mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Disabled Vector swizzle
caused by beef bug
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@@ -2,7 +2,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[SwizzleVector(2, "Vector")]
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//[SwizzleVector(2, "Vector")]
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public struct Vector2
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{
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public const Vector2 Zero = .(0f, 0f);
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@@ -2,7 +2,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[SwizzleVector(4, "Vector")]
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//[SwizzleVector(4, "Vector")]
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public struct Vector4
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{
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public const Vector4 Zero = .(0f, 0f, 0f, 0f);
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@@ -8,7 +8,7 @@ namespace GlitchyEngine.Math
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/**
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* A Vector with two components of type int32.
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*/
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[SwizzleVector(2, "Int32_")]
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//[SwizzleVector(2, "Int32_")]
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public struct Int32_2 : IHashable
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{
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public const Int32_2 Zero = .(0, 0);
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@@ -8,7 +8,7 @@ namespace GlitchyEngine.Math
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/**
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* A Vector with three components of type int32.
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*/
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[SwizzleVector(3, "Int32_")]
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//[SwizzleVector(3, "Int32_")]
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public struct Int32_3 : IHashable
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{
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public const Int32_3 Zero = .(0, 0, 0);
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@@ -8,7 +8,7 @@ namespace GlitchyEngine.Math
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/**
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* A Vector with four components of type int32.
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*/
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[SwizzleVector(4, "Int32_")]
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//[SwizzleVector(4, "Int32_")]
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public struct Int32_4 : IHashable
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{
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public const Int32_4 Zero = .(0, 0, 0, 0);
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