ScriptCore: matrix generator

This commit is contained in:
Simon Lübeß
2024-03-02 13:54:34 +01:00
parent 0a8d83ffb6
commit caaa7646ef
17 changed files with 1529 additions and 42 deletions
@@ -0,0 +1,111 @@
using System;
namespace GlitchyEngine.Math.Attributes;
/// <summary>
/// Specifies that fields for the components of a matrix should be generated as well as basic methods like constructors, type casts and equality checks.
/// </summary>
[AttributeUsage(AttributeTargets.Struct)]
public sealed class MatrixAttribute : Attribute
{
/// <summary>
/// The Type of the matrices components.
/// </summary>
public Type Type { get; }
/// <summary>
/// The number of rows the matrix has.
/// </summary>
public int Rows { get; }
/// <summary>
/// The number of columns the matrix has.
/// </summary>
public int Columns { get; }
/// <summary>
/// The base name of the matrix. (Name of matrix without the row and column count)
/// </summary>
public string BaseName { get; }
/// <summary>
/// Creates a new instance of the <see cref="MatrixAttribute"/> class.
/// </summary>
/// <param name="type"><inheritdoc cref="Type"/></param>
/// <param name="rows"><inheritdoc cref="Rows"/></param>
/// <param name="columns"><inheritdoc cref="Columns"/></param>
/// <param name="baseName"><inheritdoc cref="BaseName"/></param>
public MatrixAttribute(Type type, int rows, int columns, string baseName)
{
Type = type;
Rows = rows;
Columns = columns;
BaseName = baseName;
}
}
/// <summary>
/// Specifies that the matrix type should have comparison operators (>, <, >= and <=) generated for it.
/// </summary>
[AttributeUsage(AttributeTargets.Struct)]
public sealed class ComparableMatrixAttribute : Attribute
{
}
/// <summary>
/// Specifies that the matrix type should have component wise math operators (+, -) generated for it.
/// </summary>
[AttributeUsage(AttributeTargets.Struct)]
public class MatrixMathAttribute : Attribute { }
/// <summary>
/// Specifies that the matrix type should have component wise logic operators (&, ^ and |) generated for it.
/// </summary>
[AttributeUsage(AttributeTargets.Struct)]
public class MatrixLogicAttribute : Attribute { }
/// <summary>
/// Generates a multiplication overload for matrix type with the specified vector type.
/// </summary>
[AttributeUsage(AttributeTargets.Struct, AllowMultiple = true)]
public class MatrixVectorMultiplicationAttribute : Attribute
{
/// <summary>
/// The type of the vector that will be multiplied with the matrix.
/// </summary>
public Type VectorType { get; set; }
/// <summary>
/// Creates a new instance of the <see cref="MatrixVectorMultiplicationAttribute"/> class.
/// </summary>
/// <param name="vectorType"><inheritdoc cref="VectorType"/></param>
public MatrixVectorMultiplicationAttribute(Type vectorType)
{
VectorType = vectorType;
}
}
/// <summary>
/// Generates a cast cast from the matrix type to the specified target type.
/// </summary>
[AttributeUsage(AttributeTargets.Struct, AllowMultiple = true)]
public class MatrixCastAttribute : Attribute
{
/// <summary>
/// The type of the target matrix type.
/// </summary>
public Type TargetType { get; set; }
/// <summary>
/// If <see cref="true"/> the cast will be explicit; if <see cref="false"/> it will an implicit cast.
/// </summary>
public bool IsExplicit { get; set; }
/// <summary>
/// Creates a new instance of the <see cref="MatrixCastAttribute"/> class.
/// </summary>
/// <param name="targetType"><inheritdoc cref="TargetType"/></param>
/// <param name="isExplicit"><inheritdoc cref="IsExplicit"/></param>
public MatrixCastAttribute(Type targetType, bool isExplicit)
{
TargetType = targetType;
IsExplicit = isExplicit;
}
}
+45 -4
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@@ -9,7 +9,7 @@ namespace GlitchyEngine.Math;
/// <summary>
/// Provides constants and methods for trigonometric and vector calculations.
/// </summary>
public static class Math
public static partial class Math
{
/// An optimal representation of π.
public const float Pi = 3.141592654f;
@@ -35,6 +35,7 @@ public static class Math
/// Converts radians to degrees
public const float DegToRad = Pi / 180.0f;
#region any / all
/// Returns true if at least one of the components is true.
public static bool any(bool value) => value;
@@ -48,18 +49,58 @@ public static class Math
/// Returns true if at least one of the components is true.
public static bool any(bool4 value) => value.X || value.Y || value.Z || value.W;
/// Returns true if at least one of the components is true.
public static bool any(bool2x2 value) => value.M11 || value.M12 || value.M21 || value.M22;
/// Returns true if at least one of the components is true.
public static bool any(bool3x3 value) => value.M11 || value.M12 || value.M13 ||
value.M21 || value.M22 || value.M23 ||
value.M31 || value.M32 || value.M33;
/// Returns true if at least one of the components is true.
public static bool any(bool4x4 value) => value.M11 || value.M12 || value.M13 || value.M14 ||
value.M21 || value.M22 || value.M23 || value.M24 ||
value.M31 || value.M32 || value.M33 || value.M34 ||
value.M41 || value.M42 || value.M43 || value.M44;
/// Returns true if all of the components are true.
public static bool all(bool value) => value;
/// Returns true if all of the components are true.
public static bool all(bool2 value) => value.X && value.Y;
public static bool all(bool2 value) => value is { X: true, Y: true };
/// Returns true if all of the components are true.
public static bool all(bool3 value) => value.X && value.Y && value.Z;
public static bool all(bool3 value) => value is { X: true, Y: true, Z: true };
/// Returns true if all of the components are true.
public static bool all(bool4 value) => value.X && value.Y && value.Z && value.W;
public static bool all(bool4 value) => value is { X: true, Y: true, Z: true, W: true };
/// Returns true if all of the components are true.
public static bool all(bool2x2 value) => value is
{
M11: true, M12: true,
M21: true, M22: true
};
/// Returns true if all of the components are true.
public static bool all(bool3x3 value) => value is
{
M11: true, M12: true, M13: true,
M21: true, M22: true, M23: true,
M31: true, M32: true, M33: true
};
/// Returns true if all of the components are true.
public static bool all(bool4x4 value) => value is
{
M11: true, M12: true, M13: true, M14: true,
M21: true, M22: true, M23: true, M24: true,
M31: true, M32: true, M33: true, M34: true,
M41: true, M42: true, M43: true, M44: true
};
#endregion
#region abs
public static float abs(float value)
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@@ -0,0 +1,30 @@
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math;
/// <summary>
/// A matrix with 2 rows and 2 columns of boolean values.
/// </summary>
[Matrix(typeof(bool), 2, 2, "bool")]
[MatrixLogic]
public partial struct bool2x2
{
}
/// <summary>
/// A matrix with 3 rows and 3 columns of boolean values.
/// </summary>
[Matrix(typeof(bool), 3, 3, "bool")]
[MatrixLogic]
public partial struct bool3x3
{
}
/// <summary>
/// A matrix with 4 rows and 4 columns of boolean values.
