Simon Lübeß
a6f68a59d6
Moved basic ScriptEngine classes into separate object
2023-12-22 19:11:40 +01:00
Simon Lübeß
424e995fae
ScriptCore: Made trivial pointer stuff complicated to fix some warnings
2023-12-18 01:44:44 +01:00
Simon Lübeß
4b30fc1a69
ScriptCore: Fixed nullable warning
2023-12-18 01:43:23 +01:00
Simon Lübeß
203e8c4ddb
ScriptCore: Generate GetHashCode for Vectors
...
Fixes warnings
2023-12-18 01:43:02 +01:00
Simon Lübeß
945a0e5603
Fixed Half
2023-12-17 19:23:19 +01:00
Simon Lübeß
3a3778651d
ScriptCore: Moved Physics2D into Physics namespace
2023-12-17 18:47:29 +01:00
Simon Lübeß
6a87d1ac09
ScriptCore: Use engine implementation of half to no longer rely on Half-Package
2023-12-17 18:47:07 +01:00
Simon Lübeß
64f7896c15
Updated ImGui to 1.90.1
2023-12-17 02:22:04 +01:00
Simon Lübeß
89e4e4ef17
Start of entity serialization
2023-12-15 14:53:31 +01:00
Simon Lübeß
b884ee8303
Moved Components to their respective namespaces
2023-12-15 14:53:10 +01:00
Simon Lübeß
66281ebddb
Added icon for editor
2023-12-15 14:52:19 +01:00
Simon Lübeß
a129156641
Documentation
2023-12-13 14:45:33 +01:00
Simon Lübeß
ed756f5847
Fixed scripts OnUpdate not being called in play mode
2023-12-13 14:01:23 +01:00
Simon Lübeß
4a2635a8c3
ScriptCore: Moved Component + Doc
2023-12-13 14:00:27 +01:00
Simon Lübeß
105ff57206
Merge branch 'main' of github.com:aharabada/glitchy-engine-beef
2023-12-12 13:38:47 +01:00
Simon Lübeß
e69e1b5526
Show Buttons in entity editor
...
- ScriptEngine: Added HasCustomAttribute- extension method
- ScriptEngine: Added Application class
2023-12-12 13:38:29 +01:00
aharabada
4ed3dcf96f
Update README.md
2023-12-12 02:34:06 +01:00
Simon Lübeß
13cb043cf4
Removed TODOs related to native script component (which was removed)
2023-12-10 12:52:49 +01:00
Simon Lübeß
bedbc696c3
ScriptCore: Added UUID.CreateNew
2023-12-10 12:50:11 +01:00
Simon Lübeß
1238a43896
Start and Stop script runtime for editor scene
2023-12-03 14:06:40 +01:00
Simon Lübeß
aaa48158c3
Removed script editor from beef side
2023-12-02 00:40:17 +01:00
Simon Lübeß
5852e11ccb
Start of edit mode scripts
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- Initialize script instances in edit mode
- Run OnCreate and OnUpdate for Entities with RunInEditMode-Attribute
2023-12-02 00:28:04 +01:00
Simon Lübeß
23b38a7a31
Removed references to nonexistent files/folders
2023-12-01 23:52:16 +01:00
Simon Lübeß
dc551fb85c
Remove native script component
2023-12-01 23:51:53 +01:00
Simon Lübeß
df6b522741
Improved postbuild script for ScriptCore: Automatically create target directory
2023-12-01 23:45:02 +01:00
Simon Lübeß
8f93e1e0e5
Ignore ScriptCore build output
2023-12-01 23:22:41 +01:00
Simon Lübeß
48cdcee8a8
Fixed null pointer exception in ShowScriptEditor when script component has no instance
2023-12-01 23:14:51 +01:00
Simon Lübeß
270e34b983
Fixed list of struct drag and drop, added context menu to remove list entries
2023-12-01 23:14:19 +01:00
Simon Lübeß
df446188b6
Add support for strings and BoolX in script engine, show strings as textfields in editor
2023-12-01 23:13:30 +01:00
Simon Lübeß
b68bad5bda
Keep Entities selected when switching between Play- and Edit-Mode
...
- Fixed the check whether all selected entities have the same parent
2023-11-29 14:16:36 +01:00
Simon Lübeß
0257b93c7b
Move List elements via Drag and Drop
2023-11-22 19:28:02 +01:00
Simon Lübeß
872a400966
Scripts: More range attributes for fields
...
- Added Minimum- and Maximum attributes
- Documentation for Min, Max and Range
- EntityEditor: Refactoring + Range Attributes
2023-11-22 01:59:57 +01:00
Simon Lübeß
ffe86a18cf
Scripts: First implementation of Range- and Readonly-Attributes + added support for all primitive types
2023-11-22 00:57:18 +01:00
Simon Lübeß
881bb8ee51
Scriptengine: Support char-type
2023-11-22 00:55:07 +01:00
Simon Lübeß
05350d4768
Renamed EditfloatX to EditFloatX
2023-11-22 00:54:43 +01:00
Simon Lübeß
8127884b50
Improved List editor and added Enum editor, fixed changed fields not updating
2023-11-18 18:06:13 +01:00
Simon Lübeß
18867fd208
Scripting: VectorGeneratorgenerate Equals methods
2023-11-18 18:03:14 +01:00
Simon Lübeß
849a8582f6
Scripting: Added Log functions to print objects
2023-11-18 18:02:37 +01:00
Simon Lübeß
f28eabf807
Fixed mono not finding assemblies like linq, etc.
2023-11-18 17:56:09 +01:00
Simon Lübeß
060d1ae6fc
Scripting: Implemented Equals and GetHashCode for UUID
2023-11-18 16:45:46 +01:00
Simon Lübeß
24365ec477
Call correct UUID constructor for Entities, fixed crash and weirdness when Scripts have fields that are classes
...
Let's not talk about the fact that this was a one line fix all along...
2023-11-18 02:05:55 +01:00
Simon Lübeß
214889470f
Scene: Set ScriptEngine Context (Scene) when copying entities
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Fixes invalid access when constructors throw exceptions
2023-11-18 02:00:11 +01:00
Simon Lübeß
2a4eac814b
ScriptGlue: Changed signature of Entity_GetScriptInstance
2023-11-18 01:59:10 +01:00
Simon Lübeß
1a92f4aec1
Started reworking entity initialisation
2023-11-18 01:04:12 +01:00
Simon Lübeß
02a2ccb6f9
Copy ScriptCore dependencies to output, EntityEditor: Start of lists
2023-11-16 18:32:13 +01:00
Simon Lübeß
d2972d1b03
Updated submodule "gltf"
2023-11-15 16:25:12 +01:00
Simon Lübeß
d718c6625d
Allow separators in "Create new Asset" dropdown (also changed text to just "Create new")
2023-11-15 16:23:22 +01:00
Simon Lübeß
6f1467046d
Tried EntityEditor in C#
2023-11-10 12:41:58 +01:00
Simon Lübeß
b41eaad788
Disposable Rigidbody2D
2023-10-28 21:48:56 +02:00
Simon Lübeß
38fc1f63b3
Small script engine improvements
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- Fixed script class name not visible in Component Editor
- Retain user assembly file system watcher (fixed deletion while handling events)
- Fixed crash when a scritp constains a List or Array (by ignoring them for now)
- Fixed Typo in Genericinst
- Scene: Invoke OnCreate for copied entity scripts
2023-10-28 21:48:43 +02:00