Improved UI of component edit window

- Also fixed some errors in list and dictionary editors
This commit is contained in:
Simon Lübeß
2024-01-29 19:46:52 +01:00
parent bae8b84d35
commit f86d1aa79e
8 changed files with 631 additions and 231 deletions
@@ -37,7 +37,7 @@ namespace GlitchyEditor.EditWindows
protected override void InternalShow()
{
ImGui.PushStyleVar(.WindowMinSize, ImGui.Vec2(1000, 100));
ImGui.SetNextWindowSizeConstraints(.(200, 200), .(-1, -1));
if(!ImGui.Begin(s_WindowTitle, &_open, .None))
{
@@ -56,16 +56,29 @@ namespace GlitchyEditor.EditWindows
_editVerticesPolygonCollider2D = false;
}
ImGui.PopStyleVar();
ImGui.End();
}
private static uint32 TableId;
private void ShowComponents(Entity entity)
{
ShowNameComponentEditor(entity);
float cellPaddingY = ImGui.GetTextLineHeight() / 3.0f;
ImGui.PushStyleVar(.CellPadding, ImGui.Vec2(ImGui.GetStyle().CellPadding.x, cellPaddingY));
TableId = ImGui.GetID("properties");
if (ImGui.BeginTableEx("properties", TableId, 2, .SizingStretchSame | .BordersInner | .Resizable))
{
ShowNameComponentEditor(entity);
ImGui.EndTable();
}
ShowComponentEditor<TransformComponent>("Transform", entity, => ShowTransformComponentEditor);
ShowComponentEditor<CameraComponent>("Camera", entity, => ShowCameraComponentEditor, => ShowComponentContextMenu<CameraComponent>);
ShowComponentEditor<SpriteRendererComponent>("Sprite Renderer", entity, => ShowSpriteRendererComponentEditor, => ShowComponentContextMenu<SpriteRendererComponent>);
ShowComponentEditor<CircleRendererComponent>("Circle Renderer", entity, => ShowCircleRendererComponentEditor, => ShowComponentContextMenu<CircleRendererComponent>);
ShowComponentEditor<MeshRendererComponent>("Mesh Renderer", entity, => ShowMeshRendererComponentEditor, => ShowComponentContextMenu<MeshRendererComponent>);
@@ -76,6 +89,8 @@ namespace GlitchyEditor.EditWindows
ShowComponentEditor<CircleCollider2DComponent>("Circle collider 2D", entity, => ShowCircleCollider2DComponentEditor, => ShowComponentContextMenu<CircleCollider2DComponent>);
ShowComponentEditor<PolygonCollider2DComponent>("Polygon collider 2D", entity, => ShowPolygonCollider2DComponentEditor, => ShowComponentContextMenu<PolygonCollider2DComponent>);
ShowComponentEditor<ScriptComponent>("Script Component", entity, => ShowScriptComponentEditor, => ShowComponentContextMenu<ScriptComponent>);
ImGui.PopStyleVar();
ShowAddComponentButton(entity);
}
@@ -127,9 +142,15 @@ namespace GlitchyEditor.EditWindows
TComponent* component = entity.GetComponent<TComponent>();
ImGui.PushID(header);
//ImGui.PushID(header);
bool nodeOpen = ImGui.TreeNodeEx(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
/*ImGui.PushClipRect(.(), .(float.MaxValue, float.MaxValue), false);
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
ImGui.PopClipRect();*/
bool nodeOpen = ImGui.CollapsingHeader(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
//ImGui.TreeNodeEx(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth | .SpanAllColumns);
if (showComponentContextMenu != null)
{
@@ -150,13 +171,31 @@ namespace GlitchyEditor.EditWindows
if (nodeOpen)
{
if (entity.TryGetComponent<TComponent>(let actualComponent))
showComponentEditor(entity, actualComponent);
if (ImGui.BeginTableEx("properties", TableId, 2, .SizingStretchSame | .BordersInner | .Resizable))
{
if (entity.TryGetComponent<TComponent>(let actualComponent))
showComponentEditor(entity, actualComponent);
ImGui.TreePop();
ImGui.EndTable();
}
//ImGui.TreePop();
}
ImGui.PopID();
//ImGui.PopID();
}
/// Starts a new property by creating a new table row, writing the name in the first column and entering the second column.
