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Fixed AssetHandle serialization
- Serialize MeshComponents - Fixed handling renamed files
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "MaterialAssetLoader",
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */
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}
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