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Fixed AssetHandle serialization
- Serialize MeshComponents - Fixed handling renamed files
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@@ -0,0 +1,31 @@
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{
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Effect = "Shaders/myEffect.hlsl",
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Textures = [
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"AlbedoTexture": "Textures/rocket.png",
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"NormalTexture": "Textures/TestMat/rustediron2_normal.png",
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"MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
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"RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png"
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],
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Variables = [
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"AlbedoColor": .ColorRGBA{
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Value = {
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R = 1,
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G = 1,
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B = 1,
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A = 1
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}
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},
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"NormalScaling": .Float2{
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Value = {
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X = 1,
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Y = 1
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}
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},
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"MetallicFactor": .Float{
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Value = 0
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},
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"RoughnessFactor": .Float{
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Value = 1
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}
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]
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}
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