/// </summary>
[Matrix(typeof(bool), 4, 4, "bool")]
[MatrixLogic]
public partial struct bool4x4
{
}
@@ -0,0 +1,90 @@
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math;
/// <summary>
/// A matrix with 2 rows and 2 columns of double-precision floating-point values.
/// </summary>
[Matrix(typeof(double), 2, 2, "double")]
[ComparableMatrix]
[MatrixMath]
[MatrixVectorMultiplication(typeof(double2))]
[MatrixCast(typeof(float), true)]
public partial struct double2x2
{
/// <summary>
/// A 2x2 matrix whose elements are all equal to zero.
/// </summary>
public static readonly double2x2 Zero = new(0.0);
/// <summary>
/// A 2x2 matrix whose elements are all equal to one.
/// </summary>
public static readonly double2x2 One = new(1.0);
/// <summary>
/// The identity 2x2 matrix.
/// </summary>
public static readonly double2x2 Identity = new(
1.0, 0.0,
0.0, 1.0);
}
/// <summary>
/// A matrix with 3 rows and 3 columns of double-precision floating-point values.
/// </summary>
[Matrix(typeof(double), 3, 3, "double")]
[ComparableMatrix]
[MatrixMath]
[MatrixVectorMultiplication(typeof(double3))]
[MatrixCast(typeof(float), true)]
public partial struct double3x3
{
/// <summary>
/// A 3x3 matrix whose elements are all equal to zero.
/// </summary>
public static readonly double3x3 Zero = new(0.0);
/// <summary>
/// A 3x3 matrix whose elements are all equal to one.
/// </summary>
public static readonly double3x3 One = new(1.0);
/// <summary>
/// The identity 3x3 matrix.
/// </summary>
public static readonly double3x3 Identity = new(
1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0);
}
/// <summary>
/// A matrix with 4 rows and 4 columns of double-precision floating-point values.
/// </summary>
[Matrix(typeof(double), 4, 4, "double")]
[ComparableMatrix]
[MatrixMath]
[MatrixVectorMultiplication(typeof(double4))]
[MatrixCast(typeof(float), true)]
public partial struct double4x4
{
/// <summary>
/// A 4x4 matrix whose elements are all equal to zero.
/// </summary>
public static readonly double4x4 Zero = new(0.0);
/// <summary>
/// A 4x4 matrix whose elements are all equal to one.
/// </summary>
public static readonly double4x4 One = new(1.0);
/// <summary>
/// The identity 4x4 matrix.
/// </summary>
public static readonly double4x4 Identity = new(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0);
}
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@@ -0,0 +1,125 @@
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math;
/// <summary>
/// A matrix with 2 rows and 2 columns of single-precision floating-point values.
/// </summary>
/// <remarks>
/// The matrix is stored in a column-major order.
/// The positions of the elements is the following:
/// <table>
/// <tr>
/// <td>M11</td> <td>M12</td>
/// </tr>
/// <tr>
/// <td>M21</td> <td>M22</td>
/// </tr>
/// </table>
/// The memory order is M11, M21, M12, M22.
/// </remarks>
[Matrix(typeof(float), 2, 2, "float")]
[ComparableMatrix]
[MatrixMath]
[MatrixVectorMultiplication(typeof(float2))]
[MatrixCast(typeof(double), true)]
[MatrixCast(typeof(Half), true)]
[MatrixCast(typeof(int), true)]
[MatrixCast(typeof(uint), true)]
public partial struct float2x2
{
/// <summary>
/// A 2x2 matrix whose elements are all equal to zero.
/// </summary>
public static readonly float2x2 Zero = new(0.0f);
/// <summary>
/// A 2x2 matrix whose elements are all equal to one.
/// </summary>
public static readonly float2x2 One = new(1.0f);
/// <summary>
/// The identity 2x2 matrix.
/// </summary>
public static readonly float2x2 Identity = new(
1.0f, 0.0f,
0.0f, 1.0f);
/// <summary>
/// Creates a new 2x2 matrix that represents a rotation by a specified angle.
/// </summary>
/// <param name="angle">The angle of rotation.</param>
/// <returns>The matrix representing the rotation.</returns>
public static float2x2 Rotation(float angle)
{
float cos = Math.cos(angle);
float sin = Math.sin(angle);
return new float2x2(cos, -sin, sin, cos);
}
}
/// <summary>
/// A matrix with 3 rows and 3 columns of single-precision floating-point values.
/// </summary>
[Matrix(typeof(float), 3, 3, "float")]
[ComparableMatrix]
[MatrixMath]
[MatrixVectorMultiplication(typeof(float3))]
[MatrixCast(typeof(double), true)]
[MatrixCast(typeof(Half), true)]
[MatrixCast(typeof(int), true)]
[MatrixCast(typeof(uint), true)]
public partial struct float3x3
{
/// <summary>
/// A 3x3 matrix whose elements are all equal to zero.
/// </summary>
public static readonly float3x3 Zero = new(0.0f);
/// <summary>
/// A 3x3 matrix whose elements are all equal to one.
/// </summary>
public static readonly float3x3 One = new(1.0f);
/// <summary>
/// The identity 3x3 matrix.
/// </summary>
public static readonly float3x3 Identity = new(
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f);
}
/// <summary>
/// A matrix with 4 rows and 4 columns of single-precision floating-point values.
/// </summary>
[Matrix(typeof(float), 4, 4, "float")]
[ComparableMatrix]
[MatrixMath]
[MatrixVectorMultiplication(typeof(float4))]
[MatrixCast(typeof(double), true)]
[MatrixCast(typeof(Half), true)]
[MatrixCast(typeof(int), true)]
[MatrixCast(typeof(uint), true)]
public partial struct float4x4
{
/// <summary>
/// A 4x4 matrix whose elements are all equal to zero.
/// </summary>
public static readonly float4x4 Zero = new(0.0f);
/// <summary>
/// A 4x4 matrix whose elements are all equal to one.
/// </summary>
public static readonly float4x4 One = new(1.0f);
/// <summary>
/// The identity 4x4 matrix.
/// </summary>
public static readonly float4x4 Identity = new(
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
}
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@@ -0,0 +1,87 @@
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math;
/// <summary>
/// A matrix with 2 rows and 2 columns of half-precision floating-point values.
/// </summary>
[Matrix(typeof(Half), 2, 2, "half")]
[ComparableMatrix]
[MatrixMath]
[MatrixCast(typeof(float), true)]
public partial struct half2x2
{
/// <summary>
/// A 2x2 matrix whose elements are all equal to zero.
/// </summary>
public static readonly half2x2 Zero = new((Half)0.0f);
/// <summary>
/// A 2x2 matrix whose elements are all equal to one.
/// </summary>
public static readonly half2x2 One = new((Half)1.0f);
/// <summary>
/// The identity 2x2 matrix.
/// </summary>
public static readonly half2x2 Identity = new(
(Half)1.0f, (Half)0.0f,
(Half)0.0f, (Half)1.0f);
}
/// <summary>
/// A matrix with 3 rows and 3 columns of half-precision floating-point values.
