Fixed string deserialization in release builds

This commit is contained in:
Simon Lübeß
2026-08-02 16:28:59 +02:00
parent ec9fccee12
commit eaffc1a135
+6 -6
View File
@@ -490,9 +490,9 @@ class SceneSerializer
case "NameComponent":
Try!(DeserializeComponent<NameComponent>(reader, entity, scope (component) =>
{
Try!(Deserialize.Value<String>(reader, "Name", let name));
String name = scope String();
Try!(Deserialize.Value<String>(reader, "Name", out name));
component.Name = name;
delete name;
return .Ok;
}));
@@ -738,9 +738,9 @@ class SceneSerializer
switch(fieldIdentifier)
{
case "ScriptClass":
Try!(Deserialize.Value<String>(reader, let scriptClassName));
String scriptClassName = scope String();
Try!(Deserialize.Value<String>(reader, out scriptClassName));
component.ScriptClassName = scriptClassName;
delete scriptClassName;
case "Fields":
Try!(SerializedObject.BonDeserialize(reader, _scriptSerializer, _fileVersion, gBonEnv));
default:
@@ -765,9 +765,9 @@ class SceneSerializer
Try!(Deserialize.Value<bool>(reader, let isRichText));
component.IsRichText = isRichText;
case "Text":
Try!(Deserialize.Value<String>(reader, let text));
String text = scope String();
Try!(Deserialize.Value<String>(reader, out text));
component.Text = text;
delete text;
case "Color":
Try!(Deserialize.Value(reader, out component.Color));
case "FontSize":