Simon Lübeß
06469f3350
Instrumentation
2022-01-14 21:49:15 +01:00
Simon Lübeß
78faf4cb81
Simple bidirectional text
2022-01-08 02:17:35 +01:00
Simon Lübeß
e292029015
Start of font preparation
2022-01-07 18:42:43 +01:00
Simon Lübeß
5373d92297
Updated Freetype
2022-01-07 03:28:39 +01:00
Simon Lübeß
deedb62a03
Merge remote-tracking branch 'origin/main' into main
2022-01-05 15:42:57 +01:00
Simon Lübeß
6199496987
Fixed release build
2022-01-05 15:36:34 +01:00
Simon Lübeß
826ac68873
Basic Harfbuzz support and use MSDGen with Skia
2022-01-05 15:31:09 +01:00
Simon Lübeß
b2ce560bfc
Added DepthStencilState
2022-01-01 19:34:59 +01:00
Simon Lübeß
664ba552ea
Added struct and disposable component Generators
2021-12-30 16:52:32 +01:00
Simon Lübeß
b555cc37d1
Simplified dispose function of DisposableComponents
2021-12-30 16:52:13 +01:00
Simon Lübeß
b3ab30e72a
DrawQuad with transform matrix
2021-12-30 16:18:43 +01:00
Simon Lübeß
1cc37ee168
Run default constructor when assigning component
2021-12-30 16:18:22 +01:00
Simon Lübeß
f4d64b15fa
Merge remote-tracking branch 'origin/main' into main
2021-12-15 21:25:17 +01:00
Simon Lübeß
e55b73db0f
Renamed Int-Vector and added swizzle
2021-12-08 20:58:26 +01:00
Simon Lübeß
f28984bec5
Enabled vector swizzle
2021-12-04 15:52:48 +01:00
Simon Lübeß
0fd6ac1dee
Fixed preprocessor macros
2021-10-30 14:21:26 +02:00
Simon Lübeß
419509ab7f
Improved Define names
2021-10-30 14:17:17 +02:00
Simon Lübeß
2bc87b437a
Removed delete:append in GameTime
2021-10-30 11:25:31 +02:00
Simon Lübeß
b3f9376dc8
Added Min/Max to Vectors
2021-10-30 11:24:58 +02:00
Simon Lübeß
ffafa380ea
Added Backbuffer to Swapchain + RenderCommand API changes
2021-10-15 22:40:42 +02:00
Simon Lübeß
90e654b750
Renderer2D cleanup
2021-10-15 22:39:24 +02:00
Simon Lübeß
adaf62de62
Fixed circle instancing buffer + clip pixels
2021-10-15 12:57:32 +02:00
Simon Lübeß
dcb8424c2d
Added circle rendering to Renderer2D
2021-10-14 23:01:08 +02:00
Simon Lübeß
84df8c111b
Fixed various memory leaks + ModelLoader cleanup
2021-10-14 20:47:25 +02:00
Simon Lübeß
cd82a99450
Added helpers for deleting/clearing Lists of RefCounters
2021-10-14 20:42:24 +02:00
Simon Lübeß
9216462a51
ComponentPools no longer falsely trigger leak detection
...
Fixes #3
2021-10-14 20:40:18 +02:00
Simon Lübeß
3eb7068bca
Dispose Components when EcsWorld gets deleted
2021-10-14 18:56:29 +02:00
Simon Lübeß
54870330b6
Fixed memory leak
2021-10-14 15:54:13 +02:00
Simon Lübeß
ac74aeb116
Updated Submodule msdfgen
2021-10-13 23:12:32 +02:00
Simon Lübeß
b5bfcf5741
Fixed memory leak
2021-10-13 23:04:43 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
84daee95e4
Replaced RefCounted with RefCounter
2021-10-13 09:52:12 +02:00
Simon Lübeß
2cd9ab3e69
Fixed memory leaks
2021-10-11 12:41:56 +02:00
Simon Lübeß
5a82b89622
Fixed memory leak in Renderer2D
2021-10-09 16:47:20 +02:00
Simon Lübeß
b020855ec5
Cleaned ExampleLayer2D
2021-09-29 23:58:01 +02:00
Simon Lübeß
4dc6c916ae
Reimplemented Renderer2D
...
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß
9a9d75afbc
Movement speed now depends on zoom
2021-09-29 23:18:32 +02:00
Simon Lübeß
fab0f99951
Added guizmo
...
Translation is broken for some reason
2021-09-28 21:56:51 +02:00
Simon Lübeß
122f7e9904
Replaced imgui with engine specific repository
2021-09-28 21:27:08 +02:00
Simon Lübeß
eb2bbf4b82
Keep references to Images used by ImGui
2021-09-21 16:49:10 +02:00
Simon Lübeß
611782653c
Adapted Editor to new RenderTarget api
2021-09-21 16:36:22 +02:00
Simon Lübeß
229d2b578e
Reworked RenderTarget2D and corresponding API
2021-09-21 16:30:34 +02:00
Simon Lübeß
8e39d7988b
Added RefCounted helpers
2021-09-21 16:29:22 +02:00
Simon Lübeß
4debaee7d4
SetViewport now part of RenderCommand
2021-09-21 13:15:43 +02:00
Simon Lübeß
4af61a372f
Fire WindowResizeEvent when window minimizes
...
Also no longer updates layer-stack when the application is minimized
2021-09-21 13:14:58 +02:00
Simon Lübeß
3f1f5736b5
Improved MSDF generation and rendering
2021-09-20 15:42:10 +02:00
Simon Lübeß
2afff4ec20
Added MSDF to Font and FontRenderer
2021-09-19 21:19:00 +02:00
Simon Lübeß
764b9f27b6
Start of TextureViewer
2021-09-19 21:16:57 +02:00
Simon Lübeß
2d5c408b54
Flush Renderer2D when instance buffer is full
2021-09-19 17:36:58 +02:00
Simon Lübeß
22a4bc355e
Fixed typo
2021-09-19 17:35:53 +02:00