Basic entity scripting

This commit is contained in:
Simon Lübeß
2023-03-29 13:33:34 +02:00
parent 5e5134a607
commit e60d74fccd
23 changed files with 1193 additions and 89 deletions
@@ -6,6 +6,7 @@ using System.Collections;
using GlitchyEngine.Renderer;
using GlitchyEngine;
using GlitchyEngine.Content;
using GlitchyEngine.Scripting;
namespace GlitchyEditor.EditWindows
{
@@ -68,6 +69,7 @@ namespace GlitchyEditor.EditWindows
ShowComponentEditor<Rigidbody2DComponent>("Rigidbody 2D", entity, => ShowRigidBody2DComponentEditor, => ShowComponentContextMenu<Rigidbody2DComponent>);
ShowComponentEditor<BoxCollider2DComponent>("Box collider 2D", entity, => ShowBoxCollider2DComponentEditor, => ShowComponentContextMenu<BoxCollider2DComponent>);
ShowComponentEditor<CircleCollider2DComponent>("Circle collider 2D", entity, => ShowCircleCollider2DComponentEditor, => ShowComponentContextMenu<CircleCollider2DComponent>);
ShowComponentEditor<ScriptComponent>("Script Component", entity, => ShowScriptComponentEditor, => ShowComponentContextMenu<ScriptComponent>);
ShowAddComponentButton(entity);
}
@@ -429,6 +431,35 @@ namespace GlitchyEditor.EditWindows
circleCollider.RestitutionThreshold = restitutionThreshold;
}
private static void ShowScriptComponentEditor(Entity entity, ScriptComponent* scriptComponent)
{
static char8[64] buffer = .();
StringView search = StringView();
if (ImGui.InputText("##ScriptName", &buffer, buffer.Count))
{
search = StringView(&buffer);
}
if (ImGui.BeginCombo("##Type", scriptComponent.Instance?.ScriptClass.FullName.ToScopeCStr!()))
{
for (let (className, script) in ScriptEngine.EntityClasses)
{
if (!search.IsWhiteSpace && !className.Contains(search, true))
continue;
if (ImGui.Selectable(className.ToScopeCStr!(),
className == scriptComponent.Instance?.ScriptClass.FullName))
{
scriptComponent.Instance = new ScriptInstance(script);
}
}
ImGui.EndCombo();
}
}
private static void LabelColumn(StringView label)
{
ImGui.TextUnformatted(label);
@@ -584,6 +615,7 @@ namespace GlitchyEditor.EditWindows
ShowComponentButton<CircleCollider2DComponent>("Circle collider 2D");
ShowComponentButton<MeshComponent>("Mesh");
ShowComponentButton<MeshRendererComponent>("Mesh Renderer");
ShowComponentButton<ScriptComponent>("C# Script");
ImGui.EndCombo();
}
+120
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@@ -0,0 +1,120 @@
using Mono;
using System;
using GlitchyEngine.Core;
namespace GlitchyEngine.Scripting;
class ScriptClass
{
private String _namespace ~ delete _;
private String _className ~ delete _;
private String _fullName ~ delete _;
private MonoClass* _monoClass;
//typealias ConstructorMethod = function void(MonoObject* instance, UUID uuid, MonoException** exception);
typealias OnCreateMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
typealias OnUpdateMethod = function MonoObject*(MonoObject* instance, float deltaTime, MonoException** exception);
typealias OnDestroyMethod = function MonoObject*(MonoObject* instance, MonoException** exception);
private MonoMethod* _constructor;
//private ConstructorMethod _constructor;
private OnCreateMethod _onCreate;
private OnUpdateMethod _onUpdate;
private OnDestroyMethod _onDestroy;
public StringView Namespace => _namespace;
public StringView ClassName => _className;
public StringView FullName => _fullName;
[AllowAppend]
public this(StringView classNamespace, StringView className)
{
_namespace = new String(classNamespace);
_className = new String(className);
_fullName = new $"{_namespace}.{_className}";
_monoClass = Mono.mono_class_from_name(ScriptEngine.[Friend]s_CoreAssemblyImage, _namespace, _className);
//_constructor = (ConstructorMethod)GetMethodThunk(".ctor", 1); // GetMethod(".ctor", 1);//
_constructor = GetMethod(".ctor", 1);
_onCreate = (OnCreateMethod)GetMethodThunk("OnCreate");
_onUpdate = (OnUpdateMethod)GetMethodThunk("OnUpdate", 1);
_onDestroy = (OnDestroyMethod)GetMethodThunk("OnDestroy");
}
public void OnCreate(MonoObject* instance)
{
MonoException* exception = null;
if (_onCreate != null)
_onCreate(instance, &exception);
}
public void OnUpdate(MonoObject* instance, float deltaTime)
{
MonoException* exception;
if (_onUpdate != null)
_onUpdate(instance, deltaTime, &exception);
}
public void OnDestroy(MonoObject* instance)
{
MonoException* exception;
if (_onDestroy != null)
_onDestroy(instance, &exception);
}
public MonoObject* CreateInstance(UUID uuid)
{
MonoObject* instance = Mono.mono_object_new(ScriptEngine.[Friend]s_AppDomain, _monoClass);
#unwarn
ScriptEngine.[Friend]s_EngineObject.Invoke(ScriptEngine.[Friend]s_EngineObject._constructor, instance, &uuid);