/// </summary>
[Matrix(typeof(Half), 3, 3, "half")]
[ComparableMatrix]
[MatrixMath]
[MatrixCast(typeof(float), true)]
public partial struct half3x3
{
/// <summary>
/// A 3x3 matrix whose elements are all equal to zero.
/// </summary>
public static readonly half3x3 Zero = new((Half)0.0f);
/// <summary>
/// A 3x3 matrix whose elements are all equal to one.
/// </summary>
public static readonly half3x3 One = new((Half)1.0f);
/// <summary>
/// The identity 3x3 matrix.
/// </summary>
public static readonly half3x3 Identity = new(
(Half)1.0f, (Half)0.0f, (Half)0.0f,
(Half)0.0f, (Half)1.0f, (Half)0.0f,
(Half)0.0f, (Half)0.0f, (Half)1.0f);
}
/// <summary>
/// A matrix with 4 rows and 4 columns of half-precision floating-point values.
/// </summary>
[Matrix(typeof(Half), 4, 4, "half")]
[ComparableMatrix]
[MatrixMath]
[MatrixCast(typeof(float), true)]
public partial struct half4x4
{
/// <summary>
/// A 4x4 matrix whose elements are all equal to zero.
/// </summary>
public static readonly half4x4 Zero = new((Half)0.0f);
/// <summary>
/// A 4x4 matrix whose elements are all equal to one.
/// </summary>
public static readonly half4x4 One = new((Half)1.0f);
/// <summary>
/// The identity 4x4 matrix.
/// </summary>
public static readonly half4x4 Identity = new(
(Half)1.0f, (Half)0.0f, (Half)0.0f, (Half)0.0f,
(Half)0.0f, (Half)1.0f, (Half)0.0f, (Half)0.0f,
(Half)0.0f, (Half)0.0f, (Half)1.0f, (Half)0.0f,
(Half)0.0f, (Half)0.0f, (Half)0.0f, (Half)1.0f);
}
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@@ -0,0 +1,36 @@
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math;
/// <summary>
/// A matrix with 2 rows and 2 columns of 32-bit signed integer values.
/// </summary>
[Matrix(typeof(int), 2, 2, "int")]
[MatrixLogic]
[MatrixCast(typeof(float), true)]
[MatrixCast(typeof(uint), true)]
public partial struct int2x2
{
}
/// <summary>
/// A matrix with 3 rows and 3 columns of 32-bit signed integer values.
/// </summary>
[Matrix(typeof(int), 3, 3, "int")]
[MatrixLogic]
[MatrixCast(typeof(float), true)]
[MatrixCast(typeof(uint), true)]
public partial struct int3x3
{
}
/// <summary>
/// A matrix with 4 rows and 4 columns of 32-bit signed integer values.
/// </summary>
[Matrix(typeof(int), 4, 4, "int")]
[MatrixLogic]
[MatrixCast(typeof(float), true)]
[MatrixCast(typeof(uint), true)]
public partial struct int4x4
{
}
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@@ -0,0 +1,36 @@
using GlitchyEngine.Math.Attributes;
namespace GlitchyEngine.Math;
/// <summary>
/// A matrix with 2 rows and 2 columns of 32-bit unsigned integer values.
/// </summary>
[Matrix(typeof(uint), 2, 2, "uint")]
[MatrixLogic]
[MatrixCast(typeof(float), true)]
[MatrixCast(typeof(int), true)]
public partial struct uint2x2
{
}
/// <summary>
/// A matrix with 3 rows and 3 columns of 32-bit unsigned integer values.
/// </summary>
[Matrix(typeof(uint), 3, 3, "uint")]
[MatrixLogic]
[MatrixCast(typeof(float), true)]
[MatrixCast(typeof(int), true)]
public partial struct uint3x3
{
}
/// <summary>
/// A matrix with 4 rows and 4 columns of 32-bit unsigned integer values.
/// </summary>
[Matrix(typeof(uint), 4, 4, "uint")]
[MatrixLogic]
[MatrixCast(typeof(float), true)]
[MatrixCast(typeof(int), true)]
public partial struct uint4x4
{
}
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@@ -0,0 +1,921 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace ScriptCoreGenerator;
[Generator]
public class MatrixGenerator : ISourceGenerator
{
public void Initialize(GeneratorInitializationContext context)
{
context.RegisterForSyntaxNotifications(() => new MatrixSyntaxReceiver());
}
public void Execute(GeneratorExecutionContext context)
{
var receiver = (MatrixSyntaxReceiver?)context.SyntaxReceiver;
if (receiver == null) return;
StringBuilder builder = new();
foreach (var matrix in receiver.Matrices)
{
builder.Clear();
// Copy all usings from the original file
builder.AppendLine(matrix.Struct.GetParent<CompilationUnitSyntax>().Usings.ToFullString());
builder.Append($$"""
#nullable enable
using System;
// For "DebuggerBrowsable" and "DebuggerBrowsableState"
using System.Diagnostics;
namespace {{matrix.Struct.GetNamespace()}};
public partial struct {{matrix.Name}}
{
""");
GenerateFields(matrix, builder);
GenerateConstructors(matrix, builder);
GenerateCasts(matrix, builder);
GenerateArrayAccess(matrix, builder);
GenerateEqualityOperators(matrix, builder);
GenerateEqualsMethod(matrix, builder);
GenerateGetHashCode(matrix, builder);
if (receiver.ComparableReceiver.Matrices.Contains(matrix.Name))
{
GenerateComparisonOperators(matrix, builder);
}
if (receiver.MathReceiver.Matrices.Contains(matrix.Name))
{
GenerateMathOperators(matrix, builder);
}
if (receiver.LogicReceiver.Matrices.Contains(matrix.Name))
{
GenerateLogicOperators(matrix, builder);
}
GenerateCastOperators(receiver.Matrices, matrix, matrix.ElementTypeName, builder, context);
foreach (var cast in receiver.CastReceiver.Casts.Where(c => c.SourceTypeName == matrix.Name))
{
GenerateCastOperators(receiver.Matrices, matrix, cast.TargetElementTypeName, builder, context);
}
foreach (var vectorMultiplication in receiver.VectorMultiplicationReceiver.Multiplications.Where(c => c.MatrixType == matrix.Name))
{
VectorSyntaxReceiver.VectorDefinition vectorDefinition = receiver.VectorReceiver.Vectors.First(v => v.Name == vectorMultiplication.VectorType);
if (vectorDefinition.ComponentCount != matrix.Rows && vectorDefinition.ComponentCount != matrix.Columns)
