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ScriptCore: matrix generator
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using GlitchyEngine.Math.Attributes;
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namespace GlitchyEngine.Math;
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/// <summary>
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/// A matrix with 2 rows and 2 columns of double-precision floating-point values.
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/// </summary>
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[Matrix(typeof(double), 2, 2, "double")]
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[ComparableMatrix]
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[MatrixMath]
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[MatrixVectorMultiplication(typeof(double2))]
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[MatrixCast(typeof(float), true)]
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public partial struct double2x2
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{
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/// <summary>
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/// A 2x2 matrix whose elements are all equal to zero.
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/// </summary>
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public static readonly double2x2 Zero = new(0.0);
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/// <summary>
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/// A 2x2 matrix whose elements are all equal to one.
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/// </summary>
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public static readonly double2x2 One = new(1.0);
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/// <summary>
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/// The identity 2x2 matrix.
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/// </summary>
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public static readonly double2x2 Identity = new(
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1.0, 0.0,
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0.0, 1.0);
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}
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/// <summary>
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/// A matrix with 3 rows and 3 columns of double-precision floating-point values.
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/// </summary>
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[Matrix(typeof(double), 3, 3, "double")]
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[ComparableMatrix]
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[MatrixMath]
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[MatrixVectorMultiplication(typeof(double3))]
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[MatrixCast(typeof(float), true)]
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public partial struct double3x3
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{
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/// <summary>
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/// A 3x3 matrix whose elements are all equal to zero.
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/// </summary>
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public static readonly double3x3 Zero = new(0.0);
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/// <summary>
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/// A 3x3 matrix whose elements are all equal to one.
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/// </summary>
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public static readonly double3x3 One = new(1.0);
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/// <summary>
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/// The identity 3x3 matrix.
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/// </summary>
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public static readonly double3x3 Identity = new(
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1.0, 0.0, 0.0,
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0.0, 1.0, 0.0,
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0.0, 0.0, 1.0);
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}
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/// <summary>
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/// A matrix with 4 rows and 4 columns of double-precision floating-point values.
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/// </summary>
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[Matrix(typeof(double), 4, 4, "double")]
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[ComparableMatrix]
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[MatrixMath]
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[MatrixVectorMultiplication(typeof(double4))]
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[MatrixCast(typeof(float), true)]
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public partial struct double4x4
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{
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/// <summary>
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/// A 4x4 matrix whose elements are all equal to zero.
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/// </summary>
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public static readonly double4x4 Zero = new(0.0);
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/// <summary>
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/// A 4x4 matrix whose elements are all equal to one.
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/// </summary>
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public static readonly double4x4 One = new(1.0);
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/// <summary>
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/// The identity 4x4 matrix.
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/// </summary>
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public static readonly double4x4 Identity = new(
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0);
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}
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