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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Fixed temporary fix
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@@ -972,16 +972,22 @@ class EditorContentManager : IContentManager
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{
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TreeNode<AssetNode> assetNode = TrySilent!(AssetHierarchy.GetNodeFromAssetHandle(handle));
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_assetConverter.QueueForProcessing(assetNode->AssetFile, isBlocking);
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var isBlocking;
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isBlocking = true;
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_assetConverter.QueueForProcessing(assetNode->AssetFile, isBlocking);
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if (isBlocking)
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{
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asset = _assetCache.GetCacheEntry(handle);
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Log.EngineLogger.Assert(asset != null, "Failed to load asset.");
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//Log.EngineLogger.Assert(asset != null, "Failed to load asset.");
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if (asset == null)
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{
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Log.EngineLogger.Error($"Failed to load Asset \"{assetNode->Path}\" (Handle: {handle})");
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return new NewPlaceholderAsset(handle, .Error);
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}
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}
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else
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{
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