//MonoException* exception = null;
//#unwarn
//ScriptEngine.[Friend]s_EntityRoot._constructor(instance, uuid, &exception);
//ScriptEngine.[Friend]s_EntityRoot.Invoke(_constructor, instance, &uuid);
/*MonoObject* exception = null;
#unwarn*/
//Mono.mono_runtime_invoke(_constructor, instance, (.)&uuid, &exception);
//Mono.mono_runtime_object_init(instance);
//MonoException* exception;
//_constructor(instance, uuid, &exception);
return instance;
}
public MonoMethod* GetMethod(StringView name, int argCount = 0)
{
return Mono.mono_class_get_method_from_name(_monoClass, name.ToScopeCStr!(), argCount);
}
public void* GetMethodThunk(StringView name, int argCount = 0)
{
MonoMethod* method = GetMethod(name, argCount);
if (method == null)
return null;
return Mono.mono_method_get_unmanaged_thunk(method);
}
public MonoObject* Invoke(MonoMethod* method, MonoObject* instance, void** args = null)
{
MonoObject* exception = null;
return Mono.mono_runtime_invoke(method, instance, args, &exception);
}
public MonoObject* Invoke(MonoMethod* method, MonoObject* instance, params void*[] args)
{
return Mono.mono_runtime_invoke(method, instance, args.Ptr, null);
}
public T Invoke<T>(MonoMethod* method, MonoObject* instance, params void*[] args)
{
MonoObject* object = Invoke(method, instance, args.Ptr);
return *(T*)Mono.mono_object_unbox(object);
}
}
+169 -61
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@@ -2,6 +2,10 @@ using Mono;
using System;
using System.IO;
using System.Collections;
using GlitchyEngine.Math;
using GlitchyEngine.World;
using GlitchyEngine.Core;
namespace GlitchyEngine.Scripting;
static class ScriptEngine
@@ -10,73 +14,72 @@ static class ScriptEngine
private static MonoDomain* s_AppDomain;
private static MonoAssembly* s_CoreAssembly;
private static MonoImage* s_CoreAssemblyImage;
private static Scene s_Context ~ _?.ReleaseRef();
private static ScriptClass s_EntityRoot ~ delete _;
private static ScriptClass s_EngineObject ~ delete _;
private static Dictionary<StringView, ScriptClass> _entityScripts = new .() ~ {
for (var entry in _)
{
delete entry.value;
}
delete _entityScripts;
};
private static Dictionary<UUID, ScriptInstance> _entityScriptInstances = new .() ~ {
for (var entry in _)
{
entry.value?.ReleaseRef();
}
delete _;
};
public static Dictionary<StringView, ScriptClass> EntityClasses => _entityScripts;
public static Scene Context => s_Context;
public static void Init()
{
Mono.mono_set_assemblies_path("mono/lib");
s_RootDomain = Mono.mono_jit_init("GlitchyEngineJITRuntime");
Log.EngineLogger.Assert(s_RootDomain != null, "Failed to initialize mono root domain");
// Create an App Domain
s_AppDomain = Mono.mono_domain_create_appdomain("GlitchyEngineScriptRuntime", null);
Mono.mono_domain_set(s_AppDomain, true);
ScriptGlue.Init();
s_CoreAssembly = LoadCSharpAssembly("resources/scripts/ScriptCore.dll");
PrintAssemblyTypes(s_CoreAssembly);
LoadAssembly("resources/scripts/ScriptCore.dll");
function MonoString*() v = => Sample;
Mono.mono_add_internal_call("GlitchyEngine.CSharpTesting::Sample", v);
// Create object
MonoImage* image = Mono.mono_assembly_get_image(s_CoreAssembly);
MonoClass* monoClass = Mono.mono_class_from_name(image, "GlitchyEngine", "CSharpTesting");
MonoObject* instance = Mono.mono_object_new(s_AppDomain, monoClass);
Mono.mono_runtime_object_init(instance);
MonoMethod* simpleMethod = Mono.mono_class_get_method_from_name(monoClass, "PrintFloatVar", 0);
Mono.mono_runtime_invoke(simpleMethod, instance, null, null);
MonoMethod* methodWithArg = Mono.mono_class_get_method_from_name(monoClass, "IncrementFloatVar", 1);
float increment = 2.0f;
void*[1] args = .(&increment);
MonoObject* returnValue = Mono.mono_runtime_invoke(methodWithArg, instance, &args, null);
float returnedValue = *(float*)Mono.mono_object_unbox(returnValue);
Log.EngineLogger.Info($"C# returned: {returnedValue}");
Mono.mono_runtime_invoke(simpleMethod, instance, null, null);
//Samples();
}
[LinkName(.C), AlwaysInclude, Export]
public static void DoSomething()
public static void SetContext(Scene scene)
{
Console.WriteLine("P/Invoke: Hallo von der Engine!");
SetReference!(s_Context, scene);
}
[LinkName(.C), AlwaysInclude]
public static MonoString* Sample()
public static void InitializeInstance(Entity entity, ScriptComponent* script)
{
return Mono.mono_string_new(Mono.mono_domain_get(), "Hello!");
_entityScriptInstances[entity.UUID] = script.Instance..AddRef();
script.Instance.Instantiate(entity.UUID);
script.Instance.InvokeOnCreate();