private static void StartNewProperty(StringView propertyName)
{
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
ImGui.TextUnformatted(propertyName);
ImGui.AttachTooltip(propertyName);
ImGui.TableSetColumnIndex(1);
}
private static void ShowNameComponentEditor(Entity entity)
@@ -182,7 +221,9 @@ namespace GlitchyEditor.EditWindows
// Copy name to buffer
Internal.MemCpy(&nameBuffer, name.Ptr, Math.Min(nameBuffer.Count, name.Length));
if(ImGui.InputText("Name", &nameBuffer, nameBuffer.Count))
StartNewProperty("Name");
if(ImGui.InputText("##Name", &nameBuffer, nameBuffer.Count, .EnterReturnsTrue))
{
if(component == null)
{
@@ -202,7 +243,9 @@ namespace GlitchyEditor.EditWindows
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
float3 position = transform.Position;
if (ImGui.EditFloat3("Position", ref position, .Zero, 0.1f, textWidth))
StartNewProperty("Position");
if (ImGui.Float3Editor("##Position", ref position, resetValues: .Zero, dragSpeed: 0.1f))
{
transform.Position = position;
@@ -219,11 +262,13 @@ namespace GlitchyEditor.EditWindows
if (entity.HasComponent<Rigidbody2DComponent>())
{
// Disable X and Y rotation for 2D rigid bodies
componentEditable.XY = false;
rotationEuler.XY = 0;
}
if (ImGui.EditFloat3("Rotation", ref rotationEuler, .Zero, 0.1f, textWidth, componentEnabled: componentEditable))
StartNewProperty("Rotation");
if (ImGui.Float3Editor("##Rotation", ref rotationEuler, resetValues: .Zero, dragSpeed: 0.1f, componentEnabled: componentEditable, format: .("%.3f°",)))
{
transform.EditorRotationEuler = MathHelper.ToRadians(rotationEuler);
@@ -235,7 +280,9 @@ namespace GlitchyEditor.EditWindows
}
float3 scale = transform.Scale;
if (ImGui.EditFloat3("Scale", ref scale, .One, 0.1f, textWidth))
StartNewProperty("Scale");
if (ImGui.Float3Editor("##Scale", ref scale, resetValues: .One, dragSpeed: 0.1f))
transform.Scale = scale;
}
@@ -243,13 +290,15 @@ namespace GlitchyEditor.EditWindows
private static void ShowCameraComponentEditor(Entity entity, CameraComponent* cameraComponent)
{
ImGui.Checkbox("Primary", &cameraComponent.Primary);
StartNewProperty("Is Primary");
ImGui.Checkbox("##Is_Primary", &cameraComponent.Primary);
var camera = ref cameraComponent.Camera;
String typeName = strings[camera.ProjectionType.Underlying];
if (ImGui.BeginCombo("Projection", typeName.CStr()))
StartNewProperty("Projection");
if (ImGui.BeginCombo("##Projection", typeName.CStr()))
{
for (int i = 0; i < 3; i++)
{
@@ -269,51 +318,61 @@ namespace GlitchyEditor.EditWindows
if (camera.ProjectionType == .Perspective)
{
StartNewProperty("Fov Y");
float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
if (ImGui.DragFloat("Fov Y", &fovY, 0.1f))
if (ImGui.DragFloat("##Fov Y", &fovY, 0.1f, format: "%.3f°"))
camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
StartNewProperty("Near");
float near = camera.PerspectiveNearPlane;
if (ImGui.DragFloat("Near", &near, 0.1f))
if (ImGui.DragFloat("##Near", &near, 0.1f))
camera.PerspectiveNearPlane = near;
StartNewProperty("Far");
float far = camera.PerspectiveFarPlane;
if (ImGui.DragFloat("Far", &far, 0.1f))
if (ImGui.DragFloat("##Far", &far, 0.1f))
camera.PerspectiveFarPlane = far;
}
else if (camera.ProjectionType == .InfinitePerspective)
{
StartNewProperty("Vertical FOV");
float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
if (ImGui.DragFloat("Vertical FOV", &fovY, 0.1f))
if (ImGui.DragFloat("##Vertical FOV", &fovY, 0.1f, format: "%.3f°"))
camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
StartNewProperty("Near");
float near = camera.PerspectiveNearPlane;
if (ImGui.DragFloat("Near", &near, 0.1f))
if (ImGui.DragFloat("##Near", &near, 0.1f))
camera.PerspectiveNearPlane = near;
}
else if (camera.ProjectionType == .Orthographic)
{
StartNewProperty("Size");
float size = camera.OrthographicHeight;
