Fixed AssetHandle serialization

- Serialize MeshComponents
- Fixed handling renamed files
This commit is contained in:
Simon Lübeß
2023-03-19 01:04:32 +01:00
parent c164aeecaa
commit edcec02e94
19 changed files with 324 additions and 321 deletions
@@ -1,10 +1,10 @@
{
Effect = "Shaders/myEffect.hlsl",
Effect = "Shaders\\myEffect.hlsl",
Textures = [
"AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png",
"AlbedoTexture": "Textures\\TestMat\\rustediron2_albedo.png",
"NormalTexture": "Textures\\TestMat\\rustediron2_normal.png",
"MetallicTexture": "",
"RoughnessTexture": ""
"MetallicTexture": "Textures\\TestMat\\rustediron2_metallic.png",
"RoughnessTexture": "Textures\\TestMat\\rustediron2_roughness.png"
],
Variables = [
"AlbedoColor": .ColorRGBA{