}
private static MonoAssembly* LoadCSharpAssembly(StringView assemblyPath)
{
List<uint8> data = new:ScopedAlloc! List<uint8>(1024);
List<uint8> data = new List<uint8>(1024);
File.ReadAll(assemblyPath, data);
// NOTE: We can't use this image for anything other than loading the assembly because this image doesn't have a reference to the assembly
MonoImageOpenStatus status = .ImageInvalid;
MonoImage* image = Mono.mono_image_open_from_data_full(data.Ptr, (.)data.Count, true, &status, false);
delete data;
if (status != .Ok)
{
char8* errorMessage = Mono.mono_image_strerror(status);
@@ -89,15 +92,132 @@ static class ScriptEngine
MonoAssembly* assembly = Mono.mono_assembly_load_from_full(image, assemblyPath.ToScopeCStr!(), &status, 0);
Mono.mono_image_close(image);
// Create object
// call simple method
// call method with args
return assembly;
}
static void LoadAssembly(StringView filepath)
{
s_AppDomain = Mono.mono_domain_create_appdomain("GlitchyEngineScriptRuntime", null);
Mono.mono_domain_set(s_AppDomain, true);
s_CoreAssembly = LoadCSharpAssembly(filepath);
s_CoreAssemblyImage = Mono.mono_assembly_get_image(s_CoreAssembly);
GetEntitiesFromAssembly(s_CoreAssembly);
}
private static void GetEntitiesFromAssembly(MonoAssembly* assembly)
{
for (var entry in _entityScripts)
{
delete entry.value;
}
_entityScripts.Clear();
MonoImage* image = Mono.mono_assembly_get_image(assembly);
MonoTableInfo* typeDefinitionsTable = Mono.mono_image_get_table_info(image, .MONO_TABLE_TYPEDEF);
int32 numTypes = Mono.mono_table_info_get_rows(typeDefinitionsTable);
s_EngineObject = new ScriptClass("GlitchyEngine.Core", "EngineObject");
s_EntityRoot = new ScriptClass("GlitchyEngine", "Entity");
Log.EngineLogger.Assert(s_EntityRoot != null);
for (int32 i = 0; i < numTypes; i++)
{
int32[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE] cols = .();
Mono.mono_metadata_decode_row(typeDefinitionsTable, i, (.)&cols, (.)SOME_RANDOM_ENUM.MONO_TYPEDEF_SIZE);
char8* nameSpace = Mono.mono_metadata_string_heap(image, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAMESPACE]);
char8* name = Mono.mono_metadata_string_heap(image, (.)cols[(.)SOME_RANDOM_ENUM.MONO_TYPEDEF_NAME]);
MonoClass* monoClass = Mono.mono_class_from_name(image, nameSpace, name);
if (monoClass != null && Mono.mono_class_is_subclass_of(monoClass, s_EntityRoot.[Friend]_monoClass, false))
{
ScriptClass entityScript = new ScriptClass(StringView(nameSpace), StringView(name));
_entityScripts.Add(entityScript.FullName, entityScript);
Log.EngineLogger.Info($"Added entity \"{entityScript.FullName}\"");
}
}
}
public static void Shutdown()
{
/*Mono.mono_assembly_close(s_CoreAssembly);
s_CoreAssembly = null;
Mono.mono_domain_unload(s_AppDomain);
s_AppDomain = null;*/
Mono.mono_jit_cleanup(s_RootDomain);
s_RootDomain = null;
}
/*static void Samples()
{
PrintAssemblyTypes(s_CoreAssembly);
function MonoString*() v = => Sample;
Mono.mono_add_internal_call("GlitchyEngine.CSharpTesting::Sample", v);
function void(in Vector3, in Vector3, out Vector3) v2 = => Add;
Mono.mono_add_internal_call("GlitchyEngine.Vector3::Add_Internal", v2);
// Create object
ScriptClass myClass = scope .("GlitchyEngine", "CSharpTesting");
MonoObject* instance = myClass.CreateInstance();
MonoMethod* simpleMethod = myClass.GetMethod("PrintFloatVar");
myClass.Invoke(simpleMethod, instance);
MonoMethod* methodWithArg = myClass.GetMethod("IncrementFloatVar", 1);
float increment = 2.0f;
float returnedValue = myClass.Invoke<float>(methodWithArg, instance, &increment);
Log.EngineLogger.Info($"C# returned: {returnedValue}");
Mono.mono_runtime_invoke(simpleMethod, instance, null, null);
}
[LinkName(.C), AlwaysInclude, Export]
public static void DoSomething()
{
Console.WriteLine("P/Invoke: Hallo von der Engine!");
}
[LinkName(.C), AlwaysInclude, Export]
public static void Add(in Vector3 a, in Vector3 b, out Vector3 c)
{
c = a + b;
}
[LinkName(.C), AlwaysInclude]
public static MonoString* Sample()
{
return Mono.mono_string_new(Mono.mono_domain_get(), "Hello!");
}
private static void PrintAssemblyTypes(MonoAssembly* assembly)
{
MonoImage* image = Mono.mono_assembly_get_image(assembly);
@@ -114,17 +234,5 @@ static class ScriptEngine
Log.EngineLogger.Info($"{StringView(nameSpace)}.{StringView(name)}");
}
}
public static void Shutdown()
{
/*Mono.mono_assembly_close(s_CoreAssembly);
s_CoreAssembly = null;
Mono.mono_domain_unload(s_AppDomain);
s_AppDomain = null;*/
Mono.mono_jit_cleanup(s_RootDomain);
s_RootDomain = null;
}
}*/
}
+131
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@@ -0,0 +1,131 @@