if (ImGui.DragFloat("Size", &size, 0.1f))
if (ImGui.DragFloat("##Size", &size, 0.1f))
camera.OrthographicHeight = size;
StartNewProperty("Near");
float near = camera.OrthographicNearPlane;
if (ImGui.DragFloat("Near", &near, 0.1f))
if (ImGui.DragFloat("##Near", &near, 0.1f))
camera.OrthographicNearPlane = near;
StartNewProperty("Far");
float far = camera.OrthographicFarPlane;
if (ImGui.DragFloat("Far", &far, 0.1f))
if (ImGui.DragFloat("##Far", &far, 0.1f))
camera.OrthographicFarPlane = far;
}
StartNewProperty("Fixed Aspect Ratio");
bool fixedAspectRatio = camera.FixedAspectRatio;
if (ImGui.Checkbox("Fixed Aspect Ratio", &fixedAspectRatio))
if (ImGui.Checkbox("##Fixed Aspect Ratio", &fixedAspectRatio))
camera.FixedAspectRatio = fixedAspectRatio;
if (fixedAspectRatio)
{
StartNewProperty("Aspect Ratio");
float aspect = camera.AspectRatio;
if (ImGui.DragFloat("Aspect Ratio", &aspect, 0.1f))
if (ImGui.DragFloat("##Aspect Ratio", &aspect, 0.1f))
camera.AspectRatio = aspect;
}
}
@@ -321,10 +380,12 @@ namespace GlitchyEditor.EditWindows
private static void ShowSpriteRendererComponentEditor(Entity entity, SpriteRendererComponent* spriteRendererComponent)
{
ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(spriteRendererComponent.Color);
if (ImGui.ColorEdit4("Color", ref spriteColor))
StartNewProperty("Color");
if (ImGui.ColorEdit4("##Color", ref spriteColor))
spriteRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
ImGui.Button("Texture");
StartNewProperty("Texture");
ImGui.Button("...");
if (ImGui.BeginDragDropTarget())
{
@@ -342,17 +403,19 @@ namespace GlitchyEditor.EditWindows
ImGui.EndDragDropTarget();
}
ImGui.EditVector<4>("UV Transform", ref *(float[4]*)&spriteRendererComponent.UvTransform);
StartNewProperty("UV Transform");
ImGui.Float4Editor("##UV Transform", ref spriteRendererComponent.UvTransform, resetValues: float4(0, 0, 1, 1));
}
private static void ShowCircleRendererComponentEditor(Entity entity, CircleRendererComponent* circleRendererComponent)
{
ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(circleRendererComponent.Color);
if (ImGui.ColorEdit4("Color", ref spriteColor))
StartNewProperty("Color");
if (ImGui.ColorEdit4("##Color", ref spriteColor))
circleRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
ImGui.Button("Texture");
StartNewProperty("Texture");
ImGui.Button("...");
if (ImGui.BeginDragDropTarget())
{
@@ -370,16 +433,16 @@ namespace GlitchyEditor.EditWindows
ImGui.EndDragDropTarget();
}
ImGui.EditVector<4>("UV Transform", ref *(float[4]*)&circleRendererComponent.UvTransform);
ImGui.DragFloat("Inner Radius", &circleRendererComponent.InnerRadius, 0.1f, 0.0f, 1.0f);
StartNewProperty("UV Transform");
ImGui.Float4Editor("##UV Transform", ref circleRendererComponent.UvTransform, resetValues: float4(0, 0, 1, 1));
StartNewProperty("Inner Radius");
ImGui.DragFloat("##Inner Radius", &circleRendererComponent.InnerRadius, 0.1f, 0.0f, 1.0f);
}
private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
{
ImGui.TextUnformatted("Material:");
ImGui.SameLine();
StartNewProperty("Material");
Material material = meshRendererComponent.Material;
@@ -412,8 +475,9 @@ namespace GlitchyEditor.EditWindows
{
const String[?] bodyTypeStrings = .("Static", "Dynamic", "Kinematic");
String bodyTypeName = bodyTypeStrings[rigidBodyComponent.BodyType.Underlying];
if (ImGui.BeginCombo("Type", bodyTypeName.CStr()))
StartNewProperty("Type");
if (ImGui.BeginCombo("##Type", bodyTypeName.CStr()))
{
for (int i = 0; i < 3; i++)
{
@@ -432,13 +496,15 @@ namespace GlitchyEditor.EditWindows
}
bool isFixedRotation = rigidBodyComponent.FixedRotation;
if (ImGui.Checkbox("Fixed Rotation", &isFixedRotation))
StartNewProperty("Fixed Rotation");
if (ImGui.Checkbox("##Fixed Rotation", &isFixedRotation))
{
rigidBodyComponent.FixedRotation = isFixedRotation;
}
float gravityScale = rigidBodyComponent.GravityScale;
