Add support for strings and BoolX in script engine, show strings as textfields in editor

This commit is contained in:
Simon Lübeß
2023-12-01 23:13:30 +01:00
parent b68bad5bda
commit df446188b6
4 changed files with 66 additions and 2 deletions
@@ -14,6 +14,8 @@ static sealed class ScriptEngineHelper
{
private static Dictionary<StringView, ScriptFieldType> _scriptFieldTypes = new Dictionary<StringView, ScriptFieldType>()
{
("System.String", .String),
("System.Boolean", .Bool),
("System.Char", .Char),
@@ -382,6 +384,8 @@ static class ScriptEngine
// TODO: Handle Structs when copying fields to instance.
case .Class:
// TODO: Handle Class when copying fields to instance.
case .String:
// TODO: Handle String when copying fields to instance.
default:
script.Instance.SetFieldValue(scriptField, field._data);
}
+16 -2
View File
@@ -15,7 +15,9 @@ enum ScriptFieldType
case GenericClass;
case Array;
case Bool;
case String;
case Bool, Bool2, Bool3, Bool4;
case Char;
case SByte;
@@ -29,7 +31,7 @@ enum ScriptFieldType
case Float, float2, float3, float4;
case Double, Double2, Double3, Double4;
case Entity;
case Component;
@@ -37,8 +39,20 @@ enum ScriptFieldType
{
switch(this)
{
case .String:
return typeof(String);
case .Bool:
return typeof(bool);
case .Bool2:
return typeof(bool2);
case .Bool3:
return typeof(bool3);
case .Bool4:
return typeof(bool4);
case .Char:
return typeof(char16);
case .SByte:
return typeof(int8);
+27
View File
@@ -274,6 +274,10 @@ internal class EntityEditor
// TODO: Show component drop target
ImGui.Text($"{fieldName} Component ({fieldType.Name})");
}
else if (fieldType == typeof(string))
{
newValue = ShowStringEditor(reference, fieldType, fieldName, attributes);
}
else
{
ImGui.EndDisabled();
@@ -328,6 +332,29 @@ internal class EntityEditor
return newValue;
}
private static object ShowStringEditor(object reference, Type fieldType, string fieldName, IEnumerable<Attribute> attributes)
{
object newValue = DidNotChange;
TextFieldAttribute textField = GetAttribute<TextFieldAttribute>(attributes);
string value = reference as string ?? $"{float.MinValue}";
if (textField?.Multiline == true)
{
ImGui.Text(fieldName);
if (ImGui.InputTextMultiline($"##{fieldName}", ref value, 1000, new Vector2(-1.0f, ImGui.GetTextLineHeight() * textField.TextFieldLines)))
newValue = value;
}
else
{
if (ImGui.InputText(fieldName, ref value, 1000))
newValue = value;
}
return newValue;
}
public static void ShowEditor(Type type, object reference)
{
T GetValue<T>(FieldInfo fieldInfo)
+19
View File
@@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace GlitchyEngine.Editor;
public sealed class TextFieldAttribute : Attribute
{
/// <summary>
/// If <see langword="true"/> the string field will be shown in a multiline text box.
/// </summary>
public bool Multiline { get; set; }
/// <summary>
/// The number of lines that the text field has. Only applies if <see cref="Multiline"/> is set to <see langword="true"/>.
/// It does not affect how many lines of text can be stored in the field. Only how many lines the text field itself has.
/// </summary>
public int TextFieldLines { get; set; } = 3;
}