using Mono;
using System;
using GlitchLog;
using System.Reflection;
using GlitchyEngine.Events;
using GlitchyEngine.Math;
using GlitchyEngine.World;
using GlitchyEngine.Core;
namespace GlitchyEngine.Scripting;
static class ScriptGlue
{
struct RegisterCallAttribute : Attribute
{
public String MethodName;
public this(String methodName)
{
MethodName = methodName;
}
}
/* Adding this attribute to a method will log method entry and returned Result<T> errors */
[AttributeUsage(.Method)]
struct RegisterMethodAttribute : Attribute, IOnMethodInit
{
[Comptime]
public void OnMethodInit(MethodInfo method, Self* prev)
{
for (var methodInfo in typeof(ScriptGlue).GetMethods(.Static))
{
if (methodInfo.GetCustomAttribute<RegisterCallAttribute>() case .Ok(let attribute))
{
String functionType = scope $"{methodInfo.ReturnType}({methodInfo.GetParamsDecl(.. scope .())})";
String line = scope $"RegisterCall<function {functionType}>(\"{attribute.MethodName}\", => {methodInfo.Name});\n";
Compiler.EmitMethodEntry(method, line);
}
}
}
}
public static void Init()
{
RegisterCalls();
}
[RegisterMethod]
private static void RegisterCalls()
{
// Generated at CompTime
}
[RegisterCall("Log::LogMessage_Impl")]
static void Log(int32 logLevel, MonoString* message)
{
char8* utfMessage = Mono.mono_string_to_utf8(message);
Log.ClientLogger.Log((LogLevel)logLevel, StringView(utfMessage));
Mono.mono_free(utfMessage);
}
#region Input
[RegisterCall("Input::IsKeyPressed")]
static bool Input_IsKeyPressed(Key key) => Input.IsKeyPressed(key);
[RegisterCall("Input::IsKeyReleased")]
static bool Input_IsKeyReleased(Key key) => Input.IsKeyReleased(key);
[RegisterCall("Input::IsKeyToggled")]
static bool Input_IsKeyToggled(Key key) => Input.IsKeyToggled(key);
[RegisterCall("Input::IsKeyPressing")]
static bool Input_IsKeyPressing(Key key) => Input.IsKeyPressing(key);
[RegisterCall("Input::IsKeyReleasing")]
static bool Input_IsKeyReleasing(Key key) => Input.IsKeyReleasing(key);
[RegisterCall("Input::IsMouseButtonPressed")]
static bool Input_IsMouseButtonPressed(MouseButton mouseButton) => Input.IsMouseButtonPressed(mouseButton);
[RegisterCall("Input::IsMouseButtonReleased")]
static bool Input_IsMouseButtonReleased(MouseButton mouseButton) => Input.IsMouseButtonReleased(mouseButton);
[RegisterCall("Input::IsMouseButtonPressing")]
static bool Input_IsMouseButtonPressing(MouseButton mouseButton) => Input.IsMouseButtonPressing(mouseButton);
[RegisterCall("Input::IsMouseButtonReleasing")]
static bool Input_IsMouseButtonReleasing(MouseButton mouseButton) => Input.IsMouseButtonReleasing(mouseButton);
#endregion Input
#region Scene/Entity stuff
/*[RegisterCall("Input::IsMouseButtonReleasing")]
static void Destroy()
{
// TODO:
}*/
[RegisterCall("ScriptGlue::Entity_GetTranslation")]
static void Entity_GetTranslation(UUID entityId, ref Vector3 translation)
{
Scene scene = ScriptEngine.Context;
Entity entity = scene.GetEntityByID(entityId);
translation = entity.Transform.Position;
}
[RegisterCall("ScriptGlue::Entity_SetTranslation")]
static void Entity_SetTranslation(UUID entityId, ref Vector3 translation)
{
Scene scene = ScriptEngine.Context;
Entity entity = scene.GetEntityByID(entityId);
entity.Transform.Position = translation;
}
#endregion
private static void RegisterCall<T>(String name, T method) where T : var
{
Mono.mono_add_internal_call(scope $"GlitchyEngine.{name}", (void*)method);
}
}
@@ -0,0 +1,52 @@
using Mono;
using GlitchyEngine.Core;
namespace GlitchyEngine.Scripting;
class ScriptInstance : RefCounter
{
private ScriptClass _scriptClass;
private MonoObject* _instance;
private uint32 _gcHandle;
public ScriptClass ScriptClass => _scriptClass;
public bool IsInstatiated => _instance != null;
public this(ScriptClass scriptClass)
{
Log.EngineLogger.AssertDebug(scriptClass != null);
_scriptClass = scriptClass;
}
private ~this()
{
if (_instance != null)
{
_scriptClass.OnDestroy(_instance);
Mono.mono_gchandle_free(_gcHandle);
}
}
public void Instantiate(UUID uuid)
{
_instance = _scriptClass.CreateInstance(uuid);
_gcHandle = Mono.mono_gchandle_new(_instance, true);
}
public void InvokeOnCreate()
{
_scriptClass.OnCreate(_instance);
}
public void InvokeOnUpdate(float deltaTime)
{
_scriptClass.OnUpdate(_instance, deltaTime);
}
public void InvokeOnDestroy()
{
_scriptClass.OnDestroy(_instance);
}
}
@@ -4,6 +4,8 @@ using GlitchyEngine.Renderer;
using GlitchyEngine.Core;
using Box2D;
using GlitchyEngine.Content;
using GlitchyEngine.Scripting;
using Mono;
namespace GlitchyEngine.World
{
