Simon Lübeß
bb520b43ec
Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
2023-06-25 17:58:16 +02:00
Simon Lübeß
164d420a25
DX11: Automatically validate input layouts against vertex shaders
2022-05-26 11:27:02 +02:00
Simon Lübeß
06469f3350
Instrumentation
2022-01-14 21:49:15 +01:00
Simon Lübeß
419509ab7f
Improved Define names
2021-10-30 14:17:17 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
099763e1e3
Added Vertexcount to GeometryBinding and made Indexbuffer optional
2021-08-25 22:39:11 +02:00
Simon Lübeß
5c0ee3bae0
VertexBuffer, VertexLayout and GeometryBinding improvements
...
- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß
1fe678103e
Added Context, Bind and Unbind to GeometryBinding
2021-01-06 19:29:27 +01:00
Simon Lübeß
9eb4a19df1
Added GeometryBinding
2021-01-06 19:22:43 +01:00