{
context.ReportDiagnostic(Diagnostic.Create(
new DiagnosticDescriptor(
"SG0002",
"Vector dimensions don't match matrix dimensions.",
$"Cannot generate vector-matrix multiplication for \"{vectorDefinition.Name}\" to \"{matrix.Name}\" because the dimensions don't match. The vectors component-count must match the matrices rows or columns or both.",
"Vector Generator",
DiagnosticSeverity.Error,
true), matrix.Struct.GetLocation()));
continue;
}
GenerateMatrixMulVector(matrix, vectorDefinition, builder);
GenerateVectorMulMatrix(matrix, vectorDefinition, builder);
}
GenerateToString(matrix, builder);
// There are too many swizzles for 4x4 matrices, Rider is literally dying :(
//GenerateSwizzle(matrix, builder);
builder.AppendLine("}");
context.AddSource($"{matrix.Name}.g.cs", builder.ToString());
}
}
private void GenerateEqualsMethod(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($$"""
public override bool Equals(object? obj)
{
if (obj == null || obj is not {{matrix.Name}} other)
return false;
return {{string.Join(" && ", Enumerable.Range(0, matrix.Rows).SelectMany(i =>
Enumerable.Range(0, matrix.Columns).Select(j =>
$"M{j + 1}{i + 1} == other.M{j + 1}{i + 1}")))}};
}
""");
}
private void GenerateGetHashCode(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append("""
public override int GetHashCode()
{
// Unchecked to allow overflow
unchecked
{
int hash = 17;
""");
for (int c = 0; c < matrix.Columns; c++)
for (int r = 0; r < matrix.Rows; r++)
{
builder.Append($"\t\t\thash = hash * 23 + M{r + 1}{c + 1}.GetHashCode();\n");
}
builder.Append("""
return hash;
}
}
""");
}
private void GenerateEqualityOperators(MatrixDefinition matrix, StringBuilder builder)
{
GenerateComparisonOperator("==", matrix, builder);
GenerateComparisonOperator("!=", matrix, builder);
}
private void GenerateComparisonOperator(string op, MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($$"""
public static bool{{matrix.Columns}}x{{matrix.Rows}} operator {{op}}({{matrix.Name}} left, {{matrix.Name}} right)
{
{{ComponentWiseCore(op, matrix)}}
}
""");
}
private void GenerateFields(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($"\tpublic {matrix.ElementTypeName} ");
for (int i = 0; i < matrix.Rows; i++)
{
for (int j = 0; j < matrix.Columns; j++)
{
if (i != 0 || j != 0)
builder.Append(", ");
builder.Append($"M{j + 1}{i + 1}");
}
}
builder.Append(";\n\n");
}
private void GenerateConstructors(MatrixDefinition matrix, StringBuilder builder)
{
GenerateSingleConstructor(matrix, builder);
GenerateSingleElementConstructor(matrix, builder);
}
private void GenerateSingleConstructor(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($$"""
/// <summary>
/// Creates a new {{matrix.Rows}}x{{matrix.Columns}} matrix with all elements set to the specified value.
/// </summary>
/// <param name="value">The value that all elements will be initialized with.</param>
public {{matrix.Name}}({{matrix.ElementTypeName}} value)
{
""");
for (int i = 0; i < matrix.Rows; i++)
{
for (int j = 0; j < matrix.Columns; j++)
{
builder.Append($"\t\tM{j + 1}{i + 1} = value;\n");
}
}
builder.Append("\t}\n\n");
}
/// <summary>
/// Generates a constructor that takes an argument for each element in the matrix.
/// </summary>
private void GenerateSingleElementConstructor(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($$"""
/// <summary>
/// Creates a new {{matrix.Rows}}x{{matrix.Columns}} matrix with the specified elements.
/// </summary>
public {{matrix.Name}}({{string.Join(", ",
Enumerable.Range(0, matrix.Rows).SelectMany(i =>
Enumerable.Range(0, matrix.Columns).Select(j =>
$"{matrix.ElementTypeName} m{j + 1}{i + 1}")))
}})
{
""");
for (int i = 0; i < matrix.Rows; i++)
{
for (int j = 0; j < matrix.Columns; j++)
{
builder.Append($"\t\tM{j + 1}{i + 1} = m{j + 1}{i + 1};\n");
}
}
builder.Append("\t}\n\n");
}
private void GenerateCasts(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($$"""
public static implicit operator {{matrix.Name}}({{matrix.ElementTypeName}} value)
{
return new {{matrix.Name}}(value);
}
""");
// TODO: Casts to other matrix sizes?
}
private void GenerateArrayAccess(MatrixDefinition matrix, StringBuilder builder)
{
Generate1DArrayAccess(matrix, builder);
Generate2DArrayAccess(matrix, builder);
}
private void Generate1DArrayAccess(MatrixDefinition matrix, StringBuilder builder)
{
StringBuilder getterSwitch = new();
StringBuilder setterSwitch = new();
for (int i = 0; i < matrix.Rows; i++)
{
for (int j = 0; j < matrix.Columns; j++)
{
getterSwitch.Append($$"""
case {{i * matrix.Columns + j}}:
return M{{j + 1}}{{i + 1}};
""");
setterSwitch.Append($$"""
case {{i * matrix.Columns + j}}:
M{{j + 1}}{{i + 1}} = value;
break;
""");
}
}
builder.Append($$"""
/// <summary>
/// Gets or sets the value at the specified index, indexed in a column-major order.
/// </summary>
/// <param name="index">The index of the element to get or set.</param>
/// <exception cref="IndexOutOfRangeException">Thrown when the index is out of range.</exception>
public {{matrix.ElementTypeName}} this[int index]
{
get
{
switch (index)
{{{getterSwitch}}
default:
throw new IndexOutOfRangeException();
}
}
set
{
switch (index)
{{{setterSwitch}}
default:
throw new IndexOutOfRangeException();
}
}
}
""");
}
private void Generate2DArrayAccess(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($$"""
/// <summary>
/// Gets or sets the value at the specified row and column.
