mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Fix compile errors due to Beef.Linq update
This commit is contained in:
@@ -497,7 +497,7 @@ class AssetHierarchy
|
||||
void AddEntryToTree(String filePath, bool isDirectory, TreeNode<AssetNode> parentNode)
|
||||
{
|
||||
// Try to find the node for the specified path in the given parent
|
||||
TreeNode<AssetNode> treeNode = parentNode.Children.Where(scope (node) => node.Value.Path == filePath).FirstOrDefault();
|
||||
TreeNode<AssetNode> treeNode = parentNode.Children.Where((node) => node.Value.Path == filePath).FirstOrDefault();
|
||||
|
||||
// If no node was found -> create one
|
||||
if (treeNode == null)
|
||||
|
||||
@@ -243,7 +243,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
for (StringView entryName in assetCreator.Name.Split('/'))
|
||||
{
|
||||
AssetCreatorTree nextNode = tree.Children.Where(scope (node) => node->Name == entryName).FirstOrDefault();
|
||||
AssetCreatorTree nextNode = tree.Children.Where((node) => node->Name == entryName).FirstOrDefault();
|
||||
|
||||
// Create new node if we didn't find it
|
||||
nextNode ??= tree.AddChild((entryName, null));
|
||||
@@ -720,7 +720,7 @@ namespace GlitchyEditor.EditWindows
|
||||
|
||||
ImGui.TreeNodeFlags flags = .OpenOnArrow | .SpanAvailWidth;
|
||||
|
||||
if(tree.Children.Where(scope (node) => node->IsDirectory).Count() == 0)
|
||||
if(tree.Children.Where((node) => node->IsDirectory).Count() == 0)
|
||||
flags |= .Leaf;
|
||||
|
||||
if (tree->Path == CurrentDirectory)
|
||||
@@ -1390,7 +1390,7 @@ namespace GlitchyEditor.EditWindows
|
||||
private void CopySelectedFiles(bool cutFiles)
|
||||
{
|
||||
_filesToCopy.ClearAndDeleteItems();
|
||||
_selectedFiles.Select(scope (file) => new String(file)).ToList(_filesToCopy);
|
||||
_selectedFiles.Select((file) => new String(file)).ToList(_filesToCopy);
|
||||
_cutFiles = cutFiles;
|
||||
}
|
||||
|
||||
|
||||
@@ -55,10 +55,20 @@ class StdDevResultColumn : IResultColumn
|
||||
{
|
||||
TimeSpan meanTime = runToCalculate.ResultColumnValue[MeanTimeResultColumn.ColumnName];
|
||||
|
||||
int64 variance = runToCalculate.RunDurations.Select(scope (d) => {
|
||||
// For some reason we need to specify the type arguments here.
|
||||
/*int64 variance = runToCalculate.RunDurations.Sum<TimeSpan[], TimeSpan, delegate int64(TimeSpan), int64>(scope [=meanTime, =runToCalculate] (d) => {
|
||||
TimeSpan delta = d - meanTime;
|
||||
return (delta * delta).Ticks / runToCalculate.RunCount;
|
||||
}).Sum();
|
||||
});*/
|
||||
|
||||
int64 variance = 0;
|
||||
|
||||
for (let duration in runToCalculate.RunDurations)
|
||||
{
|
||||
TimeSpan delta = duration - meanTime;
|
||||
variance += (delta * delta).Ticks / runToCalculate.RunCount;
|
||||
}
|
||||
|
||||
return TimeSpan((int64)Math.Sqrt((double)variance));
|
||||
}
|
||||
}
|
||||
@@ -204,7 +214,7 @@ class BenchmarkResult
|
||||
defer delete columnsToSort;
|
||||
columnsToSort.Sort(scope (a, b) => a.Depth <=> b.Depth);
|
||||
|
||||
outColumnCalculationPlan.AddRange(columnsToSort.Select(scope (a) => a.Column));
|
||||
outColumnCalculationPlan.AddRange(columnsToSort.Select((a) => a.Column));
|
||||
}
|
||||
|
||||
private void CalculateStats(Span<IResultColumn> customColumns)
|
||||
|
||||
@@ -129,7 +129,7 @@ class ScriptEngineTestBase
|
||||
TimeSpan totalRunTime = _runDurations.Sum();
|
||||
TimeSpan meanRunTime = TimeSpan(totalRunTime.Ticks / runs);
|
||||
|
||||
double varianceMs = _runDurations.Select(scope (d) => Math.Pow((d - meanRunTime).TotalMilliseconds, 2)).Sum() / runs;
|
||||
double varianceMs = _runDurations.Select((d) => Math.Pow((d - meanRunTime).TotalMilliseconds, 2)).Sum() / runs;
|
||||
TimeSpan stdDeviation = TimeSpan.FromMilliseconds(Math.Sqrt(varianceMs));
|
||||
|
||||
Console.WriteLine($"Results:");
|
||||
|
||||
Reference in New Issue
Block a user