Commit Graph
43 Commits
Author SHA1 Message Date
Simon Lübeß c1a87ed946 Separated Assets to Resources (Engine assets) and Assets (Project specific)
+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
    + Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00
Simon Lübeß 77c45db122 Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of) 2023-07-01 00:15:01 +02:00
Simon Lübeß b31d43820a Support emissive materials 2023-06-28 19:33:39 +02:00
Simon Lübeß 9e1f648aa0 Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß fc1875ed96 Added Line batch rendering 2023-03-24 12:54:46 +01:00
Simon Lübeß b22f73a156 Handles barely work now, mostly no crashes 2023-03-16 17:57:23 +01:00
Simon Lübeß c3fb9bbd5d More asset handles 2023-03-13 20:35:36 +01:00
Simon Lübeß c22d122921 Start of asset handles 2023-03-13 20:35:30 +01:00
Simon Lübeß 4589030da6 Load effects via content manager + virtual InitContentManager in App 2023-01-08 00:17:04 +01:00
Simon Lübeß dffd43a36f RenderAPI changes and removed Context parameter from Effect and Material 2022-11-27 17:18:16 +01:00
Simon Lübeß 202083930a Play Button 2022-10-06 16:33:33 +02:00
Simon Lübeß 21c8d839ef Fixed mouse picking 2022-08-18 13:51:12 +02:00
Simon Lübeß eb03eca4dd Manual constant buffer binding 2022-06-13 14:10:54 +02:00
Simon Lübeß 866353a157 Refactored Effects + start of EngineBuffers (I hate it) 2022-06-07 13:12:03 +02:00
Simon Lübeß e41645e12a Composit Target and gamma correct rendering 2022-05-31 22:41:20 +02:00
Simon Lübeß 8db2ce1d05 Mouse picking 2022-05-30 14:06:52 +02:00
Simon Lübeß d212576719 Render EntityIDs (breaks post processing) 2022-05-28 15:42:48 +02:00
Simon Lübeß 164d420a25 DX11: Automatically validate input layouts against vertex shaders 2022-05-26 11:27:02 +02:00
Simon Lübeß 28f1fad464 RenderTargetGroup GetData, Shader uint support 2022-05-25 22:00:11 +02:00
Simon Lübeß 1418063d68 RenderTargetGroup 2022-05-20 18:37:59 +02:00
Simon Lübeß 4cd0bff91d Fixed editorcamera stuttering, Added editor icons 2022-05-18 14:12:26 +02:00
Simon Lübeß 5d8a4ad3a7 Editor camera and Editor/Runtime scene update separation 2022-05-17 19:06:28 +02:00
Simon Lübeß b1a1268319 Terrible postprocessing and start of Editor GUI for lights 2022-05-11 22:49:36 +02:00
Simon Lübeß 56e92a7d67 Added Lights 2022-05-11 11:39:59 +02:00
Simon Lübeß f4c9dd8ade MeshRendererComponentEditor
- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
2022-05-10 22:29:40 +02:00
Simon Lübeß fe0d5fa529 More profiling 2022-05-09 22:53:48 +02:00
Simon Lübeß b37b1b4bf9 UnbindTexture, PBR changes, Test scene 2022-05-09 22:11:46 +02:00
Simon Lübeß dc235399c8 Start of PBR 2022-05-09 16:45:16 +02:00
Simon Lübeß 2817c5b1a1 Start of 3d renderer integration 2022-05-04 18:38:59 +02:00
Simon Lübeß cbee9f59d8 Many ecs, component and editor changes 2022-03-02 01:59:51 +01:00
Simon Lübeß 9197a209d6 Ecs changes
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß 06469f3350 Instrumentation 2022-01-14 21:49:15 +01:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß 4dc6c916ae Reimplemented Renderer2D
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D  now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß b376525d30 Added Entity hierarchy and hierarchical transforms 2021-08-28 22:28:40 +02:00
Simon Lübeß e239de52d6 Added Line and Ray drawing 2021-08-20 19:44:26 +02:00
Simon Lübeß 344accea60 Implemented Materials
- Shaders get Textureslots via reflection
- added Textureslots to Effect
2021-08-09 18:03:47 +02:00
Simon Lübeß 7fb1f30303 Componentified Camera 2021-05-17 20:07:58 +02:00
Simon Lübeß 64e9cc1613 Constants of Effects can now be accessed easily 2021-02-16 18:11:34 +01:00
Simon Lübeß abe4f66724 Added BlendState 2021-02-09 13:37:26 +01:00
Simon Lübeß 54f2c0fcec RefCounted GraphicsContext 2021-02-07 13:04:18 +01:00
Simon Lübeß 9ea56d6786 Added RefCounting, added ConstantBuffers 2021-02-06 19:37:07 +01:00
Simon Lübeß 4054a9b0c2 Added Camera, Renderer, ... and moved example to sandbox 2021-01-09 12:05:05 +01:00