if (ImGui.DragFloat("Gravity Scale", &gravityScale))
StartNewProperty("Gravity Scale");
if (ImGui.DragFloat("##Gravity Scale", &gravityScale))
{
rigidBodyComponent.GravityScale = gravityScale;
}
@@ -446,111 +512,133 @@ namespace GlitchyEditor.EditWindows
private static void ShowBoxCollider2DComponentEditor(Entity entity, BoxCollider2DComponent* boxCollider)
{
float textWidth = ImGui.CalcTextSize("Offset".CStr()).x;
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
float2 offset = boxCollider.Offset;
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
StartNewProperty("Offset");
if (ImGui.Float2Editor("##Offset", ref offset, .Zero, 0.1f))
boxCollider.Offset = offset;
float2 size = boxCollider.Size;
if (ImGui.EditFloat2("Size", ref size, .Zero, 0.1f, textWidth, float2(0.01f, 0.01f), float.PositiveInfinity.XX))
StartNewProperty("Size");
if (ImGui.Float2Editor("##Size", ref size, .Zero, 0.1f, float2(0.01f, 0.01f), float.PositiveInfinity.XX))
boxCollider.Size = size;
float density = boxCollider.Density;
if (ImGui.DragFloat("Density", &density, 0.0f, 0.1f, textWidth))
StartNewProperty("Density");
if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
boxCollider.Density = density;
float friction = boxCollider.Friction;
if (ImGui.DragFloat("Friction", &friction, 0.0f, 0.1f, textWidth))
StartNewProperty("Friction");
if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
boxCollider.Friction = friction;
float restitution = boxCollider.Restitution;
if (ImGui.DragFloat("Restitution", &restitution, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution");
if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
boxCollider.Restitution = restitution;
float restitutionThreshold = boxCollider.RestitutionThreshold;
if (ImGui.DragFloat("RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution Threshold");
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
boxCollider.RestitutionThreshold = restitutionThreshold;
}
private static void ShowCircleCollider2DComponentEditor(Entity entity, CircleCollider2DComponent* circleCollider)
{
float textWidth = ImGui.CalcTextSize("Offset".CStr()).x;
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
float2 offset = circleCollider.Offset;
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
StartNewProperty("Offset");
if (ImGui.Float2Editor("##Offset", ref offset, .Zero, 0.1f))
circleCollider.Offset = offset;
float radius = circleCollider.Radius;
if (ImGui.DragFloat("Radius", &radius, 0.0f, 0.1f, textWidth))
StartNewProperty("Radius");
if (ImGui.DragFloat("##Radius", &radius, 0.0f, 0.1f))
circleCollider.Radius = radius;
float density = circleCollider.Density;
if (ImGui.DragFloat("Density", &density, 0.0f, 0.1f, textWidth))
StartNewProperty("Density");
if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
circleCollider.Density = density;
float friction = circleCollider.Friction;
if (ImGui.DragFloat("Friction", &friction, 0.0f, 0.1f, textWidth))
StartNewProperty("Friction");
if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
circleCollider.Friction = friction;
float restitution = circleCollider.Restitution;
if (ImGui.DragFloat("Restitution", &restitution, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution");
if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
circleCollider.Restitution = restitution;
float restitutionThreshold = circleCollider.RestitutionThreshold;
if (ImGui.DragFloat("RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution Threshold");
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
circleCollider.RestitutionThreshold = restitutionThreshold;
}
/// If true handles for editing the vertices of the PolygonCollider2DComponent will be visible
private static bool _editVerticesPolygonCollider2D = false;
/// Shows a collapsing header in a separate table row.
