Simon Lübeß
81a61d5a90
Drag'n'drop for components
...
+ Added CreateInstance to ScriptClass
+ Added CreateComponentInstance to ScriptInstance
2023-07-25 16:37:41 +02:00
Simon Lübeß
37197cbdf1
Allow dragging and dropping of Entities in editor
...
+ New Dictionary Helpers
+ Made ImGui Payloads safer
+ Start of Component drag'n'drop
2023-07-24 23:17:00 +02:00
Simon Lübeß
e8505f6bdb
Scripting: FindEntityWithName and get script instance
...
+ Some C# UUID stuff
+ Added some Mono functions
+ ScriptEngine:
+ ID -> ScriptInstance map in ScriptEngine
+ GetManagedInstance
+ Fixed Scene not visible after loading a new scene
+ Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
2023-07-17 20:27:18 +02:00
Simon Lübeß
2ba4b68e09
Split up sprite and circle renderer component
2023-03-19 12:19:22 +01:00
Simon Lübeß
edcec02e94
Fixed AssetHandle serialization
...
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00
Simon Lübeß
2324ae852d
Moved material editing from component window to asset editor
...
- EditorContentManager now returns null if asset wasn't found (instead of crashing)
- FixUp asset identifier when dragging from asset browser
- Lock current asset in properties editor
2023-01-08 20:31:43 +01:00
Simon Lübeß
e38373dccf
Serialize Mesh and MeshRenderer in scene + fixed Light serialization
2023-01-08 19:31:01 +01:00
Simon Lübeß
ee30920b56
Crappy hot reloading of textures and Properties editor for textures
2023-01-03 22:21:26 +01:00
Simon Lübeß
c389a77274
EditorContentManager Part 1
2023-01-01 16:53:45 +01:00
Simon Lübeß
8f22cbb8bc
Fixed circle rendering and added 2D circle collider
2022-11-26 12:17:31 +01:00
Simon Lübeß
0155a38ae6
UUID
2022-11-16 13:09:26 +01:00
Simon Lübeß
a42544f171
2D Physics
2022-10-08 16:56:15 +02:00