Simon Lübeß
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155495eeef
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Added basic Matrix decomposition
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2021-09-11 12:46:30 +02:00 |
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Simon Lübeß
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1491ea8e75
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PI now optimal, added Zero-Check
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2021-09-11 12:45:59 +02:00 |
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Simon Lübeß
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d555a80d8d
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Updated Quaternion and added Test
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2021-09-02 23:36:17 +02:00 |
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Simon Lübeß
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2d8efa0154
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Added MathHelper
- common Values of Pi
- Degree <-> Radians conversions
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2021-09-02 23:34:42 +02:00 |
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Simon Lübeß
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eafdc2f17f
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Transposed matrix resulting from RotationQuaternion
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2021-08-27 20:54:34 +02:00 |
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Simon Lübeß
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93513f3ea8
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Vector Lerp
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2021-08-25 22:22:59 +02:00 |
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Simon Lübeß
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9dbf9fd501
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Added Quaternions
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2021-08-25 22:19:02 +02:00 |
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Simon Lübeß
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819476a3ec
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Added constructor and SetData to Texture2D
obviously this has to be done for the other texture types as well at some point
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2021-06-23 19:11:37 +02:00 |
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Simon Lübeß
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0f2c481616
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Fixed vector indexed access
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2021-05-22 15:08:14 +02:00 |
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Simon Lübeß
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bfd81745e9
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Disabled Vector swizzle
caused by beef bug
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2021-04-09 19:37:54 +02:00 |
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Simon Lübeß
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6376bde112
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Implemented basic ECS
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2021-04-09 19:35:24 +02:00 |
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Simon Lübeß
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838bb7ec2e
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Added explicit conversion from float to Vector
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2021-04-09 19:34:44 +02:00 |
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Simon Lübeß
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08daa2f59e
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Added Int32 vectors
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2021-03-03 16:42:17 +01:00 |
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Simon Lübeß
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9ae376f572
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Added Vectors and Vector component swizzling
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2021-02-20 13:38:05 +01:00 |
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Simon Lübeß
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5954fbc411
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Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
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2020-11-25 13:03:40 +01:00 |
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Simon Lübeß
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80a04e68c9
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Added Point structure
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2020-11-13 19:42:00 +01:00 |
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