Separated Assets to Resources (Engine assets) and Assets (Project specific)

+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
    + Fixed InternalDeleteTreeAndChildren for null trees
This commit is contained in:
Simon Lübeß
2023-07-30 20:30:06 +02:00
parent 20dae92be7
commit c1a87ed946
85 changed files with 413 additions and 240 deletions
+2 -2
View File
@@ -176,8 +176,8 @@ namespace GlitchyEngine.Renderer
static void InitDeferredRenderer()
{
TestFullscreenEffect = Content.LoadAsset("Shaders\\simpleLight.hlsl");
s_tonemappingEffect = Content.LoadAsset("Shaders\\SimpleTonemapping.hlsl");
TestFullscreenEffect = Content.LoadAsset("Resources/Shaders/simpleLight.hlsl");
s_tonemappingEffect = Content.LoadAsset("Resources/Shaders/SimpleTonemapping.hlsl");
_gBuffer = new GBuffer();
BlendStateDescription gBufferBlendDesc = .Default;