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Fixed AssetHandle serialization
- Serialize MeshComponents - Fixed handling renamed files
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@@ -63,7 +63,15 @@ abstract class Asset : RefCounter
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Deserialize.String!(reader, ref identifier, environment);
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Asset asset = Content.GetAsset<Asset>(Content.LoadAsset(identifier));
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AssetHandle handle = Content.LoadAsset(identifier);
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if (handle == .Invalid)
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{
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value.Assign<Asset>(null);
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return .Ok;
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}
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Asset asset = Content.GetAsset<Asset>(handle);
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if (asset != null)
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{
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