@@ -442,4 +444,26 @@ namespace GlitchyEngine.World
[Inline]
internal ref b2Vec2 b2Offset mut => ref *(Box2D.b2Vec2*)(void*)&Offset;
}
struct ScriptComponent : IDisposableComponent
{
private ScriptInstance _instance = null;
public ScriptInstance Instance
{
[Inline]
get => _instance;
[Inline]
set mut => SetReference!(_instance, value);
}
public bool InInstantiated => _instance?.IsInstatiated ?? false;
public void Dispose() mut
{
ReleaseRefAndNullify!(_instance);
}
}
}
+18 -1
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@@ -5,6 +5,7 @@ using System.Collections;
using Box2D;
using GlitchyEngine.Core;
using GlitchyEngine.Content;
using GlitchyEngine.Scripting;
namespace GlitchyEngine.World
{
@@ -75,7 +76,8 @@ namespace GlitchyEngine.World
CopyComponents<Rigidbody2DComponent>(this, target);
CopyComponents<BoxCollider2DComponent>(this, target);
CopyComponents<CircleCollider2DComponent>(this, target);
CopyComponents<ScriptComponent>(this, target);
// Copy transforms
for (let (sourceHandle, sourceTransform) in _ecsWorld.Enumerate<TransformComponent>())
{
@@ -127,10 +129,12 @@ namespace GlitchyEngine.World
public void OnRuntimeStart()
{
OnSimulationStart();
ScriptEngine.SetContext(this);
}
public void OnRuntimeStop()
{
ScriptEngine.SetContext(null);
OnSimulationStop();
}
@@ -211,6 +215,8 @@ namespace GlitchyEngine.World
Runtime = 0x04 | Physics,
}
//private append List<UUID> _destroyQueue = .();
public void Update(GameTime gameTime, UpdateMode mode)
{
Debug.Profiler.ProfileRendererFunction!();
@@ -231,6 +237,17 @@ namespace GlitchyEngine.World
script.Instance.[Friend]OnUpdate(gameTime);
}
// Run scripts
for (var (entity, script) in _ecsWorld.Enumerate<ScriptComponent>())
{
if (!script.InInstantiated)
{
ScriptEngine.InitializeInstance(Entity(entity, this), script);
}
script.Instance.InvokeOnUpdate(gameTime.DeltaTime);
}
}
if (mode.HasFlag(.Physics))
+31
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@@ -61,6 +61,7 @@ static class Mono
public static extern char8* mono_metadata_string_heap(MonoImage *meta, uint32 table_index);
typealias gconstpointer = void*;
typealias gpointer = void*;
[LinkName(.C)]
public static extern void mono_add_internal_call(char8* name, gconstpointer method);
@@ -96,6 +97,32 @@ static class Mono
[LinkName(.C)]
public static extern void* mono_domain_unload(MonoDomain* domain);
[LinkName(.C)]
public static extern gpointer mono_method_get_unmanaged_thunk(MonoMethod *method);
[LinkName(.C)]
public static extern mono_bool mono_class_is_subclass_of(MonoClass *monoClass, MonoClass *parentClass,
mono_bool check_interfaces);
[LinkName(.C)]
public static extern uint32 mono_gchandle_new(MonoObject* obj, mono_bool pinned);
[LinkName(.C)]
public static extern void mono_gchandle_free(uint32 gchandle);
[LinkName(.C)]
public static extern char8* mono_string_to_utf8(MonoString *s);
[LinkName(.C)]
public static extern void mono_free(void* ptr);
[LinkName(.C)]
public static extern MonoClassField* mono_class_get_field_from_name(MonoClass* monoClass, char8* name);
[LinkName(.C)]
public static extern void mono_field_set_value(MonoObject* obj, MonoClassField* field, void* value);
}
struct MonoDomain;
@@ -114,6 +141,10 @@ struct MonoObject;
struct MonoMethod;
struct MonoException;
struct MonoClassField;
enum MonoImageOpenStatus
{
Ok,
+35 -27
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@@ -1,36 +1,44 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using GlitchyEngine.Math;
namespace GlitchyEngine
namespace GlitchyEngine;
public class CSharpTesting
{
public class CSharpTesting
{
public float MyPublicFloatVar = 5.0f;
public CSharpTesting()
{
Console.WriteLine("Hallo von C#!");
DoSomething();
Console.WriteLine(Sample());
}
[DllImport ("__Internal", EntryPoint="DoSomething")]
static extern void DoSomething();
public float MyPublicFloatVar = 5.0f;
public CSharpTesting()
{
Console.WriteLine("Hallo von C#!");
DoSomething();
Console.WriteLine(Sample());
[MethodImpl(MethodImplOptions.InternalCall)]
static extern string Sample();
Vector3 a = new Vector3(1, 2, 3);
Vector3 b = new Vector3(3, 2, 1);
public void PrintFloatVar()
{
Console.WriteLine("MyPublicFloatVar = {0:F}", MyPublicFloatVar);
}
Vector3 result;
//Vector3.Add_Internal(a, b, out result);
private float IncrementFloatVar(float value)
{
MyPublicFloatVar += value;
return MyPublicFloatVar;
}
//Console.WriteLine(result);
}
}
[DllImport ("__Internal", EntryPoint="DoSomething")]
static extern void DoSomething();
[MethodImpl(MethodImplOptions.InternalCall)]
static extern string Sample();
public void PrintFloatVar()
{
