription gBufferBlendDesc = .Default;
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