/// </summary>
/// <param name="row">The row of the element to get or set.</param>
/// <param name="column">The column of the element to get or set.</param>
/// <exception cref="IndexOutOfRangeException">Thrown when the index is out of range.</exception>
public {{matrix.ElementTypeName}} this[int row, int column]
{
get => this[row * {{matrix.Columns}} + column];
set => this[row * {{matrix.Columns}} + column] = value;
}
""");
}
private void GenerateComparisonOperators(MatrixDefinition matrix, StringBuilder builder)
{
GenerateComparisonOperator(">", matrix, builder);
GenerateComparisonOperator("<", matrix, builder);
GenerateComparisonOperator(">=", matrix, builder);
GenerateComparisonOperator("<=", matrix, builder);
}
private void GenerateMathOperators(MatrixDefinition matrix, StringBuilder builder)
{
GenerateUnaryOperatorOverload("+", matrix, builder);
GenerateUnaryOperatorOverload("-", matrix, builder);
GenerateComponentWiseOperator("+", matrix, builder);
GenerateComponentWiseOperator("-", matrix, builder);
GenerateMatrixMultiplications(matrix, builder);
}
private void GenerateUnaryOperatorOverload(string op, MatrixDefinition matrix, StringBuilder builder)
{
string args = string.Join(",\n", Enumerable.Range(0, matrix.Rows).SelectMany(i =>
Enumerable.Range(0, matrix.Columns).Select(j =>
$"\t\t\t{op}value.M{j + 1}{i + 1}")));
builder.Append($$"""
public static {{matrix.Name}} operator {{op}}({{matrix.Name}} value)
{
return new(
{{args}});
}
""");
}
private void GenerateComponentWiseOperator(string op, MatrixDefinition matrix, StringBuilder builder)
{
string arguments = string.Join(",\n", Enumerable.Range(0, matrix.Rows).SelectMany(i =>
Enumerable.Range(0, matrix.Columns).Select(j =>
$"\t\t\tleft.M{j + 1}{i + 1} {op} right.M{j + 1}{i + 1}")));
builder.Append($$"""
public static {{matrix.Name}} operator {{op}}({{matrix.Name}} left, {{matrix.Name}} right)
{
{{ComponentWiseCore(op, matrix)}}
}
""");
}
private string ComponentWiseCore(string op, MatrixDefinition matrix)
{
string arguments = string.Join(",\n", Enumerable.Range(0, matrix.Rows).SelectMany(i =>
Enumerable.Range(0, matrix.Columns).Select(j =>
$"\t\t\tleft.M{j + 1}{i + 1} {op} right.M{j + 1}{i + 1}")));
StringBuilder builder = new();
builder.Append($$"""
return new(
{{arguments}});
""");
return builder.ToString();
}
private void GenerateLogicOperators(MatrixDefinition matrix, StringBuilder builder)
{
GenerateComponentWiseOperator("&", matrix, builder);
GenerateComponentWiseOperator("^", matrix, builder);
GenerateComponentWiseOperator("|", matrix, builder);
}
private void GenerateCastOperators(List<MatrixDefinition> matrices, MatrixDefinition sourceMatrix, string targetElementTypeName, StringBuilder builder, GeneratorExecutionContext context)
{
IEnumerable<MatrixDefinition> targetMatrices =
matrices.Where(target => target.ElementTypeName == targetElementTypeName &&
target.Columns <= sourceMatrix.Columns && target.Rows <= sourceMatrix.Rows &&
(target.Columns < sourceMatrix.Columns || target.Rows < sourceMatrix.Rows));
foreach (var targetMatrixDefinition in targetMatrices)
{
MatrixCastSyntaxReceiver.Cast cast = new MatrixCastSyntaxReceiver.Cast(sourceMatrix.Name, targetMatrixDefinition.Name, true);
GenerateCastOperator(cast, sourceMatrix, targetMatrixDefinition, builder, context);
}
}
private void GenerateCastOperator(MatrixCastSyntaxReceiver.Cast cast, MatrixDefinition sourceMatrix, MatrixDefinition targetMatrix, StringBuilder builder, GeneratorExecutionContext context)
{
if (sourceMatrix.Columns < targetMatrix.Columns || sourceMatrix.Rows < targetMatrix.Rows)
{
context.ReportDiagnostic(Diagnostic.Create(
new DiagnosticDescriptor(
"SG0001",
"Matrix-Dimensions don't match for cast.",
$"Cannot cast from \"{sourceMatrix.Name}\" to \"{targetMatrix.Name}\" because the source matrix is smaller than the target matrix.",
"Matrix Generator",
DiagnosticSeverity.Error,
true), sourceMatrix.Struct.GetLocation()));
return;
}
builder.Append($$"""
public static {{(cast.IsExplicit ? "explicit" : "implicit")}} operator {{targetMatrix.Name}}({{sourceMatrix.Name}} value)
{
{{targetMatrix.Name}} result = new();
{{string.Join("\n", Enumerable.Range(0, targetMatrix.Rows).SelectMany(i =>
Enumerable.Range(0, targetMatrix.Columns).Select(j =>
$"\t\tresult.M{j + 1}{i + 1} = ({targetMatrix.ElementTypeName})value.M{j + 1}{i + 1};")))}}
return result;
}
""");
}
private void GenerateMatrixMultiplications(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($$"""
public static {{matrix.Name}} operator *({{matrix.ElementTypeName}} left, {{matrix.Name}} right)
{
return new(
{{string.Join(",\n", Enumerable.Range(0, matrix.Rows).SelectMany(i =>
Enumerable.Range(0, matrix.Columns).Select(j =>
$"\t\t\tleft * right.M{j + 1}{i + 1}")))}}
);
}
public static {{matrix.Name}} operator *({{matrix.Name}} left, {{matrix.ElementTypeName}} right)
{
return new(
{{string.Join(",\n", Enumerable.Range(0, matrix.Rows).SelectMany(i =>
Enumerable.Range(0, matrix.Columns).Select(j =>
$"\t\t\tleft.M{j + 1}{i + 1} * right")))}}
);
}
public static {{matrix.Name}} ComponentWiseMultiply({{matrix.Name}} left, {{matrix.Name}} right)
{
{{ComponentWiseCore("*", matrix)}}
}
public static {{matrix.Name}} ComponentWiseDivide({{matrix.Name}} left, {{matrix.Name}} right)
{
{{ComponentWiseCore("/", matrix)}}
}
public static {{matrix.Name}} ComponentWiseModulo({{matrix.Name}} left, {{matrix.Name}} right)
{
{{ComponentWiseCore("%", matrix)}}
}
""");
GenerateMatrixMulMatrix(matrix, builder);
}
/// <summary>
/// Overloads the multiplication operator for the matrix multiplication from linear algebra.
/// </summary>
private void GenerateMatrixMulMatrix(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append($$"""
public static {{matrix.Name}} operator *({{matrix.Name}} left, {{matrix.Name}} right)
{
{{matrix.Name}} result = new();
""");
for (int r = 0; r < matrix.Rows; r++)
{
for (int c = 0; c < matrix.Columns; c++)
{
builder.Append($"\t\tresult.M{r + 1}{c + 1} = ");
for (int k = 0; k < matrix.Columns; k++)
{
if (k != 0)
builder.Append(" + ");
builder.Append($"left.M{r + 1}{k + 1} * right.M{k + 1}{c + 1}");
}
builder.Append(";\n");
}
}
builder.Append("""
return result;
}
""");
}
private void GenerateMatrixMulVector(MatrixDefinition matrix, VectorSyntaxReceiver.VectorDefinition vector, StringBuilder builder)
{
if (vector.ComponentCount != matrix.Columns)
return;
builder.Append($$"""
public static {{vector.Name}} operator *({{matrix.Name}} left, {{vector.Name}} right)
{
{{vector.Name}} result = new();
""");
for (int i = 0; i < vector.ComponentCount; i++)
{
builder.Append($"\t\tresult.{VectorGenerator.ComponentNames[i]} = ");
for (int j = 0; j < matrix.Columns; j++)
{
if (j != 0)
builder.Append(" + ");
builder.Append($"left.M{i + 1}{j + 1} * right.{VectorGenerator.ComponentNames[j]}");
}
builder.Append(";\n");
}
builder.Append("""
return result;
}
""");
}
private void GenerateVectorMulMatrix(MatrixDefinition matrix, VectorSyntaxReceiver.VectorDefinition vector, StringBuilder builder)
{
if (vector.ComponentCount != matrix.Rows)
return;
builder.Append($$"""
public static {{vector.Name}} operator *({{vector.Name}} left, {{matrix.Name}} right)
{
{{vector.Name}} result = new();
""");
for (int i = 0; i < vector.ComponentCount; i++)
{
builder.Append($"\t\tresult.{VectorGenerator.ComponentNames[i]} = ");
for (int j = 0; j < matrix.Rows; j++)
{
if (j != 0)
builder.Append(" + ");
builder.Append($"left.{VectorGenerator.ComponentNames[j]} * right.M{j + 1}{i + 1}");
}
builder.Append(";\n");
}
builder.Append("""
return result;
}
""");
}
private void GenerateToString(MatrixDefinition matrix, StringBuilder builder)
{
builder.Append("""
public override string ToString() => $"
""");
for (int i = 0; i < matrix.Rows; i++)
{
if (i != 0)
builder.Append(", ");
builder.Append("{{");
for (int c = 0; c < matrix.Columns; c++)
{
if (c != 0)
builder.Append(", ");
builder.Append($"M{c + 1}{i + 1}: {{M{c + 1}{i + 1}}}");
}
builder.Append("}}");
}
builder.Append("\";\n\n");
}
private string BuildSwizzleName(IEnumerable<int> components)
{
StringBuilder builder = new();
foreach (var component in components)
{
//Reconstruct row and column from index
builder.Append($"M{component % 4 + 1}{component / 4 + 1}");
}
return builder.ToString();
}
/**
* Returns true if the swizzle operator is invalid (same component assigned twice).