Console.WriteLine("MyPublicFloatVar = {0:F}", MyPublicFloatVar);
}
private float IncrementFloatVar(float value)
{
MyPublicFloatVar += value;
return MyPublicFloatVar;
}
}
+8
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@@ -0,0 +1,8 @@
using GlitchyEngine.Core;
namespace GlitchyEngine;
public class Component : EngineObject
{
}
+8
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@@ -0,0 +1,8 @@
using GlitchyEngine.Core;
namespace GlitchyEngine;
public class Transform : EngineObject
{
}
+26
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@@ -0,0 +1,26 @@
namespace GlitchyEngine.Core;
public class EngineObject
{
protected internal UUID _uuid;
/// <summary>
/// UUID used for identifying the object in the engine.
/// </summary>
public UUID UUID => _uuid;
/// <summary>
/// Empty constructor not used. Do NOT USE!
/// </summary>
protected EngineObject()
{}
/// <summary>
/// Creates a new EngineObject with the given ID.
/// </summary>
/// <param name="uuid">UUID of the object.</param>
internal EngineObject(UUID uuid)
{
_uuid = uuid;
}
}
+6
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@@ -0,0 +1,6 @@
namespace GlitchyEngine.Core;
public struct UUID
{
private ulong _uuid;
}
+56
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@@ -0,0 +1,56 @@
using System;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
namespace GlitchyEngine;
internal struct EntityHandle
{
public uint Version;
public uint Index;
}
public abstract class Entity : EngineObject
{
//private UUID _uuid;
//public UUID UUID => _uuid;
///// <summary>
///// Empty constructor not used. Do NOT USE!
///// </summary>
//protected Entity()
//{}
//internal Entity(UUID uuid)
//{
// _uuid = uuid;
//}
public T GetComponent<T>() where T : Component
{
return null;
}
//public Transform Transform => new (){_uuid = _uuid};
public Vector3 Translation
{
get
{
ScriptGlue.Entity_GetTranslation(_uuid, out Vector3 translation);
return translation;
}
set => ScriptGlue.Entity_SetTranslation(_uuid, value);
}
// Will be executed once after the entity as be created.
// void OnCreate();
// Will be executed every frame.
// void OnUpdate(GameTime);
// Will be executed once when the entity is being destroyed.
// void OnDestroy();
}
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using System.Runtime.CompilerServices;
namespace GlitchyEngine;
public static class Input
{
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsKeyPressed(Key key);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsKeyReleased(Key key);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsKeyToggled(Key key);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsKeyPressing(Key key);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsKeyReleasing(Key key);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsMouseButtonPressed(MouseButton mouseButton);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsMouseButtonReleased(MouseButton mouseButton);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsMouseButtonPressing(MouseButton mouseButton);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern bool IsMouseButtonReleasing(MouseButton mouseButton);
}
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namespace GlitchyEngine;
public enum Key
{
// Based on Win32 Virtual Keys
LeftButton = 1, // Left mouse button
RightRutton = 2, // Right mouse button
MiddleButton = 4, // Middle mouse button(three - button mouse)
XButton1 = 5, // X1 mouse button
XButton2 = 6, // X2 mouse button
Backspace = 8, // Backspace key
Tab = 9, // Tab key
Return = 13, // Enter key
Shift = 16, // Shift key
Control = 17, // Ctrl key
Alt = 18, // Alt key
Pause = 19, // Pause key
CapsLock = 20, // Caps Lock key
Escape = 27, // ESC key
Space = 32, // Spacebar
Prior = 33, // Page Up key
Next = 34, // Page Down key
End = 35, // END key
Home = 36, // HOME key
Left = 37, // LEFT ARROW key
Up = 38, // UP ARROW key
Right = 39, // RIGHT ARROW key
Down = 40, // DOWN ARROW key
Print = 42, // PRINT key
Insert = 45, // INS key
Delete = 46, // DEL key
Help = 47, // HELP key
Zero = 48, // 0 key
One = 49, // 1 key
Two = 50, // 2 key
Three = 51, // 3 key
Four = 52, // 4 key
Five = 53, // 5 key
Six = 54, // 6 key
Seven = 55, // 7 key
Eight = 56, // 8 key
Nine = 57, // 9 key
A = 65, // A key
B = 66, // B key
C = 67, // C key
D = 68, // D key
E = 69, // E key
F = 70, // F key
G = 71, // G key
H = 72, // H key
I = 73, // I key
J = 74, // J key
K = 75, // K key
L = 76, // L key
M = 77, // M key
N = 78, // N key
O = 79, // O key
P = 80, // P key
Q = 81, // Q key
R = 82, // R key
