Fixed AssetHandle serialization

- Serialize MeshComponents
- Fixed handling renamed files
This commit is contained in:
Simon Lübeß
2023-03-19 01:04:32 +01:00
parent c164aeecaa
commit edcec02e94
19 changed files with 324 additions and 321 deletions
@@ -0,0 +1,31 @@
{
Effect = "Shaders/myEffect.hlsl",
Textures = [
"AlbedoTexture": "Textures/rocket.png",
"NormalTexture": "Textures/TestMat/rustediron2_normal.png",
"MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
"RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png"
],
Variables = [
"AlbedoColor": .ColorRGBA{
Value = {
R = 1,
G = 1,
B = 1,
A = 1
}
},
"NormalScaling": .Float2{
Value = {
X = 1,
Y = 1
}
},
"MetallicFactor": .Float{
Value = 0
},
"RoughnessFactor": .Float{
Value = 1
}
]
}