Fixed AssetHandle serialization

- Serialize MeshComponents
- Fixed handling renamed files
This commit is contained in:
Simon Lübeß
2023-03-19 01:04:32 +01:00
parent c164aeecaa
commit edcec02e94
19 changed files with 324 additions and 321 deletions
@@ -7,16 +7,20 @@
MinFilter = .Anisotropic,
MagFilter = .Anisotropic,
MipFilter = .Anisotropic,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Wrap,
AddressModeV = .Border,
AddressModeW = .Clamp,
MipMaxLOD = 160,
AddressModeV = .Wrap,
AddressModeW = .Wrap,
MipLODBias = 0,
MipMinLOD = 0,
MipMaxLOD = 3,
MaxAnisotropy = 16,
BorderColor = {
R = 0.756863,
G = 0.2,
A = 0.956863
R = 1,
G = 1,
B = 1,
A = 1
}
}
}
@@ -1,16 +1,20 @@
{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = false,
_isSrgb = false,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeU = .Wrap,
AddressModeV = .Wrap,
AddressModeW = .Clamp,
MipMinLOD = -340282346638528859811704183484516925440,
MipMaxLOD = 340282346638528859811704183484516925440,
MipLODBias = 0,
MipMinLOD = -3.40282347e+38,
MipMaxLOD = 3.40282347e+38,
MaxAnisotropy = 1,
BorderColor = {
R = 1,
@@ -1,16 +1,20 @@
{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = false,
_isSrgb = false,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeU = .Wrap,
AddressModeV = .Wrap,
AddressModeW = .Clamp,
MipMinLOD = -340282346638528859811704183484516925440,
MipMaxLOD = 340282346638528859811704183484516925440,
MipLODBias = 2.5999999,
MipMinLOD = -Infinity,
MipMaxLOD = Infinity,
MaxAnisotropy = 1,
BorderColor = {
R = 1,
@@ -1,17 +1,20 @@
{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = false,
_isSrgb = true,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeU = .Wrap,
AddressModeV = .Wrap,
AddressModeW = .Clamp,
MipMinLOD = -340282346638528859811704183484516925440,
MipMaxLOD = 340282346638528859811704183484516925440,
MipLODBias = 0,
MipMinLOD = -3.40282347e+38,
MipMaxLOD = 3.40282347e+38,
MaxAnisotropy = 1,
BorderColor = {
R = 1,