S = 83, // S key
T = 84, // T key
U = 85, // U key
V = 86, // V key
W = 87, // W key
X = 88, // X key
Y = 89, // Y key
Z = 90, // Z key
LeftSuper = 91, // Left Windows key(Microsoft® Natural® keyboard)
RightSuper = 92, // Right Windows key(Natural keyboard)
ContextMenu = 93, // Context Menu key (VK_APPS)
Numpad0 = 96, // Numeric keypad 0 key
Numpad1 = 97, // Numeric keypad 1 key
Numpad2 = 98, // Numeric keypad 2 key
Numpad3 = 99, // Numeric keypad 3 key
Numpad4 = 100, // Numeric keypad 4 key
Numpad5 = 101, // Numeric keypad 5 key
Numpad6 = 102, // Numeric keypad 6 key
Numpad7 = 103, // Numeric keypad 7 key
Numpad8 = 104, // Numeric keypad 8 key
Numpad9 = 105, // Numeric keypad 9 key
Multiply = 106, // Multiply key
Add = 107, // Add key
Separator = 108, // Separator key
Subtract = 109, // Subtract key
Decimal = 110, // Decimal key
Divide = 111, // Divide key
F1 = 112, // F1 key
F2 = 113, // F2 key
F3 = 114, // F3 key
F4 = 115, // F4 key
F5 = 116, // F5 key
F6 = 117, // F6 key
F7 = 118, // F7 key
F8 = 119, // F8 key
F9 = 120, // F9 key
F10 = 121, // F10 key
F11 = 122, // F11 key
F12 = 123, // F12 key
F13 = 124, // F13 key
F14 = 125, // F14 key
F15 = 126, // F15 key
F16 = 127, // F16 key
F17 = 128, // F17 key
F18 = 129, // F18 key
F19 = 130, // F19 key
F20 = 131, // F20 key
F21 = 132, // F21 key
F22 = 133, // F22 key
F23 = 134, // F23 key
F24 = 135, // F24 key
Numlock = 144, // NUM LOCK key
Scroll = 145, // SCROLL LOCK key
LeftShift = 160, // Left SHIFT key
RightShift = 161, // Right SHIFT key
LeftControl = 162, // Left CONTROL key
RightControl = 163, // Right CONTROL key
LeftAlt = 164, // Left Alt key
RightAlt = 165 // Right Alt key
}
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using System.Runtime.CompilerServices;
namespace GlitchyEngine;
public class Log
{
public enum LogLevel
{
Trace = 0,
Debug,
Info,
Warning,
Error,
Critical,
Off
}
public static void Trace(string message)
{
LogMessage_Impl(LogLevel.Trace, message);
}
//public static void LogDebug(string message)
//{
// LogMessage_Impl(LogLevel.Info, message);
//}
public static void Info(string message)
{
LogMessage_Impl(LogLevel.Info, message);
}
public static void Warning(string message)
{
LogMessage_Impl(LogLevel.Warning, message);
}
public static void Error(string message)
{
LogMessage_Impl(LogLevel.Error, message);
}
public static void Critical(string message)
{
LogMessage_Impl(LogLevel.Critical, message);
}
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern string LogMessage_Impl(LogLevel logLevel, string message);
}
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using System;
namespace GlitchyEngine.Math;
public struct Vector2
{
public static readonly Vector2 Zero = new(0.0f, 0.0f);
public static readonly Vector2 UnitX = new(1.0f, 0.0f);
public static readonly Vector2 UnitY = new(0.0f, 1.0f);
public static readonly Vector2 One = new(0.0f, 0.0f);
public const int ComponentCount = 2;
public float X, Y;
public Vector2()
{
X = Y = 0.0f;
}
public Vector2(float x, float y)
{
X = x;
Y = y;
}
public float this[int index]
{
get
{
switch(index)
{
case 0: return X;
case 1: return Y;
default: throw new IndexOutOfRangeException();
}
}
set
{
switch(index)
{
case 0:
X = value;
break;
case 1:
Y = value;
break;
default: throw new IndexOutOfRangeException();
}
}
}
}
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using System;
using System.CodeDom;
using System.Runtime.CompilerServices;
namespace GlitchyEngine.Math;
public struct Vector3
{
public static readonly Vector3 Zero = new(0.0f, 0.0f, 0.0f);
public static readonly Vector3 UnitX = new(1.0f, 0.0f, 0.0f);
public static readonly Vector3 UnitY = new(0.0f, 1.0f, 0.0f);
public static readonly Vector3 UnitZ = new(0.0f, 0.0f, 1.0f);
public static readonly Vector3 One = new(0.0f, 0.0f, 0.0f);
public static readonly Vector3 Forward = new(0.0f, 0.0f, 1.0f);
public static readonly Vector3 Backward = new(0.0f, 0.0f, -1.0f);
public static readonly Vector3 Left = new(-1.0f, 0.0f, 0.0f);
public static readonly Vector3 Right = new(1.0f, 0.0f, 0.0f);
public static readonly Vector3 Up = new(0.0f, 1.0f, 0.0f);
public static readonly Vector3 Down = new(0.0f, -1.0f, 0.0f);
public const int ComponentCount = 3;
public float X, Y, Z;
public Vector3()
{
X = Y = Z = 0.0f;
}
public Vector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public Vector3(Vector2 xy, float z)
{
X = xy.X;
Y = xy.Y;
Z = z;
}
public float this[int index]
{
get
{
switch(index)
{
case 0: return X;
case 1: return Y;
case 2: return Z;
default: throw new IndexOutOfRangeException();
}
}
set
{
