mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Enabled vector swizzle
This commit is contained in:
@@ -2,7 +2,7 @@ using System;
|
|||||||
|
|
||||||
namespace GlitchyEngine.Math
|
namespace GlitchyEngine.Math
|
||||||
{
|
{
|
||||||
//[SwizzleVector(2, "Vector")]
|
[SwizzleVector(2, "Vector")]
|
||||||
public struct Vector2
|
public struct Vector2
|
||||||
{
|
{
|
||||||
public const Vector2 Zero = .(0f, 0f);
|
public const Vector2 Zero = .(0f, 0f);
|
||||||
@@ -10,7 +10,7 @@ namespace GlitchyEngine.Math
|
|||||||
public const Vector2 UnitY = .(0f, 1f);
|
public const Vector2 UnitY = .(0f, 1f);
|
||||||
public const Vector2 One = .(1f, 1f);
|
public const Vector2 One = .(1f, 1f);
|
||||||
|
|
||||||
public const int Length = 2;
|
public const int ComponentCount = 2;
|
||||||
|
|
||||||
public float X, Y;
|
public float X, Y;
|
||||||
|
|
||||||
@@ -33,7 +33,7 @@ namespace GlitchyEngine.Math
|
|||||||
[Checked]
|
[Checked]
|
||||||
get mut
|
get mut
|
||||||
{
|
{
|
||||||
if(index < 0 || index >= Length)
|
if(index < 0 || index >= ComponentCount)
|
||||||
Internal.ThrowIndexOutOfRange(1);
|
Internal.ThrowIndexOutOfRange(1);
|
||||||
|
|
||||||
return ref (&X)[index];
|
return ref (&X)[index];
|
||||||
@@ -48,7 +48,7 @@ namespace GlitchyEngine.Math
|
|||||||
[Checked]
|
[Checked]
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
if(index < 0 || index >= Length)
|
if(index < 0 || index >= ComponentCount)
|
||||||
Internal.ThrowIndexOutOfRange(1);
|
Internal.ThrowIndexOutOfRange(1);
|
||||||
|
|
||||||
if(index == 0)
|
if(index == 0)
|
||||||
@@ -69,7 +69,7 @@ namespace GlitchyEngine.Math
|
|||||||
[Checked]
|
[Checked]
|
||||||
set mut
|
set mut
|
||||||
{
|
{
|
||||||
if(index < 0 || index >= Length)
|
if(index < 0 || index >= ComponentCount)
|
||||||
Internal.ThrowIndexOutOfRange(1);
|
Internal.ThrowIndexOutOfRange(1);
|
||||||
|
|
||||||
if(index == 0)
|
if(index == 0)
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ using System;
|
|||||||
|
|
||||||
namespace GlitchyEngine.Math
|
namespace GlitchyEngine.Math
|
||||||
{
|
{
|
||||||
//[SwizzleVector(3, "Vector")]
|
[SwizzleVector(3, "Vector")]
|
||||||
public struct Vector3
|
public struct Vector3
|
||||||
{
|
{
|
||||||
public const Vector3 Zero = .(0f, 0f, 0f);
|
public const Vector3 Zero = .(0f, 0f, 0f);
|
||||||
@@ -18,7 +18,7 @@ namespace GlitchyEngine.Math
|
|||||||
public const Vector3 Up = .(0f, 1f, 0f);
|
public const Vector3 Up = .(0f, 1f, 0f);
|
||||||
public const Vector3 Down = .(0f, -1f, 0f);
|
public const Vector3 Down = .(0f, -1f, 0f);
|
||||||
|
|
||||||
public const int Length = 3;
|
public const int ComponentCount = 3;
|
||||||
|
|
||||||
public float X, Y, Z;
|
public float X, Y, Z;
|
||||||
|
|
||||||
@@ -50,7 +50,7 @@ namespace GlitchyEngine.Math
|
|||||||
[Checked]
|
[Checked]
|
||||||
get mut
|
get mut
|
||||||
{
|
{
|
||||||
if(index < 0 || index >= Length)
|
if(index < 0 || index >= ComponentCount)
|
||||||
Internal.ThrowIndexOutOfRange(1);
|
Internal.ThrowIndexOutOfRange(1);
|
||||||
|
|
||||||
return ref (&X)[index];
|
return ref (&X)[index];
|
||||||
@@ -69,7 +69,7 @@ namespace GlitchyEngine.Math
|
|||||||
case 0: return X;
|
case 0: return X;
|
||||||
case 1: return Y;
|
case 1: return Y;
|
||||||
case 2: return Z;
|
case 2: return Z;
|
||||||
default: Internal.ThrowIndexOutOfRange();
|
default: Internal.ThrowIndexOutOfRange(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -80,7 +80,7 @@ namespace GlitchyEngine.Math
|
|||||||
case 0: X = value;
|
case 0: X = value;
|
||||||
case 1: Y = value;
|
case 1: Y = value;
|
||||||
case 2: Z = value;
|
case 2: Z = value;
|
||||||
default: Internal.ThrowIndexOutOfRange();
|
default: Internal.ThrowIndexOutOfRange(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ using System;
|
|||||||
|
|
||||||
namespace GlitchyEngine.Math
|
namespace GlitchyEngine.Math
|
||||||
{
|
{
|
||||||
//[SwizzleVector(4, "Vector")]
|
[SwizzleVector(4, "Vector")]
|
||||||
public struct Vector4
|
public struct Vector4
|
||||||
{
|
{
|
||||||
public const Vector4 Zero = .(0f, 0f, 0f, 0f);
|
public const Vector4 Zero = .(0f, 0f, 0f, 0f);
|
||||||
@@ -12,7 +12,7 @@ namespace GlitchyEngine.Math
|
|||||||
public const Vector4 UnitW = .(0f, 0f, 0f, 1f);
|
public const Vector4 UnitW = .(0f, 0f, 0f, 1f);
|
||||||
public const Vector4 One = .(1f, 1f, 1f, 1f);
|
public const Vector4 One = .(1f, 1f, 1f, 1f);
|
||||||
|
|
||||||
public const int Length = 4;
|
public const int ComponentCount = 4;
|
||||||
|
|
||||||
public float X, Y, Z, W;
|
public float X, Y, Z, W;
|
||||||
|
|
||||||
@@ -63,7 +63,7 @@ namespace GlitchyEngine.Math
|
|||||||
[Checked]
|
[Checked]
|
||||||
get mut
|
get mut
|
||||||
{
|
{
|
||||||
if(index < 0 || index >= Length)
|
if(index < 0 || index >= ComponentCount)
|
||||||
Internal.ThrowIndexOutOfRange(1);
|
Internal.ThrowIndexOutOfRange(1);
|
||||||
|
|
||||||
return ref (&X)[index];
|
return ref (&X)[index];
|
||||||
@@ -83,7 +83,7 @@ namespace GlitchyEngine.Math
|
|||||||
case 1: return Y;
|
case 1: return Y;
|
||||||
case 2: return Z;
|
case 2: return Z;
|
||||||
case 3: return W;
|
case 3: return W;
|
||||||
default: Internal.ThrowIndexOutOfRange();
|
default: Internal.ThrowIndexOutOfRange(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,7 +95,7 @@ namespace GlitchyEngine.Math
|
|||||||
case 1: Y = value;
|
case 1: Y = value;
|
||||||
case 2: Z = value;
|
case 2: Z = value;
|
||||||
case 3: W = value;
|
case 3: W = value;
|
||||||
default: Internal.ThrowIndexOutOfRange();
|
default: Internal.ThrowIndexOutOfRange(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user