Simon Lübeß
30280c5f93
Re-Removed old code in TransformSystem
2021-09-02 13:02:43 +02:00
Simon Lübeß
e42b587d88
Added MeshRendererComponent
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updated SandoxApp to utilize it
2021-09-02 12:34:28 +02:00
Simon Lübeß
c270fdcb03
Fixed parentTransform not causing update of child transform
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(also improved performance)
2021-09-02 12:30:18 +02:00
Simon Lübeß
0534824c07
Refactored SetVariable and added some more types
2021-09-02 12:28:36 +02:00
Simon Lübeß
5ce7ebe674
Added generic World Enumerators
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also moved WorldEnumerators out of EcsWorld
2021-09-02 12:20:33 +02:00
Simon Lübeß
c9e9a11e4e
No longer showing ImGui demo-window
2021-09-02 12:18:46 +02:00
Simon Lübeß
d1175519eb
Disabled assert that forces Debugger to be present
2021-09-02 12:17:44 +02:00
Simon Lübeß
566b4ea59e
Switched Allocator from Debug to CRT
2021-09-02 12:17:12 +02:00
Simon Lübeß
0e7217778f
Implemented disposing for component
2021-08-29 20:23:44 +02:00
Simon Lübeß
b376525d30
Added Entity hierarchy and hierarchical transforms
2021-08-28 22:28:40 +02:00
Simon Lübeß
ce03f7c600
Start of AnimationSystem
2021-08-27 22:37:59 +02:00
Simon Lübeß
eafdc2f17f
Transposed matrix resulting from RotationQuaternion
2021-08-27 20:54:34 +02:00
Simon Lübeß
22252f9161
Application now has EffectLibrary field
2021-08-25 22:46:50 +02:00
Simon Lübeß
7dda8bdd25
Added properties to PerspectiveCameraController
2021-08-25 22:42:48 +02:00
Simon Lübeß
41754f5c67
Added IndexOf and IndexOfBinary to Array
2021-08-25 22:39:34 +02:00
Simon Lübeß
099763e1e3
Added Vertexcount to GeometryBinding and made Indexbuffer optional
2021-08-25 22:39:11 +02:00
Simon Lübeß
a8bef51834
Deduplicated Vertexbuffer constructor
2021-08-25 22:36:05 +02:00
Simon Lübeß
c880c4ef73
Removed unneeded debug code
2021-08-25 22:28:33 +02:00
Simon Lübeß
8ab740fa2e
Added basic support for arrays in BufferVariables
2021-08-25 22:27:04 +02:00
Simon Lübeß
93513f3ea8
Vector Lerp
2021-08-25 22:22:59 +02:00
Simon Lübeß
9dbf9fd501
Added Quaternions
2021-08-25 22:19:02 +02:00
Simon Lübeß
e239de52d6
Added Line and Ray drawing
2021-08-20 19:44:26 +02:00
Simon Lübeß
9e06d4d51f
Refactored SetVertexShader and SetPixelShader
2021-08-15 14:19:24 +02:00
Simon Lübeß
d200c2c849
Refactored FontRenderer, fixed Sandbox2D
2021-08-15 13:20:38 +02:00
Simon Lübeß
f5f3bad8db
Fixed Renderer2D
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- Fixed textures not being bound
- Fixed destructor trying to delete scoped object
2021-08-11 17:20:48 +02:00
Simon Lübeß
344accea60
Implemented Materials
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- Shaders get Textureslots via reflection
- added Textureslots to Effect
2021-08-09 18:03:47 +02:00
Simon Lübeß
2326e69c0c
Added submodule gltf
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This time for sure
2021-08-06 12:31:51 +02:00
Simon Lübeß
80e0bae347
Added GLTF submodule and start of ModelLoader
2021-08-06 12:22:46 +02:00
Simon Lübeß
5c0ee3bae0
VertexBuffer, VertexLayout and GeometryBinding improvements
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- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß
e04d058381
Added PerspectiveCameraController
2021-08-04 19:23:29 +02:00
Simon Lübeß
0735aae74f
Added OrthographicCameraController
2021-08-04 17:22:49 +02:00
Simon Lübeß
3ac99491cf
Changed EventDispacher from class to struct
2021-08-04 17:22:14 +02:00
Simon Lübeß
303578a83f
Fixed Width and Height property of ApplicationEvent
2021-08-04 17:21:03 +02:00
Simon Lübeß
ce163db30b
Unified texture loading, updated DirectX-beef
2021-07-22 18:57:35 +02:00
Simon Lübeß
dbdb8a0d32
Made FontRenderer static, added scale and linegap to DrawText
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it seems I forgot to push the freetype-submodule
2021-07-19 20:19:57 +02:00
Simon Lübeß
9b418521af
Fixed WasKeyPressed and WasKeyReleased
2021-07-19 20:07:30 +02:00
Simon Lübeß
b1ad7b5ba3
Added single stepping
2021-07-19 20:06:37 +02:00
Simon Lübeß
9158da60c2
Refcounted Font, added Fallback property
2021-06-23 19:39:32 +02:00
Simon Lübeß
7f8379ea6c
Implemented FontRenderer
2021-06-23 19:17:17 +02:00
Simon Lübeß
8c957f9d9f
Renderer2D: render Null-Texture and custom UV-Coordinates
2021-06-23 19:16:40 +02:00
Simon Lübeß
819476a3ec
Added constructor and SetData to Texture2D
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obviously this has to be done for the other texture types as well at some point
2021-06-23 19:11:37 +02:00
Simon Lübeß
1f1b32e101
Moved CPUAccessFlags and Usage to seperate file
2021-06-23 19:10:04 +02:00
Simon Lübeß
f131b21273
Added default SamplerStates
2021-06-23 19:08:41 +02:00
Simon Lübeß
5ae0192bc6
Added DepthStencilTarget to Sandbox2DApp
2021-06-02 16:51:45 +02:00
Simon Lübeß
dc088dcb0a
Added pixelformat parameter to DepthStencilTarget-constructor
2021-06-02 16:51:25 +02:00
Simon Lübeß
bf94f10a64
Added rudimentary DepthStencilTarget
2021-05-30 19:49:10 +02:00
Simon Lübeß
562f4855bd
Added Renderer2D and 2D Example
2021-05-30 19:38:24 +02:00
Simon Lübeß
64579f9603
Constantbuffer now supports single bools
2021-05-30 19:38:08 +02:00
Simon Lübeß
ae290936b9
Added basic support for instanced rendering
2021-05-30 19:37:23 +02:00
Simon Lübeß
0f2c481616
Fixed vector indexed access
2021-05-22 15:08:14 +02:00