*/
static bool IsSwizzleSetterValid(IEnumerable<int> components)
{
return components.Distinct().Count() == components.Count();
}
private void GenerateSwizzle(MatrixDefinition matrix, StringBuilder builder)
{
int[] cmp = new int[4];
for (int componentCount = 2; componentCount <= 4; componentCount++)
{
int cmp2max = componentCount > 2 ? matrix.Rows * matrix.Columns : 1;
int cmp3max = componentCount > 3 ? matrix.Rows * matrix.Columns : 1;
for (cmp[0] = 0; cmp[0] < matrix.Rows * matrix.Columns; cmp[0]++)
for (cmp[1] = 0; cmp[1] < matrix.Rows * matrix.Columns; cmp[1]++)
for (cmp[2] = 0; cmp[2] < cmp2max; cmp[2]++)
for (cmp[3] = 0; cmp[3] < cmp3max; cmp[3]++)
{
StringBuilder swizzleName = new();
StringBuilder swizzleGetterConstructor = new();
StringBuilder swizzleSetterConstructor = new();
bool setterValid = IsSwizzleSetterValid(cmp.Take(componentCount));
for (int c = 0; c < componentCount; c++)
{
int elementIndex = cmp[c];
//Reconstruct row and column from index
string element = $"M{elementIndex % 4 + 1}{elementIndex / 4 + 1}";
swizzleName.Append(element);
if(c != 0)
{
swizzleGetterConstructor.Append(", ");
}
swizzleGetterConstructor.Append(element);
if (setterValid)
{
swizzleSetterConstructor.Append($"\n\t\t\t{element} = value.{VectorGenerator.ComponentNames[c]};");
}
}
builder.Append($$"""
[DebuggerBrowsable(DebuggerBrowsableState.Never)]
public {{matrix.BaseName}}{{componentCount}} {{swizzleName}}
{
get => new({{swizzleGetterConstructor}});
""");
if (setterValid)
{
builder.Append($$"""
set
{{{swizzleSetterConstructor}}
}
""");
}
builder.Append("\t}\n\n");
}
}
}
}
public class MatrixDefinition
{
public string Name { get; }
public StructDeclarationSyntax Struct { get; }
public int Rows { get; }
public int Columns { get; }
public string BaseName { get; }
public string ElementTypeName { get; }
public MatrixDefinition(string name, StructDeclarationSyntax @struct, int rows, int columns, string baseName, string elementTypeName)
{
Name = name;
Struct = @struct;
Rows = rows;
Columns = columns;
BaseName = baseName;
ElementTypeName = elementTypeName;
}
}
public class MatrixSyntaxReceiver : ISyntaxReceiver
{
public ComparableMatrixSyntaxReceiver ComparableReceiver = new();
public MatrixMathSyntaxReceiver MathReceiver = new();
public MatrixLogicSyntaxReceiver LogicReceiver = new();
public MatrixVectorMultiplicationSyntaxReceiver VectorMultiplicationReceiver = new();
public MatrixCastSyntaxReceiver CastReceiver = new();
public VectorSyntaxReceiver VectorReceiver = new();
public List<MatrixDefinition> Matrices { get; } = new();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
VectorReceiver.OnVisitSyntaxNode(syntaxNode);
ComparableReceiver.OnVisitSyntaxNode(syntaxNode);
MathReceiver.OnVisitSyntaxNode(syntaxNode);
LogicReceiver.OnVisitSyntaxNode(syntaxNode);
VectorMultiplicationReceiver.OnVisitSyntaxNode(syntaxNode);
CastReceiver.OnVisitSyntaxNode(syntaxNode);
if (syntaxNode is not AttributeSyntax { Name: IdentifierNameSyntax { Identifier.Text: "Matrix" } } attr)
return;
var @struct = attr.GetParent<StructDeclarationSyntax>();
var name = @struct.Identifier.Text;
if (attr?.ArgumentList?.Arguments == null || attr.ArgumentList.Arguments.Count != 4)
return;
string? elementTypeName = (attr.ArgumentList.Arguments[0].Expression as TypeOfExpressionSyntax)?.Type.ToFullString();
if (elementTypeName == null)
return;
int? columnCount = (attr.ArgumentList.Arguments[1].Expression as LiteralExpressionSyntax)?.Token.Value as int?;
if (columnCount == null)
return;
int? rowCount = (attr.ArgumentList.Arguments[2].Expression as LiteralExpressionSyntax)?.Token.Value as int?;
if (rowCount == null)
return;
string? baseName = (attr.ArgumentList.Arguments[3].Expression as LiteralExpressionSyntax)?.Token.ValueText;
if (baseName == null)
return;
Matrices.Add(new MatrixDefinition(name, @struct, rowCount.Value, columnCount.Value, baseName, elementTypeName));
}
}
public class ComparableMatrixSyntaxReceiver : ISyntaxReceiver
{
public List<string> Matrices { get; } = new();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
if (syntaxNode is not AttributeSyntax { Name: IdentifierNameSyntax { Identifier.Text: "ComparableMatrix" } } attr)
return;
var @struct = attr.GetParent<StructDeclarationSyntax>();
var name = @struct.Identifier.Text;
Matrices.Add(name);
}
}
public class MatrixMathSyntaxReceiver : ISyntaxReceiver
{
public List<string> Matrices { get; } = new();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
if (syntaxNode is not AttributeSyntax { Name: IdentifierNameSyntax { Identifier.Text: "MatrixMath" } } attr)
return;
var @struct = attr.GetParent<StructDeclarationSyntax>();
var name = @struct.Identifier.Text;
Matrices.Add(name);
}
}
public class MatrixLogicSyntaxReceiver : ISyntaxReceiver
{
public List<string> Matrices { get; } = new();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
if (syntaxNode is not AttributeSyntax { Name: IdentifierNameSyntax { Identifier.Text: "MatrixLogic" } } attr)
return;
var @struct = attr.GetParent<StructDeclarationSyntax>();
var name = @struct.Identifier.Text;
Matrices.Add(name);
}
}
public class MatrixVectorMultiplicationSyntaxReceiver : ISyntaxReceiver
{
public List<Multiplication> Multiplications { get; } = new();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
if (syntaxNode is not AttributeSyntax { Name: IdentifierNameSyntax { Identifier.Text: "MatrixVectorMultiplication" } } attr)
return;
var @struct = attr.GetParent<StructDeclarationSyntax>();
var matrixType = @struct.Identifier.Text;
string? vectorType = (attr.ArgumentList?.Arguments[0].Expression as TypeOfExpressionSyntax)?.Type.ToFullString();
if (vectorType == null)
return;