private static bool CollapsingHeader(StringView header)
{
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
return ImGui.CollapsingHeader("Vertices", .SpanAllColumns);
}
private static void ShowPolygonCollider2DComponentEditor(Entity entity, PolygonCollider2DComponent* polygonCollider)
{
float textWidth = ImGui.CalcTextSize("Offset".CStr()).x;
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
float2 offset = polygonCollider.Offset;
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
StartNewProperty("Offset");
if (ImGui.Float2Editor("Offset", ref offset, .Zero, 0.1f))
polygonCollider.Offset = offset;
if (ImGui.CollapsingHeader("Vertices"))
if (CollapsingHeader("Vertices"))
{
ImGui.Checkbox("Show Vertex gizmos", &_editVerticesPolygonCollider2D);
StartNewProperty("Show Vertex gizmos");
ImGui.Checkbox("##Show Vertex gizmos", &_editVerticesPolygonCollider2D);
for (int i < polygonCollider.VertexCount)
{
ImGui.EditFloat2(scope $"{i}", ref polygonCollider.Vertices[i]);
StartNewProperty(scope $"{i}");
ImGui.Float2Editor(scope $"##{i}", ref polygonCollider.Vertices[i]);
}
StartNewProperty("");
ImGui.BeginDisabled(polygonCollider.VertexCount >= 8);
if (ImGui.Button("Add Vertex"))
polygonCollider.VertexCount++;
ImGui.EndDisabled();
ImGui.SameLine();
ImGui.BeginDisabled(polygonCollider.VertexCount <= 3);
if (ImGui.Button("Remove Vertex"))
polygonCollider.VertexCount--;
ImGui.EndDisabled();
}
ImGui.BeginDisabled(polygonCollider.VertexCount >= 8);
if (ImGui.Button("Add Vertex"))
polygonCollider.VertexCount++;
ImGui.EndDisabled();
ImGui.BeginDisabled(polygonCollider.VertexCount <= 3);
if (ImGui.Button("Remove Vertex"))
polygonCollider.VertexCount--;
ImGui.EndDisabled();
float density = polygonCollider.Density;
if (ImGui.DragFloat("Density", &density, 0.0f, 0.1f, textWidth))
StartNewProperty("Density");
if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
polygonCollider.Density = density;
float friction = polygonCollider.Friction;
if (ImGui.DragFloat("Friction", &friction, 0.0f, 0.1f, textWidth))
StartNewProperty("Friction");
if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
polygonCollider.Friction = friction;
float restitution = polygonCollider.Restitution;
if (ImGui.DragFloat("Restitution", &restitution, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution");
if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
polygonCollider.Restitution = restitution;
float restitutionThreshold = polygonCollider.RestitutionThreshold;
if (ImGui.DragFloat("RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution Threshold");
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
polygonCollider.RestitutionThreshold = restitutionThreshold;
}
@@ -561,7 +649,8 @@ namespace GlitchyEditor.EditWindows
StringView search = StringView();
char8* scriptLabel = scriptComponent.ScriptClassName.ToScopeCStr!() ?? "Select Script...";
StartNewProperty("Script");
if (ImGui.Button(scriptLabel))
ImGui.OpenPopup("SelectScript");
@@ -588,25 +677,15 @@ namespace GlitchyEditor.EditWindows
ScriptEngine.ShowScriptEditor(entity, scriptComponent);
}
private static void LabelColumn(StringView label)
{
ImGui.TextUnformatted(label);
ImGui.NextColumn();
}
private static void ShowLightComponentEditor(Entity entity, LightComponent* lightComponent)
{
ImGui.Columns(2);
defer ImGui.Columns(1);
const String[?] strings = String[]("Directional", "Point", "Spot");
var light = ref lightComponent.SceneLight;
String typeName = strings[light.LightType.Underlying];
LabelColumn("Type");
StartNewProperty("Type");
if (ImGui.BeginCombo("##Type", typeName.CStr()))
{
for (int i = 0; i < 3; i++)
@@ -625,25 +704,20 @@ namespace GlitchyEditor.EditWindows
ImGui.EndCombo();
}
ImGui.NextColumn();
LabelColumn("Color");
ColorRGB color = ColorRGB.LinearToSRGB(light.Color);
StartNewProperty("Color");
if (ImGui.ColorEdit3("##Color", ref color))
light.Color = ColorRGB.SRgbToLinear(color);
ImGui.NextColumn();
LabelColumn("Illuminance");
float illuminance = light.Illuminance;
StartNewProperty("Illuminance");
if (ImGui.DragFloat("##Illuminance", &illuminance, 0.1f, 0.0f, float.MaxValue))
light.Illuminance = illuminance;
}
private static void ShowMeshComponentEditor(Entity entity, MeshComponent* meshComponent)
{
ImGui.TextUnformatted("Mesh:");
ImGui.SameLine();
StartNewProperty("Mesh");
GeometryBinding mesh = meshComponent.Mesh;
@@ -697,7 +771,6 @@ namespace GlitchyEditor.EditWindows
static float buttonWidth = 100;
ImGui.NewLine();
ImGui.Separator();
ImGui.NewLine();