switch(index)
{
case 0:
X = value;
break;
case 1:
Y = value;
break;
case 2:
Z = value;
break;
default: throw new IndexOutOfRangeException();
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator +(in Vector3 a, in Vector3 b) => new(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator +(float a, in Vector3 b) => new(a + b.X, a + b.Y, a + b.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator +(in Vector3 a, float b) => new(a.X + b, a.Y + b, a.Z + b);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator +(in Vector3 a) => a;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator -(in Vector3 a, in Vector3 b) => new(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator -(float a, in Vector3 b) => new(a - b.X, a - b.Y, a - b.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator -(in Vector3 a, float b) => new(a.X - b, a.Y - b, a.Z - b);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator -(in Vector3 a) => new Vector3(-a.X, -a.Y, -a.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator *(in Vector3 a, in Vector3 b) => new(a.X * b.X, a.Y * b.Y, a.Z * b.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator *(float a, in Vector3 b) => new(a * b.X, a * b.Y, a * b.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator *(in Vector3 a, float b) => new(a.X * b, a.Y * b, a.Z * b);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator /(in Vector3 a, in Vector3 b) => new(a.X / b.X, a.Y / b.Y, a.Z / b.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator /(float a, in Vector3 b) => new(a / b.X, a / b.Y, a / b.Z);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 operator /(in Vector3 a, float b) => new(a.X / b, a.Y / b, a.Z / b);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector3 a, Vector3 b)
{
float diffX = a.X - b.X;
float diffY = a.Y - b.Y;
float diffZ = a.Z - b.Z;
return diffX * diffX + diffY * diffY + diffZ * diffZ < 0.00001f;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vector3 a, Vector3 b)
{
return !(a == b);
}
public override string ToString()
{
return $"X:{X}, Y:{Y}, Z:{Z}";
}
}
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namespace GlitchyEngine;
public enum MouseButton : byte
{
None = 0,
LeftButton,
RightButton,
MiddleButton,
XButton1,
XButton2,
}
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using System;
using GlitchyEngine.Math;
namespace GlitchyEngine;
class MyTestEntity : Entity
{
//Rigidbody2D _rigidBody;
/// <summary>
/// Called after the script component was created. (The entity might not be fully created yet)
/// </summary>
void OnCreate()
{
Log.Info($"Create! {UUID}");
//_rigidBody = GetComponent<Rigidbody2D>();
}
///// <summary>
///// Called after the entity was created completely.
///// </summary>
//void OnInstantiate()
//{
// Log.Warning($"Instantiated!");
//}
/// <summary>
/// Called every frame.
/// </summary>
/// <param name="deltaTime"></param>
void OnUpdate(float deltaTime)
{
if (Input.IsKeyPressed(Key.A))
{
Log.Info($"HALLO!");
Vector3 translation = Translation;
translation.Y += 1.0f * deltaTime;
Translation = translation;
//_rigidBody.ApplyImpulse(new Vector2(0, 10));
}
if (Input.IsMouseButtonReleasing(MouseButton.LeftButton))
{
Log.Info("Ouha!");
}
}
/// <summary>
/// Called before the component is being destroyed.
/// </summary>
void OnDestroy()
{
Log.Trace("Destroy");
}
}
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<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Components\Component.cs" />
<Compile Include="Components\Transform.cs" />
<Compile Include="Core\EngineObject.cs" />
<Compile Include="Core\UUID.cs" />
<Compile Include="CSharpTesting.cs" />
<Compile Include="Entity.cs" />
<Compile Include="Input.cs" />
<Compile Include="Key.cs" />
<Compile Include="Log.cs" />
<Compile Include="Math\Vector2.cs" />
<Compile Include="Math\Vector3.cs" />
<Compile Include="MouseButton.cs" />
<Compile Include="MyTestEntity.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ScriptGlue.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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using System.Runtime.CompilerServices;
using GlitchyEngine.Core;
using GlitchyEngine.Math;
namespace GlitchyEngine;
/// <summary>
/// All methods in here are glued to the ScriptGlue.bf in the engine.
/// </summary>
internal static class ScriptGlue
{
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_GetTranslation(UUID entityId, out Vector3 translation);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Entity_SetTranslation(UUID entityId, in Vector3 translation);
}