Multiplications.Add(new Multiplication(matrixType, vectorType));
}
public record Multiplication(string MatrixType, string VectorType)
{
public string MatrixType { get; } = MatrixType;
public string VectorType { get; } = VectorType;
}
}
public class MatrixCastSyntaxReceiver : ISyntaxReceiver
{
public List<Cast> Casts { get; } = new();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
if (syntaxNode is not AttributeSyntax { Name: IdentifierNameSyntax { Identifier.Text: "MatrixCast" } } attr)
return;
var @struct = attr.GetParent<StructDeclarationSyntax>();
var sourceTypeName = @struct.Identifier.Text;
var targetElementTypeName = (attr.ArgumentList?.Arguments[0].Expression as TypeOfExpressionSyntax)?.Type.ToFullString();
if (targetElementTypeName == null)
return;
var isExplicit = (attr.ArgumentList?.Arguments[1].Expression as LiteralExpressionSyntax)?.Token.Value as bool?;
if (isExplicit == null)
return;
Casts.Add(new Cast(sourceTypeName, targetElementTypeName, isExplicit.Value));
}
public record Cast (string SourceTypeName, string TargetElementTypeName, bool IsExplicit)
{
public string SourceTypeName { get; } = SourceTypeName;
public string TargetElementTypeName { get; } = TargetElementTypeName;
public bool IsExplicit { get; } = IsExplicit;
}
}
@@ -5,6 +5,7 @@
<LangVersion>latest</LangVersion>
<IsRoslynComponent>true</IsRoslynComponent>
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
+47 -38
View File
@@ -24,7 +24,7 @@ public class VectorGenerator : ISourceGenerator
{
_context = context;
var receiver = (VectorSyntaxReceiver)context.SyntaxReceiver;
var receiver = (VectorSyntaxReceiver?)context.SyntaxReceiver;
if (receiver == null) return;
@@ -71,7 +71,7 @@ public class VectorGenerator : ISourceGenerator
namespace {{vector.Struct.GetNamespace()}};
public partial struct {{vector.VectorName}}
public partial struct {{vector.Name}}
{
""");
@@ -87,24 +87,24 @@ public class VectorGenerator : ISourceGenerator
GenerateEquals(vector, builder);
GenerateGetHashCode(vector, builder);
if (receiver.ComparableReceiver.ComparableVectors.Contains(vector.VectorName))
if (receiver.ComparableReceiver.ComparableVectors.Contains(vector.Name))
{
GenerateComparisonOperators(vector, builder);
}
if (receiver.MathReceiver.MathVectors.Contains(vector.VectorName))
if (receiver.MathReceiver.MathVectors.Contains(vector.Name))
{
GenerateMathOperators(vector, builder);
}
if (receiver.LogicReceiver.LogicVectors.Contains(vector.VectorName))
if (receiver.LogicReceiver.LogicVectors.Contains(vector.Name))
{
GenerateLogicOperators(vector, builder);
}
foreach (var cast in receiver.CastReceiver.VectorCasts.Where(c => c.FromType == vector.VectorName))
foreach (var cast in receiver.CastReceiver.VectorCasts.Where(c => c.FromType == vector.Name))
{
VectorDefinition toVectorDefinition = receiver.Vectors.First(v => v.VectorName == cast.ToType);
VectorDefinition toVectorDefinition = receiver.Vectors.First(v => v.Name == cast.ToType);
GenerateCastOperator(cast, vector, toVectorDefinition, builder);
}
@@ -115,7 +115,7 @@ public class VectorGenerator : ISourceGenerator
builder.Append('}');
context.AddSource($"{vector.VectorName}.g.cs", builder.ToString());
context.AddSource($"{vector.Name}.g.cs", builder.ToString());
}
}
@@ -124,7 +124,7 @@ public class VectorGenerator : ISourceGenerator
builder.Append($$"""
public override bool Equals(object other)
{
if (other is {{vector.VectorName}} otherVector)
if (other is {{vector.Name}} otherVector)
return Math.all(this == otherVector);
return false;
@@ -183,7 +183,7 @@ public class VectorGenerator : ISourceGenerator
new DiagnosticDescriptor(
"SG0001",
"Vector-Dimensions don't match for cast.",
$"Cannot cast from \"{fromVector.VectorName}\" to \"{toVector.VectorName}\" because the dimensions don't match.",
$"Cannot cast from \"{fromVector.Name}\" to \"{toVector.Name}\" because the dimensions don't match.",
"Vector Generator",
DiagnosticSeverity.Error,
true), fromVector.Struct.GetLocation()));
@@ -240,9 +240,9 @@ public class VectorGenerator : ISourceGenerator
}
builder.Append($$"""
public static implicit operator {{vector.VectorName}}({{vector.ElementTypeName}} value)
public static implicit operator {{vector.Name}}({{vector.ElementTypeName}} value)
{
return new {{vector.VectorName}}({{castBuilder}});
return new {{vector.Name}}({{castBuilder}});
}
@@ -307,7 +307,7 @@ public class VectorGenerator : ISourceGenerator
}
builder.Append($$"""
public {{vector.VectorName}} ({{parameters}})
public {{vector.Name}} ({{parameters}})
{{{body}}
}
@@ -318,7 +318,7 @@ public class VectorGenerator : ISourceGenerator
private void Generatefloat3Constructors(VectorDefinition vector, StringBuilder builder)
{
builder.Append($$"""
public {{vector.VectorName}}({{vector.BaseName}}2 xy, {{vector.ElementTypeName}} z)
public {{vector.Name}}({{vector.BaseName}}2 xy, {{vector.ElementTypeName}} z)
{
X = xy.X;
Y = xy.Y;
@@ -328,7 +328,7 @@ public class VectorGenerator : ISourceGenerator
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.ElementTypeName}} x, {{vector.BaseName}}2 yz)
public {{vector.Name}}({{vector.ElementTypeName}} x, {{vector.BaseName}}2 yz)
{
X = x;
Y = yz.X;
@@ -341,7 +341,7 @@ public class VectorGenerator : ISourceGenerator
private void Generatefloat4Constructors(VectorDefinition vector, StringBuilder builder)
{
builder.Append($$"""
public {{vector.VectorName}}({{vector.BaseName}}2 xy, {{vector.BaseName}}2 zw)
public {{vector.Name}}({{vector.BaseName}}2 xy, {{vector.BaseName}}2 zw)
{
//XY = xy;
//ZW = zw;
@@ -355,7 +355,7 @@ public class VectorGenerator : ISourceGenerator
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.BaseName}}2 xy, {{vector.ElementTypeName}} z, {{vector.ElementTypeName}} w)
