Simon Lübeß
28a9242023
Fixed compiler bugs
...
Stuff happens when you don't work on a project for half a year!
2026-04-11 09:35:45 +02:00
Simon Lübeß
e57c1c876f
Removed unnecessary null terminator
2025-08-08 19:10:40 +02:00
Simon Lübeß
271286fb7e
Remove mono from Glue functions
2025-07-17 20:07:19 +02:00
Simon Lübeß
49c3e93e08
Manage all Assets with ContentManager
2025-02-16 01:02:41 +01:00
Simon Lübeß
60725c3588
Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
...
A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß
edcec02e94
Fixed AssetHandle serialization
...
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00
Simon Lübeß
50714976e9
Start of async asset loading
...
- Refactored content manager and asset loaders
- Asset placeholder
- Error asset
2023-03-18 18:59:30 +01:00
Simon Lübeß
b22f73a156
Handles barely work now, mostly no crashes
2023-03-16 17:57:23 +01:00
Simon Lübeß
c22d122921
Start of asset handles
2023-03-13 20:35:30 +01:00
Simon Lübeß
2ce357cd12
Basic material serialisation
2023-03-05 16:38:50 +01:00
Simon Lübeß
2324ae852d
Moved material editing from component window to asset editor
...
- EditorContentManager now returns null if asset wasn't found (instead of crashing)
- FixUp asset identifier when dragging from asset browser
- Lock current asset in properties editor
2023-01-08 20:31:43 +01:00
Simon Lübeß
e38373dccf
Serialize Mesh and MeshRenderer in scene + fixed Light serialization
2023-01-08 19:31:01 +01:00
Simon Lübeß
3da60355df
Model and Material loading via content manager
2023-01-07 12:15:14 +01:00