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https://github.com/aharabada/glitchy-engine-beef.git
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Fixed AssetHandle serialization
- Serialize MeshComponents - Fixed handling renamed files
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@@ -1,17 +1,20 @@
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{
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AssetLoader = "EditorTextureAssetLoader",
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Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = false,
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_isSrgb = true,
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_samplerStateDescription = {
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MinFilter = .Linear,
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MagFilter = .Linear,
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MipFilter = .Linear,
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FilterMode = .Default,
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ComparisonFunction = .Never,
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AddressModeU = .Clamp,
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AddressModeV = .Clamp,
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AddressModeU = .Wrap,
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AddressModeV = .Wrap,
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AddressModeW = .Clamp,
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MipMinLOD = -340282346638528859811704183484516925440,
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MipMaxLOD = 340282346638528859811704183484516925440,
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MipLODBias = 0,
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MipMinLOD = -3.40282347e+38,
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MipMaxLOD = 3.40282347e+38,
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MaxAnisotropy = 1,
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BorderColor = {
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R = 1,
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