public {{vector.Name}}({{vector.BaseName}}2 xy, {{vector.ElementTypeName}} z, {{vector.ElementTypeName}} w)
{
X = xy.X;
Y = xy.Y;
@@ -367,7 +367,7 @@ public class VectorGenerator : ISourceGenerator
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.ElementTypeName}} x, {{vector.BaseName}}2 yz, {{vector.ElementTypeName}} w)
public {{vector.Name}}({{vector.ElementTypeName}} x, {{vector.BaseName}}2 yz, {{vector.ElementTypeName}} w)
{
X = x;
Y = yz.X;
@@ -379,7 +379,7 @@ public class VectorGenerator : ISourceGenerator
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.ElementTypeName}} x, {{vector.ElementTypeName}} y, {{vector.BaseName}}2 zw)
public {{vector.Name}}({{vector.ElementTypeName}} x, {{vector.ElementTypeName}} y, {{vector.BaseName}}2 zw)
{
X = x;
Y = y;
@@ -391,7 +391,7 @@ public class VectorGenerator : ISourceGenerator
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.BaseName}}3 xyz, {{vector.ElementTypeName}} w)
public {{vector.Name}}({{vector.BaseName}}3 xyz, {{vector.ElementTypeName}} w)
{
X = xyz.X;
Y = xyz.Y;
@@ -403,7 +403,7 @@ public class VectorGenerator : ISourceGenerator
""");
builder.Append($$"""
public {{vector.VectorName}}({{vector.ElementTypeName}} x, {{vector.BaseName}}3 yzw)
public {{vector.Name}}({{vector.ElementTypeName}} x, {{vector.BaseName}}3 yzw)
{
X = x;
Y = yzw.X;
@@ -482,7 +482,7 @@ public class VectorGenerator : ISourceGenerator
}
builder.Append($$"""
public static bool{{vector.ComponentCount}} operator {{op}}({{vector.VectorName}} left, {{vector.VectorName}} right)
public static bool{{vector.ComponentCount}} operator {{op}}({{vector.Name}} left, {{vector.Name}} right)
{
return new bool{{vector.ComponentCount}}({{arguments}});
}
@@ -524,9 +524,9 @@ public class VectorGenerator : ISourceGenerator
}
builder.Append($$"""
public static {{vector.VectorName}} operator {{op}}({{vector.VectorName}} value)
public static {{vector.Name}} operator {{op}}({{vector.Name}} value)
{
return new {{vector.VectorName}}({{negativeArguments}});
return new {{vector.Name}}({{negativeArguments}});
}
@@ -548,9 +548,9 @@ public class VectorGenerator : ISourceGenerator
}
builder.Append($$"""
public static {{vector.VectorName}} operator {{op}}({{vector.VectorName}} left, {{vector.VectorName}} right)
public static {{vector.Name}} operator {{op}}({{vector.Name}} left, {{vector.Name}} right)
{
return new {{vector.VectorName}}({{arguments}});
return new {{vector.Name}}({{arguments}});
}
@@ -567,9 +567,9 @@ public class VectorGenerator : ISourceGenerator
}
builder.Append($$"""
public static {{vector.VectorName}} operator {{op}}({{vector.VectorName}} left, {{vector.ElementTypeName}} right)
public static {{vector.Name}} operator {{op}}({{vector.Name}} left, {{vector.ElementTypeName}} right)
{
return new {{vector.VectorName}}({{arguments}});
return new {{vector.Name}}({{arguments}});
}
@@ -586,9 +586,9 @@ public class VectorGenerator : ISourceGenerator
}
builder.Append($$"""
public static {{vector.VectorName}} operator {{op}}({{vector.ElementTypeName}} left, {{vector.VectorName}} right)
public static {{vector.Name}} operator {{op}}({{vector.ElementTypeName}} left, {{vector.Name}} right)
{
return new {{vector.VectorName}}({{arguments}});
return new {{vector.Name}}({{arguments}});
}
@@ -720,21 +720,27 @@ public class VectorSyntaxReceiver : ISyntaxReceiver
var @struct = attr.GetParent<StructDeclarationSyntax>();
var name = @struct.Identifier.Text;
var elementTypeName = (attr.ArgumentList.Arguments[0].Expression as TypeOfExpressionSyntax).Type.ToFullString();
var elementTypeName = (attr.ArgumentList?.Arguments[0].Expression as TypeOfExpressionSyntax)?.Type.ToFullString();
var componentCount = (attr.ArgumentList.Arguments[1].Expression as LiteralExpressionSyntax).Token.Value as int?;
if (elementTypeName == null)
return;
var componentCount = (attr.ArgumentList?.Arguments[1].Expression as LiteralExpressionSyntax)?.Token.Value as int?;
if (componentCount == null)
return;
var baseName = (attr.ArgumentList.Arguments[2].Expression as LiteralExpressionSyntax).Token.ValueText;
var baseName = (attr.ArgumentList?.Arguments[2].Expression as LiteralExpressionSyntax)?.Token.ValueText;
if (baseName == null)
return;
Vectors.Add(new VectorDefinition(name, @struct, componentCount.Value, baseName, elementTypeName));
}
public class VectorDefinition
{
public string VectorName { get; }
public string Name { get; }
public StructDeclarationSyntax Struct { get; }
public int ComponentCount { get; }
@@ -743,9 +749,9 @@ public class VectorSyntaxReceiver : ISyntaxReceiver
public string ElementTypeName { get; }
public VectorDefinition(string vectorName, StructDeclarationSyntax @struct, int componentCount, string baseName, string elementTypeName)
public VectorDefinition(string name, StructDeclarationSyntax @struct, int componentCount, string baseName, string elementTypeName)
{
VectorName = vectorName;
Name = name;
Struct = @struct;
ComponentCount = componentCount;
BaseName = baseName;
@@ -814,9 +820,12 @@ public class VectorCastSyntaxReceiver : ISyntaxReceiver
var @struct = attr.GetParent<StructDeclarationSyntax>();
var fromType = @struct.Identifier.Text;
var toType = (attr.ArgumentList.Arguments[0].Expression as TypeOfExpressionSyntax).Type.ToFullString();
var toType = (attr.ArgumentList?.Arguments[0].Expression as TypeOfExpressionSyntax)?.Type.ToFullString();
var isExplicit = (attr.ArgumentList.Arguments[1].Expression as LiteralExpressionSyntax).Token.Value as bool?;
if (toType == null)
return;
var isExplicit = (attr.ArgumentList?.Arguments[1].Expression as LiteralExpressionSyntax)?.Token.Value as bool?;
if (isExplicit == null)
return;