Simon Lübeß
0f0afc2a90
Renderer2D improvements + stats
2022-02-16 20:44:31 +01:00
Simon Lübeß
a2db0774f8
Cleanup
2022-02-13 02:14:56 +01:00
Simon Lübeß
44fe2c3281
Start of gamma correction
2022-01-15 17:50:52 +01:00
Simon Lübeß
78faf4cb81
Simple bidirectional text
2022-01-08 02:17:35 +01:00
Simon Lübeß
e292029015
Start of font preparation
2022-01-07 18:42:43 +01:00
Simon Lübeß
5373d92297
Updated Freetype
2022-01-07 03:28:39 +01:00
Simon Lübeß
826ac68873
Basic Harfbuzz support and use MSDGen with Skia
2022-01-05 15:31:09 +01:00
Simon Lübeß
ffafa380ea
Added Backbuffer to Swapchain + RenderCommand API changes
2021-10-15 22:40:42 +02:00
Simon Lübeß
90e654b750
Renderer2D cleanup
2021-10-15 22:39:24 +02:00
Simon Lübeß
adaf62de62
Fixed circle instancing buffer + clip pixels
2021-10-15 12:57:32 +02:00
Simon Lübeß
dcb8424c2d
Added circle rendering to Renderer2D
2021-10-14 23:01:08 +02:00
Simon Lübeß
84df8c111b
Fixed various memory leaks + ModelLoader cleanup
2021-10-14 20:47:25 +02:00
Simon Lübeß
b5bfcf5741
Fixed memory leak
2021-10-13 23:04:43 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
b020855ec5
Cleaned ExampleLayer2D
2021-09-29 23:58:01 +02:00
Simon Lübeß
4dc6c916ae
Reimplemented Renderer2D
...
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß
611782653c
Adapted Editor to new RenderTarget api
2021-09-21 16:36:22 +02:00
Simon Lübeß
4debaee7d4
SetViewport now part of RenderCommand
2021-09-21 13:15:43 +02:00
Simon Lübeß
3f1f5736b5
Improved MSDF generation and rendering
2021-09-20 15:42:10 +02:00
Simon Lübeß
2afff4ec20
Added MSDF to Font and FontRenderer
2021-09-19 21:19:00 +02:00
Simon Lübeß
764b9f27b6
Start of TextureViewer
2021-09-19 21:16:57 +02:00
Simon Lübeß
38fd5fa2c8
Switched to static c-library, updated submodules
2021-09-18 22:44:11 +02:00
Simon Lübeß
a80a63fbc1
Start of msdf text
2021-09-18 18:39:34 +02:00
Simon Lübeß
b5efaf2b5b
Added submodule msdfgen
2021-09-18 18:37:12 +02:00
Simon Lübeß
da6d242353
Adapted to internal change in Texture
2021-09-17 13:09:15 +02:00
Simon Lübeß
0079b80b1c
Created editor project and moved Editor there
2021-09-16 13:19:25 +02:00
Simon Lübeß
b8626f3c27
Made buffer fixed array
2021-09-15 18:43:45 +02:00
Simon Lübeß
b4bb5c4a39
Added Editor and EntityHierarchyWindow
2021-09-15 13:27:03 +02:00
Simon Lübeß
908167c83e
Added DebugNameComponent
2021-09-14 23:54:50 +02:00
Simon Lübeß
b0b5f76423
Animations now component based
2021-09-13 20:52:41 +02:00
Simon Lübeß
44374a84a7
Added DrawCoordinateCross function
2021-09-11 17:50:30 +02:00
Simon Lübeß
39f5893c7e
Updated AnimationClip, Model Loader now loads Nodes into ECS
...
- SandboxApp: Started basic skinned mesh render system
2021-09-11 17:00:11 +02:00
Simon Lübeß
5c95668a1d
Start of DebugRenderer
2021-09-11 12:58:25 +02:00
Simon Lübeß
ff4cd48f1e
Changed Rotation from Euler to Quaternion (TransformComponent)
2021-09-03 16:44:50 +02:00
Simon Lübeß
e42b587d88
Added MeshRendererComponent
...
updated SandoxApp to utilize it
2021-09-02 12:34:28 +02:00
Simon Lübeß
b376525d30
Added Entity hierarchy and hierarchical transforms
2021-08-28 22:28:40 +02:00
Simon Lübeß
ce03f7c600
Start of AnimationSystem
2021-08-27 22:37:59 +02:00
Simon Lübeß
e239de52d6
Added Line and Ray drawing
2021-08-20 19:44:26 +02:00
Simon Lübeß
9e06d4d51f
Refactored SetVertexShader and SetPixelShader
2021-08-15 14:19:24 +02:00
Simon Lübeß
d200c2c849
Refactored FontRenderer, fixed Sandbox2D
2021-08-15 13:20:38 +02:00
Simon Lübeß
344accea60
Implemented Materials
...
- Shaders get Textureslots via reflection
- added Textureslots to Effect
2021-08-09 18:03:47 +02:00
Simon Lübeß
80e0bae347
Added GLTF submodule and start of ModelLoader
2021-08-06 12:22:46 +02:00
Simon Lübeß
5c0ee3bae0
VertexBuffer, VertexLayout and GeometryBinding improvements
...
- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß
e04d058381
Added PerspectiveCameraController
2021-08-04 19:23:29 +02:00
Simon Lübeß
0735aae74f
Added OrthographicCameraController
2021-08-04 17:22:49 +02:00
Simon Lübeß
3ac99491cf
Changed EventDispacher from class to struct
2021-08-04 17:22:14 +02:00
Simon Lübeß
dbdb8a0d32
Made FontRenderer static, added scale and linegap to DrawText
...
it seems I forgot to push the freetype-submodule
2021-07-19 20:19:57 +02:00
Simon Lübeß
9158da60c2
Refcounted Font, added Fallback property
2021-06-23 19:39:32 +02:00
Simon Lübeß
7f8379ea6c
Implemented FontRenderer
2021-06-23 19:17:17 +02:00
Simon Lübeß
8c957f9d9f
Renderer2D: render Null-Texture and custom UV-Coordinates
2021-06-23 19:16:40 +02:00